Left 4 Dead 2

Left 4 Dead 2

T.A.C.M - Map Entities Extensions (BETA)
321 Comments
Aurelíos Jun 1 @ 4:42pm 
why seems like the sun in The Parish campaign its about to explode?
kn0x May 29 @ 5:04pm 
crashes my game sometimes but its highkey fire
★JΛKΣ★ May 29 @ 1:55pm 
Could you please release a version without all the extra weapons and throwable spawns
SP-Calamitas May 29 @ 11:41am 
does this mod not work without ROS? what would happen if i were to use it alongside the updated version?
i agree May 7 @ 8:17pm 
is it possible for you to improve the quality of the baked lighting on official maps
Legoshi's Boywife May 5 @ 5:01pm 
Don't worry, I read the description. I like this mod a lot, it just makes the maps more alive by adding more things like the helicopter or new things in the path. I do host a local server sometimes that makes the game harder, especially the Witch and Tank, alongside some small things like Spitter slowing you down and no CI attack delay, but even then the amount of items and weapons make it quite easy. I suppose it's meant for realism expert or just expert in general.
Bob May 5 @ 3:43pm 
actually i saw 20 chainsaws and 20 m60 on the same chapter is that normal?
NB  [author] May 5 @ 11:00am 
@♥Legoshi♥
@★JΛKΣ★

Like i already mentioned , the mod was intended to be used alongside other mods that makes the game more challenging however i might rework many of those items spawns in a future update depending on how impactful they are like the bile bombs , etc.
★JΛKΣ★ May 3 @ 2:17pm 
could you please reduce the amount of item spawn? It makes the game too ez
most sane yandere May 2 @ 8:57pm 
Cool mod, really; but some of my custom campaigns (ye i und, i need to disable mod to launch them ig) have really weird props, walls, etc.
Can somebody plz hepl with that, what to do?
p.s.: custom maps still have weird stuff, when i delete mod 2
Legoshi's Boywife Apr 18 @ 11:27am 
This is cool as hell. The amount of items is a bit dissapointing but the rest is great, makes the levels more lively.
K Mar 31 @ 8:53am 
@awfuldown i thought you could just go through the hole in the wall?
krazer Mar 20 @ 10:42pm 
atrium extra floor please :(, c1m4
jaytea Mar 12 @ 3:52pm 
I really, really, reaaaally like the fact you added that hard rain shutter in blood harvest tunnel (c12m3_bridge) - this is by far one of the best QoL mods ever
awfuldown Feb 10 @ 6:50pm 
There's a subway car with locked doors blocking the way in the no mercy subway section; it requires a tank to show up to progress. Weird but neat.
mttAlex(Mr Trix) Jan 31 @ 7:40pm 
versus?
NB  [author] Jan 29 @ 8:46pm 
@★JΛKΣ★ all of them , some more than others because of engine limitations and lack of ideas.
★JΛKΣ★ Jan 29 @ 8:33pm 
Does this changes all default campaigns or just a few of them?
NB  [author] Jan 26 @ 1:32pm 
@i agree those were my early attempts to place entities i forgot to remove some of those once i started adding other stuff ; thanks for the reminder.
i agree Jan 24 @ 8:08pm 
theres a lot of strange floating lights in no mercy which i feel need more polish so they actually make sense
NB  [author] Jan 15 @ 9:23am 
@TASHA not a great idea , on versus the amount of entities that can be active at the time is reduced by half , going far that limit causes the game to crash.

it is possible? YES , it is worth doing? NO , while i would enjoy adding some entities to specific chapters , it would require doing a custom file for each of them manually meaning a lot of playtesting since RNG can suddently make 1 match stable and next one a total mess.
TASHA Jan 9 @ 6:21pm 
I would like it to be implemented in confrontation local servers...
gaugezilla06 Jan 5 @ 2:49pm 
how do i open gate in blood harvest
雪风保护大家 Dec 30, 2024 @ 12:43am 
GOOD:steamthumbsup:
Bob Dec 24, 2024 @ 8:01am 
hey can i give you a suggestion? it would be cool add more vehicles alarms like in cold front
krazer Dec 11, 2024 @ 9:13am 
Brother, a question: could you add some t1, t2 or t3 weapons in the first part of DEAD CENTER before going down the elevator, but let them be hidden in the rooms so it will be fun to look for them, and let there be at least 4 or 5 for each survivor. has a chance to find one for him

¿?:tank:
krazer Nov 30, 2024 @ 9:32pm 
thanks bro :)
krazer Nov 29, 2024 @ 11:53am 
Yes, please, thank you very much for considering it, I really love going up to the top floor in the dead center atrium, by the way I love your mod, I have never seen one like it, it is incredible, greetings, I adore you :steamhappy::tank:
NB  [author] Nov 29, 2024 @ 11:05am 
I might separate the access to that floor as optional .lmp / vscript mod.
currently readding the access to it with a different aproach
krazer Nov 28, 2024 @ 6:50pm 
removed last floor due to game limitations.

