Arma 3
CBA ACE AI Surrender Script
Viser 1-6 af 6 forekomster
Opdatering: 3. jan. kl. 0:15

v0.60
- fixed function reference for recent CBA updates.
- added physics for dropped weapons from surrendering enemies.
- included logic so that civvies and enemies surrender, but friendly forces will not (so if GREENFOR/resistance/GUER is friendly then they won't surrender).
- minor performance improvement for searching for a nearby weapon or enemy if the prisoner escapes.

Opdatering: 10. maj 2023 kl. 21:10

v0.50
- minor changes to strings used for subtitle, added line breaks.

Opdatering: 10. maj 2023 kl. 2:40

v0.45
- swapped out the "hint" message on surrender for BIS_fnc_showSubtitle (thanks for the inspiration @Thoreaufare!)
- added a bit of logic to better handle global function calls for surrendering enemies (and avoid spamming people)
- edited and added new surrender strings for display
- updated the ACE3 variable from ACE_medical_isUnconscious to just ACE_isUnconscious to fix the gvar no longer checking for the target to be conscious or not for surrender function. (thanks for @Thoreaufare for also telling me this!)

Opdatering: 26. aug. 2021 kl. 8:39

v0.42c
- fixed problem with unarmed prisoners sometimes failing to perform "take" action and creating an error
- increased search and wait timeouts for prisoners (they will take longer to try to free themselves and will spend slightly longer searching nearby for enemies or weapons before escaping)
- adjusted escape waypoints to make more sense for armed/unarmed escapees.
- some minor cleanup of syntax

Opdatering: 20. aug. 2021 kl. 21:54

v0.42b
- cleaned up some logic in escape attempt
- ensured "panic" animations are preserved in waypoints assigned by script

Opdatering: 19. aug. 2021 kl. 20:26

v0.42a
- initial release to public