Arma 3
CBA ACE AI Surrender Script
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Update: Jan 3 @ 12:15am

v0.60
- fixed function reference for recent CBA updates.
- added physics for dropped weapons from surrendering enemies.
- included logic so that civvies and enemies surrender, but friendly forces will not (so if GREENFOR/resistance/GUER is friendly then they won't surrender).
- minor performance improvement for searching for a nearby weapon or enemy if the prisoner escapes.

Update: May 10, 2023 @ 9:10pm

v0.50
- minor changes to strings used for subtitle, added line breaks.

Update: May 10, 2023 @ 2:40am

v0.45
- swapped out the "hint" message on surrender for BIS_fnc_showSubtitle (thanks for the inspiration @Thoreaufare!)
- added a bit of logic to better handle global function calls for surrendering enemies (and avoid spamming people)
- edited and added new surrender strings for display
- updated the ACE3 variable from ACE_medical_isUnconscious to just ACE_isUnconscious to fix the gvar no longer checking for the target to be conscious or not for surrender function. (thanks for @Thoreaufare for also telling me this!)

Update: Aug 26, 2021 @ 8:39am

v0.42c
- fixed problem with unarmed prisoners sometimes failing to perform "take" action and creating an error
- increased search and wait timeouts for prisoners (they will take longer to try to free themselves and will spend slightly longer searching nearby for enemies or weapons before escaping)
- adjusted escape waypoints to make more sense for armed/unarmed escapees.
- some minor cleanup of syntax

Update: Aug 20, 2021 @ 9:54pm

v0.42b
- cleaned up some logic in escape attempt
- ensured "panic" animations are preserved in waypoints assigned by script

Update: Aug 19, 2021 @ 8:26pm

v0.42a
- initial release to public