RimWorld

RimWorld

Mechalit Core V2 1.6
Showing 1-10 of 10 entries
Update: Jul 19 @ 12:20am

[Auto-generated text]: Update on 7/19/2025 10:20:21 AM.

Update: Nov 20, 2022 @ 1:01am

[Auto-generated text]: Update on 11/20/2022 12:00:51 PM.

Update: Nov 20, 2022 @ 12:37am

[Auto-generated text]: Update on 11/20/2022 11:37:21 AM.

Turquoise and purple lamp pots have been removed from the game (in the 1.4 version of the mod). Standard Pot Light can now be customized to any color after learning Colored Lighting.

Update: Nov 18, 2022 @ 9:28am

[Auto-generated text]: Update on 11/18/2022 8:28:28 PM.

Fixed an issue that caused the implants from the mod to replace the mechlink

Update: Nov 16, 2022 @ 3:57am

[Auto-generated text]: Update on 11/16/2022 2:56:53 PM.

In order to fix red errors in the console, the size of the beds from the mod has been changed to standard. Gone are the days of big beds.

Update: Oct 16, 2022 @ 6:39am

[Auto-generated text]: Update on 10/16/2022 4:39:16 PM.

Update: Oct 16, 2022 @ 1:15am

[Auto-generated text]: Update on 10/16/2022 11:15:18 AM.

Update: Jun 18, 2022 @ 6:37am

[Auto-generated text]: Update on 6/18/2022 4:37:22 PM.

Update to 6/18/2022
Mech Prostheses now increase the HP of a body part by 3 times.
X-Mecha Prostheses now increase the HP of a body part by 4 times.

Now there will be no situations when your colonist lost his mech-arm from an accidental hit by a rifle!

Update: Jun 7, 2022 @ 2:04pm

[Auto-generated text]: Update on 6/8/2022 12:04:03 AM.

-Fixed research blueprint requirements.
-Prosthetic limbs from the mod are now defined by the game as prosthetic limbs and affect the transhumanist and bioconservative traits

Update: Nov 20, 2021 @ 1:55pm

[Auto-generated text]: Initial upload.