Teardown

Teardown

ThiccSmoke & ThiccFire
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Update: Oct 11, 2021 @ 12:43pm

Added:
- Fire particles
- Ember particles
- Fire damage enhancer
- Fire spreading enhancer (beyond the default teardown firespread registery)

Improved:
- Fire detection (now more accurate since version v0.8.0 of teardown!)
- Now only spawns fire/smoke particles where fire is actually present! No more user input causing random fire/smoke spawning!
- Fire intensity improvement
- Fire and smoke now more realistically scales with fire intensity.
- Particle spawner (more accurate performance adjuster + nicer looking particles)

Many tweaks to fire and smoke look, feel, and behavior, and other minor fixes which I cant remember... ;P.
master

Update: Sep 14, 2021 @ 12:36pm

Version v3.1.0:

Bug fixes:
-- Fixed bug where mod was no longer working after update v3 due to settings not being reset
-- Fixed bug where configuring material properties would not save properly.

Improvements:
-- Improved performance again:
-- Only search for fire when not spawning smoke particles (they alter tasks, based on particle spawn frequency).
-- Tweaked smoke settings again to allow for thicker smoke but without killing framerate

Update: Sep 13, 2021 @ 3:13pm

Update: Sep 13, 2021 @ 3:07pm

Version 3 - Performance Enhancement
- New Features:
- Dynamic FPS Particle Spawner, dont spawn endless particles, but limit it to what your pc an handle!

- Improvements:
- Do not spawn smoke particles x amount found fires every frame, but every x frame depending on the configured particle refresh rate!
- Tweaked dynamic fire intensity, smoke is more thiccc now.

Update: Sep 12, 2021 @ 3:42pm

v2.1.0 Update contains:

- New feature:
- Itensity based on how much fire (thus smaller fires generate somewhat less smoke and bigger f ires more) and is toggleable through the menu.
- More accurate fire detection but a bit harder on performance (tweaking in next update, you can tweak it yourself through the menus as well)

- Bug fixes:
- Tweaked smoke to generate more smoke with default settings.
- Fixed bug that not all smoke dissapears after all fires are out mostly caused due to user action detection.

Update: Sep 11, 2021 @ 2:59pm

- Fixed bug where life time multiplier in particle settings had no effect
- Another improvement to prevent objects generating smoke due to user action.
- Improvement to fire detection algorithm
- Queries nearest point only 4 times during the max timer detection to potentially improve performance.

Update: Sep 11, 2021 @ 12:44pm

v2.0.1 minor bugfixes

Update: Sep 11, 2021 @ 11:36am

- Better options menu
- Improved fire detection
- Improved efficiency
- Fix disable on key press
- Hide text in game
- Tweaked smoke per material
- Better particle generation

Update: Sep 5, 2021 @ 12:53pm

- Added support for:
- Per material configurable smoke
- Option to not erupt broken voxels in smoke by user actions (such as hitting it).
- Improved particle spawning (somewhat?)

Update: Sep 4, 2021 @ 4:58pm