The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[RGON] Repentance Plus!
1,738 Comments
Dave Blunts Apr 8 @ 12:11am 
Ceremonial Blade does not do anything as lilith or with brimstone.
Mr. SeemsGood  [author] Apr 7 @ 12:48pm 
@A Millenial on his Phone what are you referring to?
A Millenial on his Phone Apr 7 @ 11:10am 
I'm not sure what you mean @Mr. SeemsGood?
Mr. SeemsGood  [author] Apr 7 @ 1:47am 
this has been an on-and-off issue for years now with different users, and I'm still not quite sure what's causing this
Arc Apr 6 @ 5:53pm 
Double checking its specifically wrong cards from this mod I get which turn to normal when dropped.
Ie last run i got valentines card. I haven't even unlocked tainted eden on this save file. Got 'Joker?' without unlocking it too.
Same with getting bag of jewels and being able to drop sin jewels with it (which turn into jera if picked up and dropped) despite not even having forgotten unlocked on this save or getting soul bond in one of my first runs of the mod before even unlocking the lost.
The unlocks seem very broken.
Hell checking isaac guru Birth Certificate is supposed to be like the last thing you unlock and I got that almost instantly I think within 10 runs of installing the mod
Mr. SeemsGood  [author] Apr 5 @ 12:15pm 
fr
firewolf612_2 Apr 5 @ 12:06pm 
This mods name aged well
bakamono Apr 4 @ 7:04am 
I was in the middle of spamming D20 so there were pills and cards all over the floor. I definitely dropped and picked it back up several times.
Arc Apr 4 @ 1:38am 
It generates wrong cards for me all the time. If you drop them then pick them up they'll turn back into normal cards though.
I don't think that bug is exclusive to this mod, seems fairly common. Could just be an issue with how deck works. Same thing happens with rune; they usually turn into jera if you drop them
Mr. SeemsGood  [author] Apr 3 @ 11:43pm 
Nop, only here. But I do read those
bakamono Apr 3 @ 8:38pm 
Deck of Cards generated a Jack of Diamonds for me, which I have not unlocked. Is there anywhere else to report bugs?
bakamono Apr 3 @ 4:02pm 
I found a small bug. Flesh chests can drop bone hearts without them actually being unlocked.
Arc Apr 1 @ 12:06pm 
I mean you prolly right on retribution. This is the only isaac mod I can remember liking enough to actually post any comments on, I don't remember a thing about that mod
Mr. SeemsGood  [author] Apr 1 @ 3:59am 
one item came to mind when we were discussing this. Retribution mod has this item called Effigy, which gives you a 15% chance to replace all enemies in the room with harmless effigies. there are additional benefits, but FWIW, it's a q3 item. which makes no sense when compared to Flush right? because Flush is a 4 room recharge active, so it clears (at least) 25% of all the rooms, which is bigger than 15. and it kills some bosses. but it's q1 for some reason.
so yeah, balancing is hard lol :sergeySomeday:
Mr. SeemsGood  [author] Apr 1 @ 3:53am 
even though I don't like comparing items (and if you compare all modded items from any mod to vanilla, half of them are gonna end up in trash tiers), I do agree with you. these are absolutely valid points :) ty for your feedback
Arc Apr 1 @ 3:45am 
There's also the issue of the pacing of its its upgrades.
Early game: Pay a resource you value more than killing rooms in the hopes you get an item (Flush does this too lol). If it spawned with a guaranteed key trinket (or several) this would be much better
Mid game: Its upgraded and costs hp, but I'm far enough to take full heart damage. And I should be killing rooms in under 12 seconds.
End-game: If I'm not killing within 12 seconds my runs is terrible.
Its only good extreme early game if you specifically have a trinket you care about and a big enough room for it to be worth it OR later on you just use it then kill everything for a chance at a drop, which is still medicore considering you need very specific key trinkets to even care about this beyond the early game. (blue key)
Not at all deserving of its rarity, this is an item that has multiple grinds and an RNG check and a resource dump to even be "flush is actually still better, but its technically worth using" tier
Arc Apr 1 @ 2:43am 
That just makes it... an even worse version of flush.
Flush: Instantly kill the room
Cripple: Wait 12 entire seconds to kill the room
The slow doesn't matter at all. You know what's slow? A dead enemy. You know what doesn't have to be hit with projectiles spawned from its allies dying? A dead enemy. You know what flush does? Kill every enemy on screen with less cost, no grind, faster on a lower tier item and no one uses flush the moment they find even a single mediocre item.
... and 2 keys and progress towards a transformation that's probably the single most common to get in the entire game anyways.
Its the stand-out "what were they thinking" item in this mod.
On top of all this Flush instantly kills multiple common bosses. This does... nothing to bosses unless they summon allies.
Mr. SeemsGood  [author] Apr 1 @ 2:20am 
@Arc I think there are some nuances to the cripple effect that make it uncomparable to instakill. crippled enemies are drastically slowed down and shoot projectiles on death, which helps with crowd control. besides, the final form of the book has been updated to also cripple enemies, which means that key trinket synergies still apply. not to mention the book gives you 2 keys on pickup and is 1/3 of book worm transformation.
Arc Apr 1 @ 2:00am 
Kind of a mid mod. Adds a lot of item bloat that really doesn't do much for you. Too many status effects that do literally nothing to bosses, strange item weighting (why is cat in the box a rank 4 item? Its primary effect does nothing to bosses and you can't even use it with orbitals to easily beat trash mobs, its barely even worth tier 3) or just insanely poor design like book of leviathan
- Pay keys to begin with, the most limited resource, to kill enemies after 12 seconds (no effect on bosses lol); this is Flush but worse btw
- THEN if RNG favors me, I can pay hp instead; this is still a worse flush btw
- THEN if it favors me again, I can... use flush with a 6 room charge
And all its synergies with key trinkets I may never see work v 'crippled' enemies, not instakilled ones... the final form instakills enemies
This is also a tier higher than flush
Like who made this? Why? Its an item you grind to get something worse than an item that isn't worth picking up.
Mr. SeemsGood  [author] Apr 1 @ 12:04am 
@NoOneElse I've just reread your comment and realized you said you were playing repentogon nightly lol. well we'll see what happens when they do a full release. if it still has the same bug, then I'll have a look
NoOneElse Mar 31 @ 1:09pm 
hey so im playing this mod with repentogon nightly on Rep+, everything works fine except for the unlocks and archivement, they dont get unlocked and i have to do it manualy, just telling you bc i know you can't fix it until repentogon release for Rep+.

