Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

GOM 4.0 BETA
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Update: Sep 28, 2023 @ 12:24am

9/28/23 4.0 Beta Patch 8

-NEW FACTION: THAILAND
-Added New Weapon - HK33 w/ 25, 30, and 40 round variants (Thank you, -po_pattara#9928)
-Added New Weapon - Beretta M1951 (Thank you, (Vip)Met#9259)
-Added New Weapon - M67 Grenade (Thank you, (Vip)Met#9259)
-Added New Weapon - FAL
-Added Brian's Head to Thai and US Factions
-Added Thai VA Announcer - Brian
-Added Thai VA - Benjamin
-Added Thai VA - Benjamin's Father
-Added Thai VA - Chrome
-Thai Army Maps: VNTE-RungSac | VNTE-DemilitarizedZone

-NEW FACTION: NORTHERN MILITIA
-Northern Militia Maps: VNTE-DongHa | VNTE-HoaLu

--Mutator Related--
-Added NORTHERN Mini Factions (Urban VC, Northern Militia, and Dac Cong Mini Factions are now available and replace specific roles. Urban VC Mini Faction replaces Scout. Northern Militia replaces Scout. Dac Cong forces all tunics to use Dac Cong camo.)
-Added preloading so all assets are called at startup. All packages will be downloaded on redirect
-You can now dynamically flip the teams for maps on the GOM Server Config. This is an experimental feature so some things won't work as intended.
-Added PERIOD OF WAR SYSTEM; Cosmetics and Loadouts are determined by the period of war specified by map data. For ex. Cua Viet takes place during 1972, late war loadouts and cosmetics are enabled. All factions can be customized per period. Fight the whole war without enabling Campaign Mode.

--SINGLEPLAYER CHEATS--
-GoThirdPerson | Sets the camera to Third Person
-SetTPFOV | Changes the FOV of the third person camera
-GoFirstPerson | Sets the camera to First Person
-GoFreeCam | Sets the camera to unlocked Third Person

--CuChi--
-Early War US vs VC
-ANZAC Support (Scout and Engineer Roles)

--AnLaoValley (TE)--
-Early War USMC vs NVA
-TQLC Support (Scout, Engineer, and Radioman Roles)
-VC Support (Scout Role)

--AnLaoValley (SU)--
-Early War US vs NVA
-VC Support (Scout Role)

--HueCity (TE)--
-Early War USMC vs NVA
-ARVN Support (Scout, Engineer, and Radioman Roles)
-UVC Support (Scout Role)

--LongTan--
-Early War ANZAC vs VC
-NVA Support (Scout, MG, and Radioman)

--RungSac--
-ANZAC vs VC
-THAI Support (Scout, Radioman, and Sniper)

--Gameplay--
-Added subtle Shift-Zoom for all weapons when ADS. Dependent on stamina. Press shift when ADS to get some added zoom. When you run out of stamina, your view slowly shifts back
-Added dynamic Dirt System for Characters
-Added RO2 Sprint Bob Option to the new GOM Settings Menu
-Added M2 Carbine to MACV Operator
-Added Sawn-Off Fusil Robust MACV Specialist
-Added M16A1 to ROK Pointman
-Added M16A1 to ROKMC Pointman
-Added Secondary ROK Pointman
-Added Secondary ROKMC Pointman
-Added M2 Carbine ROKMC Pointman
-Added XM177E1 to ARVN Commander
-Added MAS 49 and Fusil Robust to VC RPG and Scouts
-Added Fusil Robust to Pathet Lao RPG
-Added RPG warning for Vehicle Crewmen
-New death animation system that has more point specific death animations (For ex. getting shot in the arm will trigger a unique animation)
-Blunt melee kills will knock the person out. No death sounds or animations will play.
-People can now hear you reload, attach bayonets, and fold stocks. Be careful!
-Explosions shell shock people who survive them, causing them to slow down.
-Fixed an issue where you were able to carry more than one rocket launcher
-Fixed an issue where you were able to carry more than one knife