NO PLEASE, RESTORE PLEASE BRO :steamfacepalm::steamsad:
krazer Nov 28, 2024 @ 6:46pm 
c1m4
experimental event removed.

No please, restore the ending of c1m4, I loved going up to the top floor of the atrium, and there were more cans too, I loved that part, please restore that, or upload a new version where you can go back up to the top floor at the end of dead center in the atrium, it was so beautiful please.

:steamsad:
hrl123 Nov 22, 2024 @ 2:46pm 
does this work with custom mutations?
Poolsup (TH) Oct 31, 2024 @ 11:03am 
that very weird random crash the game some reason
Poolsup (TH) Oct 31, 2024 @ 11:03am 
hmm something wrong about map is got crash the game by overflowed object limit on loading
Jonah Oct 4, 2024 @ 8:43pm 
Thanks
NB  [author] Oct 4, 2024 @ 7:36pm 
@Jonah https://steamcommunity.com/sharedfiles/filedetails/?id=2942994931&searchtext=map+entities+extensions

pretty much all the content from the original is merged on t.a.c.m but if u prefer the old one with their goods and cons , there u have it.
Jonah Oct 4, 2024 @ 7:17pm 
Does anyone know where I can find the original version of this mod? It disappeared a few years ago and this one just doesn't feel quite the same.
Franshish Sep 27, 2024 @ 8:22am 
@NB It's Fine Take Your Time I'll Be Waiting For You To Update Sooner :steamthumbsup:
NB  [author] Sep 27, 2024 @ 7:55am 
@SesbianLex due to how the mod works i definitely doubt about adding customization settings.

@bob the doggo yup , altho some map had more noticiable changes than others.

@Franshish ideas are cool to hear and experiment with them can be interesting BUT things can go south when playtesting stuff from time to time so keep that in mind...not to mention that am not working constantly on the mod like i used to do back in the day ; am currently enjoying playing other games besides l4d2 in general so aint gonna confirm any update happening sooner.
Franshish Sep 27, 2024 @ 6:11am 
And Also NB Can You Try To Work The Sound For Police Sirens Too? Like In No Mercy Police Cars And In Some Maps. I Will Be Glad If You Do That In Sooner When You Have Time :steamthumbsup:
Bob Sep 27, 2024 @ 4:11am 
hey NB, the changes are also in l4d1 campaigns?
SesbianLex Sep 27, 2024 @ 3:32am 
Is making it configurable in plans? Like, settings to use either modded or vanilla weapon and items spawns
NB  [author] Sep 24, 2024 @ 12:08am 
@Franshish noted.
Franshish Sep 19, 2024 @ 6:57am 
NB, Can You Make Radio Work In Police Cars How It Does In No More Room In Hell?
Bob Aug 31, 2024 @ 2:01pm 
got a question: the normal version *not archived * version of random object spawner also work? or you forcefull need the archived version?
NB  [author] Aug 25, 2024 @ 11:15am 
@x SoulCat x if u say soo , am really considering about stop reading comments , what nonsense.
x SoulCat x Aug 25, 2024 @ 11:03am 
(2024)Warning: This mod mutes certain audios from the game such as reloading and etc.
Dragon civet Aug 15, 2024 @ 6:26am 
Author,Hello,This mod of yours may have a bug in the map hospital.,When you get to the hospital level, you can't get in and flash back to the desktop.,I don't know if it's because there's too much mod or my computer.,There's no problem with playing other map levels with this mod.,There's a problem with the ruthless hospital.,I don't know if this mod is a hospital-level bug.,But I think it should be a bug.。
HaCkErMaN Aug 6, 2024 @ 9:33am 
cannot recommend this mod. path finding for bots gets broken constantly.
NB  [author] Jul 29, 2024 @ 9:51pm 
@jean to keep things short VS limits by a LOT the amount of entities that can be active at the time on the map , going beyond this limit can cause crashes , bugs , engine error messages and massive lag on the server , same reason why even the best plugins for VS had pretty basic stuff and can barely change a few things...anyway u get the idea.