Space Engineers

Space Engineers

Skunkworks Tiered Tech (4.0 Version )
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Update: Jul 2 @ 9:20pm

Update: Jul 2 @ 9:18pm

Update: Jul 2 @ 8:16pm

Update: May 6 @ 7:48pm

Reverted to 4.0 Config for SW Retro

Update: Feb 2 @ 9:17am

Update: Jan 30 @ 7:52pm

Update: Mar 14, 2024 @ 4:06pm

- Equalized jump drive recharge speeds by grid size in order to facilitate new inhibitor behavior

- SG drives charge at the base rate of 4m 30s and carry more mass
- Required MW to charge are now 5MW, 7.5, 12.5, and 17.5 (down from 5MW, 20, 30, 40)
- Mass Thresholds to achieve maximum listed jump ranges are now 125t, 500, 750, and 1kt (up from 125t, 225, 275, 325)

- LG drives charge at the base rate of 7m 2s and carry more mass
- Required MW to charge are now 32MW, 48, 80, and 112 (down from 32MW, 128, 192, 256)
- Mass Thresholds to achieve maximum listed jump ranges are now 1.25kt, 5, 7.5, and 10kt (up from 1.25kt, 2.25, 2.75, 3.25)

- Jump distance for single drives reduced to 200 and 2,000 km, SG and LG respectively

Update: Feb 23, 2024 @ 9:29am

-Added T4 Large Station Cargo Block
- This is an inexpensive and efficent cargo solution for your resources hoarding needs.
- T4 LS Cargo is Heavy to prevent use on ships
- Added Armored Camera
- These have a similar zoom as players using the "Adjustable FOV Slider" Plugin.
- Adjusted Vanilla and TopMounted Camera to have 40x Zoom

Update: Jan 9, 2024 @ 11:27am

- Added Tier 4 and Tier 5 Assemblers
- T4 and T5 Tech will require the previous type to build
- Added a fun model for T5 Assemblers

Update: Jan 1, 2024 @ 8:56am

- Added industrial versions of refineries 20x and 50x.
- Added missing icons for decorative/automatons era reskins
- Still to come: assemblers 20x and 50x.