Arma 3
PLA Armored Vehicles Pack
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Update: Jan 5, 2024 @ 2:38am

主要
新增 双联航空火箭发射器:
————B8M-1(double) :40发57mm 航空火箭发射巢
————HF-7 (double):14发90mm 航空火箭发射巢
————HF-14 (double):8发130mm 航空火箭发射巢

次要
修复ZTL11的alpha图层
修复ZBD04A的重心
调整J10C机翼下挂载点的可挂载武器
修复J10C 襟翼遗漏的模型权重
修复LS6 100KG X6 与战斗机襟翼穿模的情况
提高LS6 100KG 的命中伤害至4090,爆炸伤害至960,爆炸距离至12
提高LS6 500KG 的压制范围至200M,并将爆炸特性改为HeavyBombExplosion
提高炮射导弹的穿深数据和弹速度
为J10C添加副油箱挂载,仅装饰

Major:
NEW maverick weapons:
---B8M-1 (double): 57mm X40 rockets launcher
---HF-7 (double): 90mm X14 rockets launcher
---HF-14 (double): 130mm X8 rockets launcher

minor
fixed the alpha layer for ZTL11
fixed the wrong geometry weight for ZBD04A
changed J10C's hardpoints list under the main wings
fixed the missing weight of flap model for J10C
fixed the glitch between LS6 100kg x6 and fighter's flap
added two extra fuel tanks for J10C's hardpoints, just nonfunctional accessories
increased suppressionRadiusHit of LS6 500KG to 200m, and changed explosionEffects to HeavyBombExplosion
increased the caliber and max speed for gun-launched missiles
reinforced LS6 100KG:
hit: 2250->4090.
indirectHit:500->960,
indirectHitRange: 7->12

Update: Jan 1, 2024 @ 7:51am

主要:
新增 J10C
重制 J20,包括新的模型,新的材质,新的第一人称座舱模型,以及更匹配的飞行员动作
新增 航空火箭
————B8M-1 :20发57mm 航空火箭发射巢
————HF-7 :7发90mm 航空火箭发射巢
————HF-14 :4发130mm 航空火箭发射巢

次要:
将履带的FG模型绑定到相应的armorcomponents,防止其受到的伤害计入载具总伤害
====================================================================
Major updates:
NEW vehicle : J10C

NEW maverick weapons:
---B8M-1 : 57mmX20 rockets launcher
---HF-7: 90mmX7 rockets launcher
---HF-14: 130mmX4 rockets launcher

remade J20, including new model, new textures, new view_pilot model and new pilot's animation

minor updates:
assigned tracks' FG components to hitpoints

Update: Oct 28, 2023 @ 9:59pm

修复若干载具主装甲过薄的问题,即用armour.rvmat 替代armour_plate.rvmat,前者是动态抗穿,后者是30mm抗穿
a3\data_f\penetration\armour_plate.bisurf , a3\data_f\penetration\armour_plate_30mm.bisurf 这俩文件的数据是一模一样的。

fix:
=== replaced the armour_plate.rvmat with armour.rvmat
BIS created two penetration bisurf files with same value (armour_plate.bisurf and armour_plate_30mm.bisurf)

Update: Oct 28, 2023 @ 4:52am

修改
<<< 为J11D J15 J16增加原版红方火箭发射器挂载,包括Tratnyr和skyfire(这俩用的是同一个hardpoint名称),以后会添加新的火箭发射器挂载(s8m-1, HF-7(90mm x7), HF-14(130mm x4))
<<< 调整地面载具的受损机制,调整如下:
<<<<<定义载具的外装甲为一个独立的armorComponent,其中passThrough=0; 意味着击中外装甲不会对载具造成任何实际上的伤害,只有当炮弹完全击穿装甲,打中引擎、油箱、或者弹药架(hithull),才会对载具造成伤害
<<<<<重制ztz99a ztz99 zbd05 zbl09 pgz09的车体fire geometry,完全重制了ztl11 ztd05 plz05的fire geometry,降低了侧面装甲的厚度至75mm至100mm,plz05和pgz09为60mm以下
<<<<<调整hitpoints
<<< 重新烘焙J16机体的环境光遮蔽贴图 j16_ext_as.paa

修复
<<< 修复ztz99a错误的同轴机枪火焰旋转轴
<<< 修复arma3diag.exe模式下若干载具的警告

tweaks:
=== added OPFOR rocket pods(Tratnyr) for jets' pylon, i will added more rocket pods later, will include a new S8M-1 to replace Tratnyr, 90mm x7 rocket pod(HF-7) and 130mm x 4 rocket pod(HF-14)
=== added a new class hitpoints : hitArmor with passThrough=0, and assigned all unassigned firegeometry components to class hitArmor
(by defalut, the hits to the unassigned armour components are counted into the vehicle's total damage, for example: hits the ZSU39's rader by enough APFSDS will blow up ZSU39)
=== remaked the firegeometry LOD for ztz99a ztz99 zbd05 zbl09 ztl11 ztd05 plz05 pgz09
=== tweaked the hitpoints
=== re-baked the AO map for J16_ext_as.paa

fix
=== fixed the wrong rotation animation axis for fire muzzle of coax gun in ZTZ99A
=== fixed all the warnings by diagnostics exe(arma3diag.exe)

