RimWorld

RimWorld

Call of Duty: Zombies Pack
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Update: Oct 29, 2022 @ 4:04pm

[Auto-generated text]: Update on 10/30/2022 12:04:01 AM.

Changelog: 29th October, 2022

Version 1.4.1c
  • Corrected the patch for Vanilla Expanded Framework

Update: Oct 29, 2022 @ 3:22pm

[Auto-generated text]: Update on 10/29/2022 11:21:59 PM.

Minor version no big changes.

Changelog: 29th October, 2022

Version 1.4.1b
  • Changes Locations of textures stored for production buildings from Buildings to Buildings/Production.
  • Updated the Buildings XML texpaths to match the new placement

Update: Oct 28, 2022 @ 2:07pm

[Auto-generated text]: Update on 10/28/2022 10:07:11 PM.

Changelog: 28th October, 2022

Version 1.4.1
  • Removed support for versions 1.1, 1.2 and 1.3.
  • Removed support for Persona Bond Forge
  • Raygun Mark 2 V and Porter's Raygun Mark 2 V now Require Biotech to function.
  • Added Mystery box Support for: Biotech, Rim-Effect: Core,Rim-Effect: Drell, Rim-Effect: N7, Rim-Effect: Asari and Reapers, Rim-Effect: Extended Cut, Cursed Guns, Vanilla XCOM Plasma Weapons, Vanilla XCOM Weapons, Vanilla XCOM Magnetic Weapon, Vanilla XCOM Chosen Weapons, Vanilla XCOM Laser Weapons, Modern Warfare Weapon Pack
  • Added Divinium, a new glowing mineral that can be used to craft buildings, weapons and walls! (the building will change colour depending on the ideology. **Cough Morbid** **Cough Animistic**)

Update: Oct 5, 2022 @ 5:34pm

Changelog: 6th October, 2022

  • Supported Version 1.4
  • Removed all Combat extended textures
Rimworld 1.4
because the unstable releases of 1.4 has now arrived several internal changes have been made. I've only tests version 1.3 and 1.4
  • All SoundDefs that used Audiograin Folder now uses Clip
  • Smoke Launcher now uses SmokeBlind instead of Gas_Smoke
  • ToxicSentitivity has been changed to ToxicResistance

If Biotech releases new weapons into the game, i'll be patching them in

Update: Sep 6, 2022 @ 2:07pm

Reverted back to today earlier version without the CE bullets Parentnames.

Update: Sep 6, 2022 @ 1:11pm

[Auto-generated text]: Update on 9/6/2022 9:11:28 PM.

Changelog: 6th September, 2022

  • Added CE Bullet ParentNames

Update: Sep 6, 2022 @ 8:33am

[Auto-generated text]: Update on 9/6/2022 4:32:59 PM.

Changelog: 6th September, 2022

  • Removed the Spark Thingclass from the Red and Blue Zapguns.

Update: Jul 8, 2022 @ 6:49pm

Changelog: 9th July, 2022

  • Added a ForceLoadBefore Combat Extended.

I'm working on a patch for CE. However the patch will Fail if CE is loaded AFTER this mod

Update: Jul 5, 2022 @ 3:43pm

Changelog: 5th July, 2022

  • Mystery Box support for Black Ops 3, Black Ops 4 & Infinite Warfare Weapon Pack
  • Mystery Box support for Vanilla Weapons Expanded, Coilguns, Frontier, Heavy Weapons, Laser, Quickdraw, Non-Lethal, Vanilla Factions Expanded - Settlers & Insectoids
  • Mystery Box support for Rimsenal, Federation Faction Pack, Feral Faction Pack & Augmented Vanilla Pack
  • Mystery Box support for Rimmu-Nation²
  • Updated Mystery Perk Cola Icon.
  • Added WeaponClasses
  • Added ShadowSize and ArcHeightFactor to several bullets
  • All though not accessible, Minor compatibility to CE with the mystery box, which removes Smoke launcher and EMP launcher to prevent errors
  • Vanilla Expanded Framework now works for oversized weapons, one less mod needs to be installed
  • When Vanilla Expanded Framework is installed Double Tap root beer 2 will be accessible.
  • When Vanilla Expanded Framework is installed Frost weapons will user Hypothermic Slowdown instead of hypothermia
  • Pack a Punch, Der Wunderfizz, Mystery Box no longer get a penalty when built outside
  • Pack a Punch, Der Wunderfizz, Mystery Box now require power to function
  • New research Tab to confine all of the mods research.

Update: Jun 22, 2022 @ 5:29pm

Changelog: 22nd June, 2022, Version B

  • Apparently Defs is a faster patching method, So i converted all /Defs to Defs.

That's it.