Arma 3
The Carver Findings
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Update: May 12 @ 7:57am

Version 2.13.2 fix has been released, here is the change log.
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Bug fixes:
-Fixed M739 slap ammo not usable (for real this time, I swear)
-Fixed M739 saw shooting left of point of aim
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Changes:
-M739 gun + magazine minor model optimization
-M739 now has muzzle flash and particle effects.

Update: Mar 1 @ 8:32am

Version 2.13.1 hotfix has been released, , here is the change log.
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Bug fixes:
Fixed M739 slap ammo not usable
Fixed M33-T magazine description
Fixed CM12 LMG & magazine description
Fixed missing commando subsonic tracer ammo
Fixed RAS24 ammo description not showing properly
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Changes:
Removed TCF version of M99 stanchion- originally was to make gun functional, now redundant
Magazine descriptions changed for clarity.
Removed more unused ammo classes.

Update: Feb 24 @ 5:20pm

Version 2.13 has been released, here is the change log.
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Bug fixes:
-Fixed M57 Pilum unguided rockets not flying correctly
-Fixed M57 Pilum "unguided rocket" no entry bug
-M57 Pilum AA rockets now properly target air vics below ~50m altitude
-Fixed 400rnd m247 ammo using 50 cal ammo (I know, it hurts)
-Fixed URA AA rifleman not having a rifle & pistol.
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Changes:
-M96 LAW rocket updated and optimized more & with new RVmat hidden selection.
-Removed unused depeciated textures, items, & models
-beret renamed to Beret_CGC for easier understanding
-M57 Pilum guided rockets range tweaked & buffed
-M57 Pilum Guided rockets now lock, track, and target further (1000-2000 -> 3000-4000m)
-TCF (slap + AP) 7.62x51 ammo variants tweaked to be more in line with optre.
-Munitions minor reorganized so classes are is in proper caliber file.
-URA breacher & engineer units now have chem lights & grenades.

Update: Dec 5, 2024 @ 7:28pm

Version 2.12.1 hotfix has been released, , here is the change log.
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Bug fixes:
-Fixed equipment pbo not being updated with last update.
-Fixed HMG 30-06 40 round displayname fix
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Changes:
-M96 LAW rocket updated and optimized
-Added unused ballistic helmet woodland variant
-Added unused TH-42 variant #2
-Added unused PASGT helmet (black and desert variants)

Update: Nov 25, 2024 @ 7:26pm

Version 2.12 has been released, here is the change log.
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Bug fixes:
-Fixed wrong magazine model on TCF variants of Commando magazines
-Fixed M6 pistol variants incorrect models/ no model
-M6 magazines now use proper mag pouch on ground
-Fixed HMG mags saying 30 rnds when actually 40 rnds
-Fixed/removed many code references to non-existent items that may have caused error messages.
-Fixed TCF 40mm GL ammo having inxorrext weight, UI icon and model
-Fixed formatting issue with some blufor UNSC vehicles
-Added M12 SOC missing 32rnd (standard) tracer ammo
-Added M73H missing 95x60 100rnd HPSAP variants and 300 rnd HPSAP (yellow tracer)
-Added M33 revolver missing 6rnd (standard) tracer ammo
-Misc weapon/ammo fixes I may have missed
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Changes:
-ACE3 Dependancy removed. With new changes made, TCF now runs without issue when ace is not loaded. No content had to be removed to make this work. No need for a compatability mod either as Ace item will appear on TCF weapons when both are loaded.
-ASDG Rail integration. All TCF weapons & attachments now use ASDG rails from CBA. The result is improved compatability with other mods and TCF attachments are now on all other weapons from mods that use the rail system. When optre adds new optics/attachments, it will automatically be added and not require us to update TCF for it to work.
-TCF attachments are now on all vanilla weapons (from ASDG rails)
-TCF weapons now use Magazine wells. The result is improved compatability and consistency. When optre adds new ammo types, it will automatically be added and not require us to update TCF for it to work. (mostly A few we may need to fix)
-Hazop helmet textures revamped (curtesy of Reiken)
-ANPRC560 radio backpack reworked. The model was improved & optimized, redundant items removed (improved games performance)
-Addition of ANPRC560 woodland variant.
-TCF M6 magazines now use optre's new magazine models for various sizes
-Removed TCF 40mm GL pellet/slug/HEDP ammo. (Redundant with optre variant)
-Biofoam canister model improved & optimized. (improved games performance)

Update: Aug 30, 2024 @ 8:03pm

Version 2.11 has been released, here is the change log.
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Bug fixes:
-Fixed AT/AA units spawning without a primary or secondary. (rockets could only target vehicles, so now they can defend themselves)
-Fixed some AT units spawning with the incorrect ammo.
-Fixed ace ammo bugs (some guns had mx ammos available that shouldn't of been)
-Fixed M96 ace bug that made launcher unable to fire
-Fixed MG error/not working on Tauri ferret
-Fixed optre M12 variants write over/ not available when TCF loaded.
-Fixed M33 revolver having muzzle/suppressor attachments. (They were removed since they did not show in game)
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Changes:
-Added Manta drone to all factions (curtesy of author CCS and aegis for providing it)
This is durable to take a few rounds and keep going. Requiring sustained rifle fire to disable, or AT weapons to kill. It is equiped with a 50cal MG, and missle launcher, and the ability to raise itself up to shoot over cover.
-Dev side code improvements: speeds up future weapon related updates.
-Weapon attachments standardized. Available side rail and muzzle attachments standardized and expanded to all guns. Some missing items added.
-Grenade launcher ammos standardized. Available ammos have been standardized and expanded to all guns. Some missing and new items added. Including new optre m319 HEDP-C and HEAT on all launchers.

Update: Mar 17, 2024 @ 9:25am

Version 2.1021 hotfix has been released, here is the change log.
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BUG FIXES:
-Keys updated

Update: Mar 16, 2024 @ 7:26am

Version 2.10.1 hotfix has been released, here is the change log.
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BUG FIXES:
-Fixed silverback (armored) HMG & TOW variants shadows broken
-Fixed unsc army Hornet showing in civilian instead of blufor
-Opfor (eridanus rebels) helicopters being separated into two tabs instead of one.

Update: Mar 5, 2024 @ 6:47pm

Version 2.10 has been released, here is the change log.
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**BUG FIXES:**
-Fixed M96 disposables not being disposable
-Fixed silverback windows incorrect textured/ not transparent
-Fixed market building shading
-Minor optimization for old mombasa buildings (full optimization still needed)
-Fixed Armored silverback gunner enter/exit incorrect spot/ difficult to use/ hurt on exit
-Minor optimization of silverback interior & shadow (full optimization still needed)
-Fixed scorpion and oryx wrecks not appearing in game
-Fixed MA37BGL gun 1st person visual bug
-Fixed part of silverback suspension not moving
-Fixed subsonic ammo not being treated as quieter to AI
-Fixed optre recon optics not showing (rail compatability for all items still to come)
-Fixed Frieden TL and grenadier not spawning with a rifle
-Fixed load order for mod for dependent mods

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**CHANGES:**
-Removed [TCF] tag from all items in mod for ease of use (i.e. weapons, units, gear, etc.). Tag is still present for zeus/eden editor unit categories
-Added cylinder, improved cylinder, and modified shotgun chokes to m45 & m90 shotguns. Note: shotguns already have spread of full choke

Update: Jul 29, 2023 @ 11:42am

Version 2.09.1 Hotfix
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**BUG FIXES:**
Fixes bikey for whitelisting