Left 4 Dead 2

Left 4 Dead 2

T.A.C.M - Map Entities Extensions (BETA)
321 kommentarer
Aurelíos 1. juni kl. 16:42 
why seems like the sun in The Parish campaign its about to explode?
kn0x 29. maj kl. 17:04 
crashes my game sometimes but its highkey fire
★JΛKΣ★ 29. maj kl. 13:55 
Could you please release a version without all the extra weapons and throwable spawns
SP-Calamitas 29. maj kl. 11:41 
does this mod not work without ROS? what would happen if i were to use it alongside the updated version?
i agree 7. maj kl. 20:17 
is it possible for you to improve the quality of the baked lighting on official maps
Legoshi 5. maj kl. 17:01 
Don't worry, I read the description. I like this mod a lot, it just makes the maps more alive by adding more things like the helicopter or new things in the path. I do host a local server sometimes that makes the game harder, especially the Witch and Tank, alongside some small things like Spitter slowing you down and no CI attack delay, but even then the amount of items and weapons make it quite easy. I suppose it's meant for realism expert or just expert in general.
Bob 5. maj kl. 15:43 
actually i saw 20 chainsaws and 20 m60 on the same chapter is that normal?
NB  [ophavsmand] 5. maj kl. 11:00 
@♥Legoshi♥
@★JΛKΣ★

Like i already mentioned , the mod was intended to be used alongside other mods that makes the game more challenging however i might rework many of those items spawns in a future update depending on how impactful they are like the bile bombs , etc.
★JΛKΣ★ 3. maj kl. 14:17 
could you please reduce the amount of item spawn? It makes the game too ez
most sane yandere 2. maj kl. 20:57 
Cool mod, really; but some of my custom campaigns (ye i und, i need to disable mod to launch them ig) have really weird props, walls, etc.
Can somebody plz hepl with that, what to do?
p.s.: custom maps still have weird stuff, when i delete mod 2
Legoshi 18. apr. kl. 11:27 
This is cool as hell. The amount of items is a bit dissapointing but the rest is great, makes the levels more lively.
K 31. mar. kl. 8:53 
@awfuldown i thought you could just go through the hole in the wall?
krazer 20. mar. kl. 22:42 
atrium extra floor please :(, c1m4
jaytea 12. mar. kl. 15:52 
I really, really, reaaaally like the fact you added that hard rain shutter in blood harvest tunnel (c12m3_bridge) - this is by far one of the best QoL mods ever
awfuldown 10. feb. kl. 18:50 
There's a subway car with locked doors blocking the way in the no mercy subway section; it requires a tank to show up to progress. Weird but neat.
mttAlex(Mr Trix) 31. jan. kl. 19:40 
versus?
NB  [ophavsmand] 29. jan. kl. 20:46 
@★JΛKΣ★ all of them , some more than others because of engine limitations and lack of ideas.
★JΛKΣ★ 29. jan. kl. 20:33 
Does this changes all default campaigns or just a few of them?
NB  [ophavsmand] 26. jan. kl. 13:32 
@i agree those were my early attempts to place entities i forgot to remove some of those once i started adding other stuff ; thanks for the reminder.
i agree 24. jan. kl. 20:08 
theres a lot of strange floating lights in no mercy which i feel need more polish so they actually make sense
NB  [ophavsmand] 15. jan. kl. 9:23 
@TASHA not a great idea , on versus the amount of entities that can be active at the time is reduced by half , going far that limit causes the game to crash.

it is possible? YES , it is worth doing? NO , while i would enjoy adding some entities to specific chapters , it would require doing a custom file for each of them manually meaning a lot of playtesting since RNG can suddently make 1 match stable and next one a total mess.
TASHA 9. jan. kl. 18:21 
I would like it to be implemented in confrontation local servers...
gaugezilla06 5. jan. kl. 14:49 
how do i open gate in blood harvest
雪风保护大家 30. dec. 2024 kl. 0:43 
GOOD:steamthumbsup:
Bob 24. dec. 2024 kl. 8:01 
hey can i give you a suggestion? it would be cool add more vehicles alarms like in cold front
krazer 11. dec. 2024 kl. 9:13 
Brother, a question: could you add some t1, t2 or t3 weapons in the first part of DEAD CENTER before going down the elevator, but let them be hidden in the rooms so it will be fun to look for them, and let there be at least 4 or 5 for each survivor. has a chance to find one for him

¿?:tank:
krazer 30. nov. 2024 kl. 21:32 
thanks bro :)
krazer 29. nov. 2024 kl. 11:53 
Yes, please, thank you very much for considering it, I really love going up to the top floor in the dead center atrium, by the way I love your mod, I have never seen one like it, it is incredible, greetings, I adore you :steamhappy::tank:
NB  [ophavsmand] 29. nov. 2024 kl. 11:05 
I might separate the access to that floor as optional .lmp / vscript mod.
currently readding the access to it with a different aproach
krazer 28. nov. 2024 kl. 18:50 
removed last floor due to game limitations.