--AI OVERHAUL--
-Bots actively communicate, and properly engage enemies when hearing sound. Depending on their confidence, bots will have a higher chance to engage you.
-Bots now work on Supremacy and Skirmish Gamemodes
-In Supremacy, bots will rarely defend objectives. They will keep pushing each other back and forth.
-In Skirmish, bots play carefully depending on the amount of waves available and what objectives they have captured. They also wait for reinforcements or go on the aggressive approach. Play skirmish the way it was meant to be played.
-Bots respond to Voice Com requests (For ex. Requesting Smoke creates a chance for bots around you to drop smoke)
-Bots properly reload instead of instantly reloading now. You will notice them taking the time to reload
-Bots actively patrol on the objective instead of being anchored in the same place, making them much more fun to play against
-Bots switch to their pistol if they run out of ammo during a firefight or when they are not properly covered by teammates to safely reload
-Bots will unload their magazine on the enemy when they are below the square distance of their iron sights (Usually less than 10 meters...)
-Bots will engage Helicopters.
-Bots will flee from tanks if they have no weaponry to take it out
-Bots can jump when getting shot at
-If morale is extremely low, attacking bots will prefer flank routes. They will notify each other that they are attacking a certain flank.
-If they spot an enemy, they can choose between tactics to either flank, ambush, or fight head on.
-Bots actively place traps on the objective
-Bots actively place tunnels at the minimum distance between the objectives and only at that distance
-Squad Leader bots regardless of faction will actively enter the Objective
-Radioman bots will follow the commander if they are not a squad leader
-Radioman bots will take defensive scanning positions if their radio is in use. No more chasing around!
-North Squad Leaders that have tunnel spawning will actively place tunnels if their tunnel is not close to the objective. This keeps them moving the spawn points when objectives change.
-If a bot has their equipment out and an enemy comes into view, they will switch to their best weapon to take them out instead of blindly meleeing. If they are out of ammo for every weapon then they'll wack you with what they got!
-If something is in their way, they can decide to mantle over the object. Hopefully I can implement a path jump style mantle.
-You cannot add bots if the map does not have pylons. Please contact the map creator to implement bot pathing. This is beneficial for both online and offline play since pylons help with squad leader spawning. The map can practically live forever!

--PEEP SIGHTS OVERHAUL--
-Any weapon with a peep sight is much closer to your eyes, giving you a better view
-When not looking through them, peep sights are realistically small, only opening up when you look through them

--Weapons--
-Weapons in first person with sling swivels have real time physics!
-Some weapons will have variations for reloads
-Added New Weapon - P08 Luger for ARVN
-Added New Weapon - F1 Grenade for Northern Forces
-Added New Weapon - PM63 RAK for Urban VC (Thank you, (Vip)Met#9259)
-Added New Weapon - VZ54 Sniper Rifle for PAVN
-Added New Weapon - M67 Grenade for Late War and some Mid War Roles
-Added New Weapon - RG-42 Grenade for Northern Forces
-Added New Variant - Scopeless SVD
-Added New Variant - Factory New M1 Garand
-Added New Variant - Surplus M1D
-Added Garand Thumb - More likely to happen when suppressed
-Added 3P model for M72 Law
-Added proper pickup model for M72 Law
-Added 1 extra Drum Magazine for PPSH-41 (3 Total Magazines now)
-Updated RPG-2 Model (Thank you, (Vip)Met#9259)
-Updated LPO-50 Model
-Updated M72 LAW
-Updated MG34 animations
-Updated M16A1 models, textures, and animations
-Updated XM177E1 models and textures
-Updated XM177E2 models and textures
-Updated M16A1 w/ XM148 animations
-Updated Knife sounds
-Updated DPM model
-Updated VZ23/25 animations
-Updated VZ58 animations
-Updated Stoner 63A animations
-Updated AK animations
-Updated MAC 10 animations
-Updated UZI animations
-Updated M1897 Shotgun animations
-Updated M12 Shotgun animations
-Updated Sten MKII animations
-Updated Stel animations
-Updated 3rd person bayonet models for trap disarming
-Fixed M12 Shotgun not being setup correctly
-Fixed the VZ 23 and VZ 25 not being dialed correctly
-Fixed the TUL-1 not being dialed correctly
-Fixed the MG-42 not being dialed correctly
-Fixed the MAC-10 Sights being too high
-Fixed XM177E1 Icon not properly showi