btw this mod is amazing i love it, everything feels really vanilla!
Dave Blunts Mar 30 @ 11:45pm 
the item cermonial blade doesnt seem to do anything as lilith
for some reason when I turn on this mod, the health containers disappear. They don't disappear completely, but just like with curse of the unknown. What do I do?
Mr. SeemsGood  [author] Mar 21 @ 1:34pm 
Have you transitioned to playing the rep+ dlc?
A Millenial on his Phone Mar 21 @ 6:36am 
About 3 days ago my health bar became unable to be seen. I've tried running every mod except this and the health bar worked; I uninstalled every mod (as in unsubscribed and BoI now only sees a single mod available in game) and the health bar still doesn't work. What should I do?
Mr. SeemsGood  [author] Mar 20 @ 3:10am 
@karid565 It definitely does not work on rep+ because repentogon doesn't exist there and the mod uses repentogon specific features. As for why it doesn't work on pure rep anymore, I unfortunately wouldn't know
karid565 Mar 19 @ 2:25pm 
before updating to dlc repentance+ everything was working fine, but after downloading dlc it stop working on both (rep and rep+). Enyone know how to fix this issue? :((
hop193 Mar 15 @ 6:31pm 
really nice mod :) but it would be cool to be able to track unlocks from the game's achievement menu, kinda like how community remix and epiphany handle it
Mr. SeemsGood  [author] Mar 15 @ 10:46am 
:leaSmug:
салют кагуя  [author] Mar 15 @ 10:00am 
+rep
Mr. SeemsGood  [author] Mar 15 @ 9:25am 
For me it's pretty much a meme at this point, people have been saying this for god knows how long and I don't wanna change it lol
夏日听蝉, 秋夜闻雨 Mar 14 @ 9:19pm 
the url links of `eid` and `ency` mod in the description of `Compatibilities` is reversed, you can check it out. :)doge
Glitc H POKe Mar 12 @ 9:59am 
Question, is it possible to add compatibility for the Tainted Cain rework mod?

https://steamcommunity.com/sharedfiles/filedetails/?id=3408837286

I know it's impossible to add it this instantly but since this mod has so many pickups and items I wanted to request directly
Mr. SeemsGood  [author] Mar 11 @ 4:14am 
I'll send them to your house, stop tolerating tank/helicopter boys slander (jk I totally understand)
Lalhs Mar 11 @ 1:34am 
same reason one wouldn't like something life bff or fire mind, uncontrollable explosions
Mr. SeemsGood  [author] Mar 11 @ 12:27am 
@Lalhs what why 😪😭
Lalhs Mar 10 @ 6:25pm 
all my homies hate tank/copter bros
toe ring that binds them Mar 8 @ 1:05pm 
I find the features from Mantle Rework (unique sprites for each mantle source, mantle effect break order, and wooden cross benefiting from golden/mom's box) to be really desirable and it's unfortunate to have to choose between the two mods. I think they're both great additions to the game :)
Mr. SeemsGood  [author] Mar 7 @ 11:57pm 
I don't know, why would one need to do that?
toe ring that binds them Mar 7 @ 8:12pm 
Would it be possible to add the features from Mantle Rework to this mod?
Mr. SeemsGood  [author] Mar 4 @ 10:08pm 
It definitely works for me, you'd have to find a mod that causes the conflict. Judging from my mod pack, it's not EID, EBB or extra npcs
Shotu Mar 4 @ 2:50am 
Hey, what about problems with opening Black Red-Eyed Chests? They're not opening at all (at least for me).
Mr. SeemsGood  [author] Mar 4 @ 1:14am 
Why thank you :leaSmug:
Kolorless-CAT Mar 4 @ 12:51am 
You are amazing, thank you for your work
Mr. SeemsGood  [author] Mar 3 @ 2:14am 
it has been fixed yesterday, 6 hours prior to your comment. if I'm not replying to bug reports, doesn't mean that I'm not taking notice for what to fix. ;)
Kolorless-CAT Mar 3 @ 2:03am 
The one that someone also mentioned few comments bellow where magic cube changes into an item from the current room item pool when placed to a pedestal
Mr. SeemsGood  [author] Mar 2 @ 10:24pm 
What bug are you talking about?
Kolorless-CAT Mar 2 @ 12:48pm 
Hope the Magic Cube bug gets fixed. Love the mod
Thebrokenbucket Mar 2 @ 11:59am 
Rep +?
Mr. SeemsGood  [author] Mar 1 @ 2:19am 
@Wiersa man... I don't even think I have it anywhere on my computer. I pretty much deleted all of my old mods without a trace. Maybe it is still there on some unofficial mod sites that just reupload everything from the workshop