Update: Oct 18, 2023 @ 7:46am

修复
<<< J11 J15 J16 错误的hiddenselections 名称
<<< 修复所有地面载具的hitpoints
<<< 修复105mm 曳光脱壳穿甲弹弹匣错误的弹药

修改
<<< J16的武器官改为primary observer
<<< 交换J16的武器操作员和飞行员的右键摄像头视角
<<< J16光电雷达IRST改为武器操作员控制
<<< J16激光指示器改为飞行员控制
<<< 为J11D,J15增加光电雷达模型动画,光电雷达探照角度限制在为165度(-82.5~+82.5)
<<< 将j11d j15 j16的光电雷达探测距离提高至6000m(空中目标)4000m(地面目标)
<<< 降低100mm HE 的deflecting(10 ~ 1),修改100mm HE 的airFriction 为-0.00001
<<< 降低ZTQ15 geometry lod的重心
<<< 为所有地面载具添加旗帜代理

fix
=== fixed the wrong hiddenselections' name on J11 J15 J16
=== fixed all the wrong hitpoints of land vehicles, aligned turret/main guns' hitpoints to the skeletonBone which it should be
=== fix the wrong ammo of 20Rnd_105mm_APFSDS_tracer

adjusted
=== changed the WSO of J16 from primary gunner to primary observer.
=== switched the digital camera(toggle by RMB or ctrl+RMB) between pilot and WSO on J16
=== aligned the visual sensor to the WSO's turret on j16
=== moved the control ability of Laser designator from WSO to pilot on J16
=== added IRST animations to J11D and J15, and aligned the visual sensor to IRST's animation, so the horizontal degrees of visual sensor are limited from -82.5 to +82.5
=== increased the visual sensor range to 6km for air target and 4km for the ground target on jets
=== decreased 100mm HE 's deflecting value from 10 to 1, increased 100mm HE 's airFriction value from -0.0000275 to -0.00001
=== lower the gravity center of ZTQ15.
=== added flag proxy to all land vehicles

Update: Oct 13, 2023 @ 9:11am

修复ZTZ99的爆反骨骼

===fix the missing skeletonBones of EARs on ZTZ99

Update: Oct 13, 2023 @ 6:34am

修改
<<<修改30mm机炮弹药,改为HE 300发 AP 200发
<<<重制04A的抗穿模型
<<<添加04A的成员舱门动画和骨骼
<<<控制器为
<<<<hatch_passager_F; hatch_passager_L; hatch_passager_R; hatch_passager_rear
修复
<<<修复csk181模型第二个LOD缺少的hiddenselections

adjuested
=== adjuested zpt99 autocannon's magzines to 300 rounds for HE, 200 rounds for AP
=== rebuilt zbd04a 's fire_geometry and adjuest its hitpoints
=== add passager hatches' animations to ZBD04A
==== AnimationSources for the hatches:
==== hatch_passager_F; hatch_passager_L; hatch_passager_R; hatch_passager_rear

fix
=== fixed the missing hiddenselections for low poly resolution LOD of CSK181

Update: Oct 6, 2023 @ 9:48am

re-upload the mod icon

Update: Oct 6, 2023 @ 9:26am

修复 :
修复J15 背部缺失的减速板的阴影体积动画
修复J15 第一人称座舱的UV

修改 :
提高固定翼的总装甲值至120,并提高起落架的装甲值
更新模组图标

fix :
fix the missing animation/skeleton for J15's backside air brake in shadow lod
fix the wrong canopy's UV of ViewPilot lod for j15

adjusted :
increased the armor value to 120 for jets
increased the armor value of gears for jets
upload a new mod icon

Update: Oct 3, 2023 @ 12:05am

修复 :
微调了固定翼的LandContact 顶点,让固定翼在跑道上的滑行更加顺畅,避免了J20在静置和低速滑行时的跳动
问题
修复了J15 缺少的损管面板mfd_damage动画(未定义顶点组)

修改 :
为j16的罗盘增加MFD数据元素用于显示方位
为J20添加头盔显示器功能,并使用一段特别特别简单的代码来切换,但抬头显示器现在默认是关闭状态,需要
使用滚轮菜单手动开启

fix :
offset the vertexs of LandContact LOD, in order to make the movement smoother on the airport runway for Jets
(the JET will pulse if i put the vertex too low, the canopy will close unexpectedly without engine start if i put the
vertex too high)
fixed the missing animations for MFD_damage meshes

adjusted :
added direction number for of compass for J16's pilot MFD
added Helmet Mounted Display(HMD) for J20 and a very simple UserAction to toggle it, but the Head-Up Displays is toggle off by defalut, you need to switch it on manually by using scroll menu.