The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[RGON] Repentance Plus!
Showing 31-40 of 87 entries
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Update: Nov 21, 2022 @ 5:14am

- fixed Encyclopedia support
- fixed Magic Cube + Glitched Crown interaction
- added voiceover and the sprite's runic glow for Dark Remnants

Update: Nov 19, 2022 @ 1:20pm

- Sin's Jewels can no longer appear naturally, but their drop rate from sin mini-bosses has been doubled
- fixed Ultra Pride dropping Acid of Sloth instead of Apple of Pride on death
- Flower of Lust is now guaranteed to drop from its Crawler, or from Lust mini-boss while having Pure Soul item, but only the first time they are encountered in a room
- fixed Enraged Soul and Red Bomber not working

Update: Nov 17, 2022 @ 12:55pm

- fixed the mod not saving its DSS menu settings
- fixed Tainted rocks not dropping anything besides console errors when destroyed
- fixed King cards rarely freezing the game and spawning way more pickups than intended
- fixed Overflowing Blood Vessel sometimes triggering through Metronome, causing unintended behaviours
- fixed Void of Gluttony not healing Keepers despite them being able to lack health
- added custom MinimAPI icons for Spiritual Reserves, Mirrored Landscape and Reverse Card

Update: Nov 13, 2022 @ 8:20am

TWEAKS:
- added extras!!!
- improved Key to the Heart and Book of Leviathan
- Pure Soul ghost will now attempt to spawn on a grid cell unoccupied by a pit or a rock, to aid modded room layouts
- Shattered Stone's effect can now also be triggered when picking up hearts or batteries
- different modded pills that are not unlocked will now be replaced by different basegame pills
- updated a few item qualities
- added "lazarussharedglobal" item tag to Red Map, Night Soil, Angel's Crown, 2+1 and Red King, for better Tainted Lazarus experience

FIXES:
- updated CHAPI scripts to include most of the bug fixes and missing functionality
- fixed the mod not saving any progress after using the DSS unlockable menu and added "Hint" feature to the menu
- fixed the orbital ghosts sometimes not spawning half soul heart when dying due to an error
- fixed shop items never updating their prices (for example, via Steam Sale)
- fixed modded horse pills not working correctly since the arrival of Repentance 1.7.9 patch
- fixed VERY weird handling of unlockable trinkets
- fixed Mark of Cain reviving The Forgotten with no bone hearts
- fixed the player being able to cripple friendly and charmed monsters
- all custom hearts will now give different amounts of blue flies for Keeper and The Miser, depending on their quality (for real this time)
- fixed Deserted hearts not interacting with half soul hearts correctly upon pickup

Update: Oct 2, 2022 @ 6:41am

- added dynamic id reassignment for trinkets and pills, so that the DSS menu lists unlocks correctly when playing with multiple content mods
- fixed DSS menu sometimes sending off errors into the console when reloading the mod
- fixed CHAPI continuously sending off errors into the console while playing as character with non-standard health (like Keeper or The Lost)
- fixed the mod crashing Tainted Cain
- fixed all non-empty Blood Vessels instantly killing players in ghost form when disappearing
- Miser hearts have been temporarily disabled for Tainted Eve, to prevent unintended behaviours

Update: Sep 30, 2022 @ 9:57am

- Mod Config Menu for the mod has been complemented with Dead Sea Scrolls' embeddable menu paper, meaning that MCM mod dependency is removed
- custom voiceovers for consumables are now compatible with the announcer voice mode set in options.ini
- optimized the GetUnlockedVanillaCollectible function and loops that were using it, meaning it will no longer deplete item pools at such noticeable rates
- Jack cards will now spawn their respective rewards in addition to base room rewards, rather than as their replacement; consequently, they are no longer affected by Options?
- pickups dropped by King cards are no longer considered room clear rewards
- doubled the rate at which Void of Gluttony slows you down while its effect is active
- exposed two commands which can be used to unlock a specific mark on all characters, or all marks on a specific character
- Sacrificial blood can no longer spawn naturally, and will only play its voiceover with a 25% chance
- mimic charge for Apple of Pride was increased from 3 pips to 6
- Bag-o-Trash got its sprite and hitbox size increased to the original values; however, it will now break instantly if hit by explosions
- fixed Bag-o-Trash never actually being able to drop Nightsoil trinket when destroyed
- fixed Ultra Flesh Kid stopping spawning red creep as soon as it's not able to pick up a red heart
- Birth Certificate can no longer be used in a mirror dimension, to avoid softlocks
- Torn Page + The Bible will now remove broken hearts only if the player has one; otherwise, it has a 25% chance to grant an eternal heart
- fixed the mod printing init message into the debug console everytime you start a new run
- added mod initials to all modded rooms' names, for convenience purposes
- added French EID

