The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[RGON] Repentance Plus!
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Update: Mar 14 @ 2:08am

- updated Custom Health API embed to use the latest version. The full list of changes can be found here[github.com]
-- added a missing ability to increment Immaculate Conception by picking up Hoarded, Curdled, Savage, Benighted, Harlot or Fettered hearts

Update: Mar 2 @ 7:07am

- Sacrificial Blood can now only be used as a consumable once to give the player the initial damage boost; if the player is already under the effect, the consumable will be used by simply walking over it
- fixed Magic Cube, Unchained Book of Leviathan and Open Book of Leviathan being replaced by a different item if dropped on a pedestal

Update: Feb 24 @ 1:33pm

Unlock manager fixes:
- added a missing function that allows players to unlock tainted hearts by touching the tainted character crying figure (in any location, not necessarily the Home closet)

General fixes & improvements:
- crawlspaces spawned by Red King are now more responsive and will no longer instantly open up and drop the player in if they are standing in the room center upon defeating a boss, instead closing and re-opening as the player walks away similarly to normal trapdoors
- Dead Weight got a few improvements:
-- its contact damage is no longer fixed and is now equal to 5 + 3 * playerDmg, which equates it to the Tainted Forgotten Body's throw damage
-- fixed BFFs! giving more contact damage boosts than intended
-- the skeleton will now fly over pits instead of colliding with them
-- when colliding with a non-pit grid, it will now shoot 12 bone tears in all directions rather that 6 upwards
-- slightly increased deceleration, leading to shorter throw distance
-- added missing animations and sound effects
- removed Christmas hats from Tank Boys and Helicopter Boys (sorry!)

Update: Jan 30 @ 2:54am

Fixed Jewel Crawlers not spawning correctly if the mod is in Clean run mode

Update: Jan 12 @ 3:39am

DSS menu has been fixed; the menu will now appear when using the mod either standalone or in combination with other mods, and can be used normally to save and track your unlock progress.

"credits" and "version" tabs have been added to the mod's menu, and the "unlocks" menu has undergone some cosmetic changes. Additionally, actual names of the special unlocks have been added to the menu instead of "unknown?".

Update: Dec 15, 2024 @ 4:41am

🎅🎄 Traditional Christmas update is here! Happy holidays! 🎅🎄

Update: Dec 4, 2024 @ 5:41am

Unlocks manager fixes:
- executing `rp_unlock_all` command will now print result into the console
- added `rp_unlock <unlockname>` command, which allows users to unlock one specific item by specifying its name
- updated description of `rp_clean_on` and `rp_clean_off` to reflect that they are no longer experimental

General fixes:
- fixed Magic Pen, Angel's Wings, Enraged Soul and Nerve Pinch not working when using a mouse to shoot
- fixed Angel's Wings laser attack not having static sprite and not scaling up with player's damage
- Enraged Soul now has a base cooldown of 3 seconds, and will only gain an additional 3 if the Soul collides with and sticks to a tough enemy

Update: Nov 11, 2024 @ 12:56pm

- Added more fallbacks to the save data initialization process and more robust logging to reduce the amount of unhandled errors during the process.

Notably, the mod will no longer error out if it has been able to decode the save data, but it was malformed (missing an Unlocks sub-table) or did not exist. Instead, clean save data will be loaded in its place.

- Per-run temporary mod data will now be initialized before unlocks are, which supposedly prevents the mod from being completely bricked by the abscence of unlocks.

- Added a second "runtime" error message analogous to the one about missing custom mod data.

If the mod data currently has no per-run data, the message will read:

Warning! Mod data of Repentance Plus was not loaded.
The mod will work incorrectly. This heavily affects gameplay.
Mod data will likely be properly loaded next time you start a new run.
(Type 'rp_hide' into the console or press H to hide this message)

If the mod data currently has no unlocks, the message will read:

Warning! Unlocks data of Repentance Plus was not loaded.
The mod was forced into a Clean Run mode. This does not affect gameplay.
Visit console logs for possible errors and warnings.
(Type 'rp_hide' into the console or press J to hide this message)

The first message has priority over the second, and only the one with the highest priority shows up.

- As said in the description of the message above, if the mod failed to initialize unlocks, your mod instance will be forced into a Clean Run, which will have all the content unlocked and will not attempt to check, sync or unlock anything.

Update: Nov 4, 2024 @ 1:36am

- fixed a typo in the code that made Stargazers, Jewel Crawlers, sin minibosses and custom chests unable to drop any cards and runes
- updated the description of rp_sync_marks command to state that it is no longer experimental

Update: Nov 2, 2024 @ 11:42am

Hotfix and re-push of a previous update that introduced a new unlocks manager.

- Added a fallback to all of the manager's function that ensures they don't run if the save data has not yet been initialized
- Re-added isPickupUnlocked and isPillEffectUnlocked utility functions for backwards compatibility
- Fixed EID descriptions for certain items that used "expired" local table variable