Left 4 Dead 2

Left 4 Dead 2

T.A.C.M - Map Entities Extensions (BETA)
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Uppdatering: 30 mar, 2024 @ 10:59

c13m1 major visual / gameplay update
-added tank event.
-added more visual entities.
-added more variety to the C.I trigger event.
-added more leave effects across the map.
-added some decals blood / dirt / etc.

after ignoring and refusing to update Cold stream for such a long time , i think the map could recieve some love from my part since am free from work the next couple of days. (altho i need to sleep /_/)

Uppdatering: 29 mar, 2024 @ 18:10

c13m1
-added some fog - water effects to the sewers.

Uppdatering: 27 mar, 2024 @ 17:34

c13m1
- Fixed leave effects rendering outside of the map causing fps drops.
- small visual update + added custom population event.

Uppdatering: 15 mar, 2024 @ 12:52

-c2m1 entity rework & added panic event with custom population entities.
-c8m3 added panic event to the gast station - default population-.

Uppdatering: 3 mar, 2024 @ 17:22

-c5m3 minor visual update + entity fixes.



Uppdatering: 23 feb, 2024 @ 19:56

c11m1 item rebalance / entity shake adjustments.

c11m3 item rebalance / minor entity fixes.

Uppdatering: 21 feb, 2024 @ 19:04

c5m4 - added missing sign post.
c6m3 - reworked some entities.

Uppdatering: 16 feb, 2024 @ 15:58

-c5m5 adjusted fade distance on some props.

Uppdatering: 12 feb, 2024 @ 17:41

c8m5
-restored missing rope entity from the l4d1 port.
(am not sure about keeping the wind effect on it yet)

-fixed broken item spawn.
-adjusted storm sounds and trigger.

Uppdatering: 4 feb, 2024 @ 10:39

-c5m1 testing rope entities...