- CUSTOM HEALTH OF THE MOD NOW USES Fiend Folio's Custom Heart API/Library! This comes with several fixes, changes and upgrades to the existing tainted hearts system:
-- all hearts will now be correctly displayed on the health bar, will not overlap with each other and will not slide to the left of the bar
-- added the ability to "suck out" the hearts using Sumptorium
-- added custom Sumptorium Clots for Dauntless, Zealot, Empty and Soiled hearts
-- Dauntless, Miser and Zealot hearts are now soul health, rather than health overlays
-- all custom hearts will now give different amounts of blue flies for Keeper and The Miser, depending on their quality
-- all hearts (both tainted and non-tainted) are now correctly duplicated by Jera rune, Crooked Penny and Diplopia
-- tainted hearts' replacement chance is no longer dependent on the number of current players
-- Dauntless hearts will now drop Half dauntless hearts when an enemy is killed, and will give the Wafer effect to the player holding them
-- Miser hearts no longer activate D20 when depleted
-- Capricious hearts can no longer replace half red hearts
-- Broken hearts no longer heal full red heart on pickup
-- Benighted hearts no longer give flat damage boost, instead increasing player's damage by 0.666%
-- Dark Bum now behaves correctly in the presence of Hoarded hearts, following and collecting them
-- Curdled hearts now have more variety on which Clot it spawns for which character
-- Savage heart will no longer incorrectly apply double damage boost to players, regardless of whether it healed them or not
-- Soiled hearts can spawn Fiend Folio exclusive dips if the mod is on!
-- fixed Hoarded hearts not working correctly with Apple of Sodom
-- fixed an oversight that allowed the cooldown of Baleful Hearts' ghost summoning to count down quicker if there are more enemies close to Isaac

Update: Aug 21, 2022 @ 5:00am

I forgot two dots and the Jewels broke :(

Update: Aug 20, 2022 @ 11:17am

- once again drastically reduced lags caused by the mod handling locked items and trinkets replacement

Update: Aug 6, 2022 @ 5:10am

ADDITIONS:
- added voiceovers for ALL modded consumables (thanks to Owl!)
- added compatibility with Faster Animations mod for Stargazer Beggars
- added compatibility with Andromeda mod for Tainted hearts (so that they could charge Singularity properly)
- exposed functions responsible for opening Scarlet, Flesh and Black chests, particularly for a compatibility with Epiphany's Multitool pickup
- added EID Abyss locust hint for when you are holding a Red Rune
- added Korean EID that reflects v1.29a-c changes
- added EID for Golden Trinket effects

CHANGES:
- Soiled hearts will no longer reduce player's deal chance when depleted, similarly to rotten hearts
- Deserted hearts can no longer replace black hearts; replacement chance for blended hearts was increased from 35% to 40%
- Mark of Cain will no longer recognize Key/Knife pieces as familiars suitable for removal, meaning you can't revive with the Mark if use have just them
- players can now fill The Jar with Hoarded and Harlot hearts
- Harlot hearts will now also properly synergize with Maggie's Bow

FIXES:
- reduced lags caused by the mod, particularly by functions that handle item pools being called way too often
- black markets teleported to by the Joker? card will now contain a Fool Card in them, preventing softlocks
- Soiled hearts will no longer 'linger' on player's healthbar if there's not enough red hearts to hold them
- Vault of Havoc rooms will now display a custom header text instead of basic "Isaac vs Sloth" when entered
- fixed Rubik's Cube jumping into main active slot if solved in a pocket slot, potentially destroying your currently held active item
- fixed Flower of Lust triggering its effect even in boss rooms, causing unintended behaviours
- fixed Black Doll not working
- fixed Mark of Cain spawning more Tainted Enochs after reviving the player than intended
- fixed players being able to use Cheese Grater infinitely for damage boosts
- fixed Spiked chests not being recognized as a self-damage source for multiple mechanics
- fixed The Jar being able to spawn tainted hearts on use
- fixed a visual bug that allowed entities to 'clip' into Red King crawlspace's sprite
- fixed Cherubim and Tank Boys not spawning correctly in their respective challenges if not unlocked
- fixed console error caused by the Red Bomber item
- fixed players losing modded stat-ups upon restarting the game
- fixed Book of Genesis working incorrectly with Car Battery

Update: Jul 12, 2022 @ 7:30am

- fixed modded items NEVER appearing in ANY item pool at all, even despite being unlocked (that was a bug sorry!)