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Rapporter et oversættelsesproblem
@★JΛKΣ★
Like i already mentioned , the mod was intended to be used alongside other mods that makes the game more challenging however i might rework many of those items spawns in a future update depending on how impactful they are like the bile bombs , etc.
Can somebody plz hepl with that, what to do?
p.s.: custom maps still have weird stuff, when i delete mod 2
it is possible? YES , it is worth doing? NO , while i would enjoy adding some entities to specific chapters , it would require doing a custom file for each of them manually meaning a lot of playtesting since RNG can suddently make 1 match stable and next one a total mess.
¿?
currently readding the access to it with a different aproach
NO PLEASE, RESTORE PLEASE BRO
experimental event removed.
No please, restore the ending of c1m4, I loved going up to the top floor of the atrium, and there were more cans too, I loved that part, please restore that, or upload a new version where you can go back up to the top floor at the end of dead center in the atrium, it was so beautiful please.
pretty much all the content from the original is merged on t.a.c.m but if u prefer the old one with their goods and cons , there u have it.
@bob the doggo yup , altho some map had more noticiable changes than others.
@Franshish ideas are cool to hear and experiment with them can be interesting BUT things can go south when playtesting stuff from time to time so keep that in mind...not to mention that am not working constantly on the mod like i used to do back in the day ; am currently enjoying playing other games besides l4d2 in general so aint gonna confirm any update happening sooner.