NO PLEASE, RESTORE PLEASE BRO :steamfacepalm::steamsad:
krazer 28. nov. 2024 kl. 18:46 
c1m4
experimental event removed.

No please, restore the ending of c1m4, I loved going up to the top floor of the atrium, and there were more cans too, I loved that part, please restore that, or upload a new version where you can go back up to the top floor at the end of dead center in the atrium, it was so beautiful please.

:steamsad:
hrl123 22. nov. 2024 kl. 14:46 
does this work with custom mutations?
Poolsup (TH) 31. okt. 2024 kl. 11:03 
that very weird random crash the game some reason
Poolsup (TH) 31. okt. 2024 kl. 11:03 
hmm something wrong about map is got crash the game by overflowed object limit on loading
Jonah 4. okt. 2024 kl. 20:43 
Thanks
NB  [ophavsmand] 4. okt. 2024 kl. 19:36 
@Jonah https://steamcommunity.com/sharedfiles/filedetails/?id=2942994931&searchtext=map+entities+extensions

pretty much all the content from the original is merged on t.a.c.m but if u prefer the old one with their goods and cons , there u have it.
Jonah 4. okt. 2024 kl. 19:17 
Does anyone know where I can find the original version of this mod? It disappeared a few years ago and this one just doesn't feel quite the same.
Franshish 27. sep. 2024 kl. 8:22 
@NB It's Fine Take Your Time I'll Be Waiting For You To Update Sooner :steamthumbsup:
NB  [ophavsmand] 27. sep. 2024 kl. 7:55 
@SesbianLex due to how the mod works i definitely doubt about adding customization settings.

@bob the doggo yup , altho some map had more noticiable changes than others.

@Franshish ideas are cool to hear and experiment with them can be interesting BUT things can go south when playtesting stuff from time to time so keep that in mind...not to mention that am not working constantly on the mod like i used to do back in the day ; am currently enjoying playing other games besides l4d2 in general so aint gonna confirm any update happening sooner.
Franshish 27. sep. 2024 kl. 6:11 
And Also NB Can You Try To Work The Sound For Police Sirens Too? Like In No Mercy Police Cars And In Some Maps. I Will Be Glad If You Do That In Sooner When You Have Time :steamthumbsup:
Bob 27. sep. 2024 kl. 4:11 
hey NB, the changes are also in l4d1 campaigns?
SesbianLex 27. sep. 2024 kl. 3:32 
Is making it configurable in plans? Like, settings to use either modded or vanilla weapon and items spawns
NB  [ophavsmand] 24. sep. 2024 kl. 0:08 
@Franshish noted.
Franshish 19. sep. 2024 kl. 6:57 
NB, Can You Make Radio Work In Police Cars How It Does In No More Room In Hell?
Bob 31. aug. 2024 kl. 14:01 
got a question: the normal version *not archived * version of random object spawner also work? or you forcefull need the archived version?
NB  [ophavsmand] 25. aug. 2024 kl. 11:15 
@x SoulCat x if u say soo , am really considering about stop reading comments , what nonsense.
x SoulCat x 25. aug. 2024 kl. 11:03 
(2024)Warning: This mod mutes certain audios from the game such as reloading and etc.
Dragon civet 15. aug. 2024 kl. 6:26 
Author,Hello,This mod of yours may have a bug in the map hospital.,When you get to the hospital level, you can't get in and flash back to the desktop.,I don't know if it's because there's too much mod or my computer.,There's no problem with playing other map levels with this mod.,There's a problem with the ruthless hospital.,I don't know if this mod is a hospital-level bug.,But I think it should be a bug.。
HaCkErMaN 6. aug. 2024 kl. 9:33 
cannot recommend this mod. path finding for bots gets broken constantly.
NB  [ophavsmand] 29. juli 2024 kl. 21:51 
@jean to keep things short VS limits by a LOT the amount of entities that can be active at the time on the map , going beyond this limit can cause crashes , bugs , engine error messages and massive lag on the server , same reason why even the best plugins for VS had pretty basic stuff and can barely change a few things...anyway u get the idea.