Update: May 29, 2022 @ 7:00pm

5/29/22 4.0 Beta Patch 7

-Fixed Role Selection Screen pooling issue which caused freezes and crashes
-Fixed crashing on US Army (For real this time hopefully)
-Fixed crashing when hitting the soldier button in the Role Selection Screen
-Fixed character arrays (again)
-Fixed an issue where helmets were trying to spawn 2 times, crashing the game
-Fixed M3A1 not having a proper icon in the Role Selection Screen
-Fixed a voice issue where it would not pull the correct PRI, causing a crash.
-Fixed RPG-2 having no recoil after resupplying
-Fixed MG42 being unable to have a belt option
-Fixed extra ammo options popping up when they are not supposed to
-Fixed CAR-15 variants on MACV
-Fixed reload timings for RP46
-Fixed VC Grenade and RDG-33 being thrown incorrectly
-Fixed ANZAC Headgear materials
-Fixed ARVN Tiger stripe covers
-Fixed Colt 3x20 Scope being able to change magnification
-Fixed various cosmetics
-Fixed death sounds not playing correctly online
-Added new Main Menu
-Added new Settings Menu
-Added new LAOS VA
-Added 3 new US VAs
-Added 2 new NVA VAs
-Added new ANZAC VA
-Added unused death sounds for ARVN (Never heard before!)
-Added unused death sounds for VC (Never heard before!)
-Added death sounds for ANZAC
-Added proper collision for player's who turn FUBAR
-Added the feature to smack and poke dead guys
-Added new weapon Type 63 (Model and animations are wip)
-Added new weapon Fusil Robust for VC
-Added new weapon LPO-50 for NVA (still prototype so its just normal flamethrower model)
-Added new weapon M16A1 w/ XM148 (Heavily WIP. Currently only available for MACV. To activate, hit C. Then hit X to load a grenade. It spends one round to fire.)
-Added new weapon Kar98k Sniper for VC Sniper (No 3rd Person model yet)
-Added new weapon Stel for VC (Animations are WIP and no 3rd Person model yet)
-Added new LAW animations
-Added new M1911A1 reload animations (slide catch)
-Added new TT33 reload animations (slide catch)
-Added new P38 animations to fit closer to the game (WIP)
-Added more camo to ARVN (Advisor Type Dense which is known as ARVN Classic Tiger Stripe, and Lizard Camo for Airborne Cut)
-Added more camo to Anglo Cut Tigerstripe (Advisor Sparse for US and "Splotched" for MACV)
-Added more helmets (Yes, the Patience helmet is finally here for ROK. Still working on the contest winner designs!)
-Added motion blur to settings menu (Might not work on some PCs. Still resolving this.)
-Added WIP smoke effects for Rocket Launchers in 1st Person
-Added WIP Shockwave effects for explosions
-Added squinting for characters when players ADS
-Added 2 new tats for USMC
-Added Josh to US
-Bots can now melee! Expect them to get close and personal
-Bots can now attack helicopters with small arms
-Bots will actively use commander abilities in single player only
-Made USMC on Hue City historically accurate, stripping them of their camo and forcing all of them to wear vests
-Made helmets with chin straps not so easy to shoot off
-Made the M79 for grenadiers that had a second primary unable to be dropped. No one should be able to run around with two rifles now
-Updated M113 to have working periscopes. Currently not optimized and heavily WIP
-Updated TUL-1 to be usable
-Updated VZ61 animations
-Updated Stoner Textures (this also fixed it sometimes having its materials broken)
-Updated DPM model
-Updated gore effects and bleeding effects to properly stain areas where the point of damage happened
-Updated various loadouts. Making a document soon to show all loadouts
-Updated various custom heads, including VN Head 01 to close his mouth to hide the backface culling
-Updated various textures including vests, tiger stripes, etc.
-Updated various web gear
-Updated LAOS cosmetics to have the correct pants
-Updated LAOS Hat physics
-Updated ROK voices to be slightly louder
-Updated ROK Recon UI and have North Recon Style instead of Birddog
-Updated some UI Icons
-Temporarily disabled Crossbow

