Teardown

Teardown

ThiccSmoke & ThiccFire
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Update: Mar 5, 2022 @ 11:59am

V6.2 (Minor) Bug Fixes + Improvement

- Fixed bug where wind could not be disabled.
- Added button to pause menu of teardown to open settings ;P.

Update: Mar 1, 2022 @ 12:30pm

V6.1 - Bug fixes + minor improvement

Bugs:
- Could detect more fires than max fires set.
- Soot would spread to wildly and through ceilings (albeit it might still go through ceiling a bit)

Improvements:

- When editing while a default preset (low, medium, high, ultra, etc...) is active/selected, it creates automatically a copy to remember your changes.
- Light settings under a separate menu
- Improved fire detection (dynamic min size, start of really small but if more fires are detected search area will become bigger and thus less performance heavy but also less accurate).
- Improved preset fire spread is limited significantly, should gradually become larger.

Todo:
- Moving objects blink (when lights enabled) (can be mitigated a bit by setting FireDetection -> Detection Speed to 0.05, but is cost more performance)
- Fully rewrite fire detection (still a mess and inefficient).
- Improve Menu even more regarding presets, to many and buttons will move out of screen space ;/.

Update: Mar 1, 2022 @ 11:58am

Update: Feb 28, 2022 @ 1:14am

V6 - Bug Fix

Fix bug where fire would stay stuck in place when moving objects were put on fire. Or would persist when the object on fire was gone.

Note that this is a temporary solution and might cause flickering when used in combination with lights on moving objects. I will rework the fire detection method at some point to negate this issue.

Update: Feb 27, 2022 @ 2:21pm

Update V6 - Wind, Soot and Light

Yay another major version update, with even more features and improvements.

Note that some features may be disabled or altered when version number of teardown is below v0.9.3 and v0.9.4 (as of now currently only available on experimental branch!) Please notify me if any issues arise!

New Features:

- Soot Simulation (Teardown v0.9.4 and up)
- The latest and greatest experimental update added a way (with some magic from me) to create soot on ceiling and sides of buildings where smoke potentially hits. :D

Improvements:
- Wind: No longer experimental and uses native ingame support so does not hit performance a lot! Enable it for some fun :D.

- Lights (Teardown v0.9.3 and up)
- The latest and greatest experimental update added spawning, so I changed the lightning method to spawn lights instead of using the spotlight. It is way less taxing on your system than the old method.
- Note: When using teardown version below 0.9.3 (currently on experimental), it will force the use of legacy method! When your using teardown version above that, you can still switch back to legacy if so desired.


Update: Feb 27, 2022 @ 1:49pm

Only experimental, have to add checks back until i can release v6

Update: Feb 27, 2022 @ 1:36pm

Update: Feb 5, 2022 @ 11:17am

Preset & Visual Updates

- Default Presets represents visuals better
- Tuned presets for more dynamic / (personal opinion) better looking fires
- Menu UI update (though still ugly AF).

Update: Dec 27, 2021 @ 3:56am

Bug Fix Update:

- Presets should work now.
- Preset names can no longer contain spaces in their names.

TLC:

- Small improvements (subjective) to the presets

Update: Dec 26, 2021 @ 4:56pm

Due to an unforseen issue with the latest version I reverted back :(