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Ie last run i got valentines card. I haven't even unlocked tainted eden on this save file. Got 'Joker?' without unlocking it too.
Same with getting bag of jewels and being able to drop sin jewels with it (which turn into jera if picked up and dropped) despite not even having forgotten unlocked on this save or getting soul bond in one of my first runs of the mod before even unlocking the lost.
The unlocks seem very broken.
Hell checking isaac guru Birth Certificate is supposed to be like the last thing you unlock and I got that almost instantly I think within 10 runs of installing the mod
I don't think that bug is exclusive to this mod, seems fairly common. Could just be an issue with how deck works. Same thing happens with rune; they usually turn into jera if you drop them
so yeah, balancing is hard lol
Early game: Pay a resource you value more than killing rooms in the hopes you get an item (Flush does this too lol). If it spawned with a guaranteed key trinket (or several) this would be much better
Mid game: Its upgraded and costs hp, but I'm far enough to take full heart damage. And I should be killing rooms in under 12 seconds.
End-game: If I'm not killing within 12 seconds my runs is terrible.
Its only good extreme early game if you specifically have a trinket you care about and a big enough room for it to be worth it OR later on you just use it then kill everything for a chance at a drop, which is still medicore considering you need very specific key trinkets to even care about this beyond the early game. (blue key)
Not at all deserving of its rarity, this is an item that has multiple grinds and an RNG check and a resource dump to even be "flush is actually still better, but its technically worth using" tier
Flush: Instantly kill the room
Cripple: Wait 12 entire seconds to kill the room
The slow doesn't matter at all. You know what's slow? A dead enemy. You know what doesn't have to be hit with projectiles spawned from its allies dying? A dead enemy. You know what flush does? Kill every enemy on screen with less cost, no grind, faster on a lower tier item and no one uses flush the moment they find even a single mediocre item.
... and 2 keys and progress towards a transformation that's probably the single most common to get in the entire game anyways.
Its the stand-out "what were they thinking" item in this mod.
On top of all this Flush instantly kills multiple common bosses. This does... nothing to bosses unless they summon allies.
- Pay keys to begin with, the most limited resource, to kill enemies after 12 seconds (no effect on bosses lol); this is Flush but worse btw
- THEN if RNG favors me, I can pay hp instead; this is still a worse flush btw
- THEN if it favors me again, I can... use flush with a 6 room charge
And all its synergies with key trinkets I may never see work v 'crippled' enemies, not instakilled ones... the final form instakills enemies
This is also a tier higher than flush
Like who made this? Why? Its an item you grind to get something worse than an item that isn't worth picking up.
btw this mod is amazing i love it, everything feels really vanilla!
https://steamcommunity.com/sharedfiles/filedetails/?id=3408837286
I know it's impossible to add it this instantly but since this mod has so many pickups and items I wanted to request directly