Update: Feb 15, 2022 @ 10:18pm

4.0 Beta Hotfix 6

-Fixed GameTypes causing Customization to crash
-Fixed MG-34 and MG-42 recoil
-Fixed MG-42 animations
-Fixed PPS43's broken animation tree
-Added post-processing effects to Team Select and Unit Select menus to blur the background
-Added first person legs to Urban VC
-Added WIP spoon physics for grenades and smokes
-Updated UI icons for MG-42 and MG-34
-Updated all ammo type names to be more understandable (instead of 7 round box its now 7 round mag etc.)
-MG42 alt ammo loadouts are bugged; temporarily making mg42 drum and belt variants instead of ammo loadouts

Update: Feb 15, 2022 @ 2:23pm

4.0 Beta Hotfix 5

-Fixed UnitSelect scene getting bogged on lower resolutions
-Fixed ROKMC M55 Open Flaks and added Rolled and Open M55 Variants
-Fixed PPS-43 angled wrong
-Disabled Debug Build (epic games rs2 launch moment lol)
-Cleared up other M18 recoilless warning
-Added missing K50m package

Update: Feb 15, 2022 @ 12:12pm

4.0 Beta Patch 4

-Korean Factions now have Voices and Map Icons
-ROKMC now have Duckhunter sets available as well as new flak vests
-Death sounds now play offline, track the player's body, and can be cut off via execution
-Vehicles can be spawned offline. I have not touched them since the last patch so keep that in mind.
(SpawnM113ACAV, SpawnT34, SpawnMUTTUS, SpawnMUTTARVN, SpawnM113ARVN)
-Bots automatically add themselves if a server sets up a minplayer amount
-Bandages appear after completing your bandaging in first person
-Rucksacks are added to the Shirt Slot. Now dubbed as the Shirt/Ruck slot
-Fixed character customization crashing (Click all you want now)
-Fixed M16A1 Scoped
-Fixed M52A crashing people
-Fixed people flying away after the kill is meant to dismember
-Fixed VZ23/25's bolt going haywire after emptying the gun and sped up reload animation
-Fixed broken ARVN tunics and gear
-Fixed LODs for various meshes
-Fixed ROK heads warping when dismembered
-Fixed bowie knife having no texture
-Added F1 Grenade
-Added Lithgow L1A1 Variant
-Added MK2 Grenade
-Added MG-42 with Drum and Belt Variants
-Added RDG-33 Grenade
-Added Sten MKII (Still WIP)
-Added Soda Grenade
-Added Soda Mine
-Added TUL-1 (Still WIP)
-Updated PPS43 animations (still wip)
-Updated VZ61 animations (still wip)
-Updated VZ58 animations (still wip)
-Updated M1897 animations (still wip)
-Updated M18 recoilless animations (still wip)
-Updated Bodyguard animations (still wip)
-Updated UZI animations (still wip)
-Updated Stoner 63A animations (still wip)
-Updated Various textures
-Updated Various 3P models
-Turned off cape physics (for now... still trying to find a solution)

Update: Oct 6, 2021 @ 2:33am

4.0 Beta Hotfix 3

-Fixed Character Customization
-Fixed non server ops being able to spawn bots in online games
-Fixed mistakes in Localization
-Fixed broken UI packages
-Fixed rigging issue for ARVN Rucksack on ARVN Machine Gunner Field Gear
-Added Korean Localization
-Added Chinese Localization
-Added White Shirt and White Vest for NVA
-Added QC Helmet for ARVN
-Added localization for Stoner 63A, Thompson, MAC 10, VZ23, and VZ25
-Added new UI icons for weapons
-Added kill icon for Shovels

Update: Oct 2, 2021 @ 3:52am

4.0 Beta Hotfix 2

-Fixed ROK roles not grabbing the correct weapons
-Fixed more package references
-Fixed VZ58 Sprinting animations
-Fixed ANZAC not loading their packages
-Fixed Helicopters

Update: Oct 2, 2021 @ 12:10am

4.0 Beta Hotfix 1

-Added missing package
-Updated packages calling missing packages

Update: Oct 1, 2021 @ 9:17pm

-Initial Upload