Arma 3
PLA Armored Vehicles Pack
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Update: Aug 2, 2024 @ 3:51am

再次调整主炮制退动画

[Hotfixs] :
[misc] : offset the recoil animiations for cannon again

Update: Aug 1, 2024 @ 8:37am

[脚本] :修复车长机枪脚本,默认状态下将锁定车长机枪位,并还原了车长机枪位的GetInMemoryPoints
[武器] :为QJC88a添加第一人称准心
[PLL09] :修复阴影体积中错误的Hmg turret权重
[ZTD05] :修复履带阴影体积中未三角化的面
[sx2220];
[HQ6A] ;
[sx2316] :重制漫反射材质
[杂项] :调整坦克主炮的制退动画

Hotfixs
[scripts] :fixed the issue in init.sqf for commander MG, in order to lock commander MG turret by default, and added back GetInMemoryPoints
[CfgWeapons]:added showAimCursorInternal=1; in class HMG_QJC88, which enable crosshair in first person view
[PLL09] :fixed the wrong skeletonBone weight for HMG_turret
[ZTD05] :fixed the un-triangulate faces in shadow volume
[sx2220];
[sx2316];
[hq6a] : remade the diffuse map
[misc] : offset the recoil animations for cannan

Update: Jul 26, 2024 @ 5:21am

[ztq15] :修复炮塔和机枪塔错误的转轴角度
[plz05] :删除远模LOD多余的履带模型

[ztq15] :fixed the wrong axis location for main turret and MG turret
[plz05] :deleted the old track model on low-res lod

Update: Jul 24, 2024 @ 6:53am

[ztq15] :修复阴影体积LOD上错误的顶点组权重
[plz05] :修复错误的炮塔旋转轴
[z11w] :修复错误的攻角姿态仪动画

[ztq15] :fixed the wrong selection weight on shadow volume
[plz05] :fixed the wrong rotation axis for turret
[z11w] :fixed the wrong pitch indicator animations

Update: Jul 19, 2024 @ 10:10pm

[ztz96a/b]:将hit_hull的抗穿材质从armour_plate_5mm 改为armour_plate_20mm,以修复无效的伤害判定
//////////:将LODDriverTurnedOut=1;改为LODDriverTurnedOut=0;,以修复错误的驾驶员第一人称视角
[ztz99] :将LODDriverTurnedOut=1;改为LODDriverTurnedOut=0;
//////////:更改驾驶员人物动画,使驾驶员在不穿模的前提下能够探头
[ztz99a] :加强后三排负重轮悬挂强度

Hotfixs
[ztz96a/b] :changed the penetration material from (armour_plate_5mm) to (armour_plate_20mm) in order to fix the incorrect hit determinations
///////////:changed LODDriverTurnedOut from 1 to 0 ,which fixed the incorrect first person view when the driver trunning out.
[ztz99] :changed LODDriverTurnedOut from 1 to 0
///////////:changed driver'animations and added the ability to trun out
[ztz99a] :strength the dampers for the backward wheels.

Update: Jul 19, 2024 @ 3:00am

修复CSK182遥控武器站rvmat中错误的贴图路径

Hotfix
fix the wrong material textures path on CSK_RWS

Update: Jul 18, 2024 @ 8:11am

重点
*新增 ZTZ96A
*重制 ZTZ96B
*为下列载具增加可切换的高射机枪{ZTZ99A, ZTZ99, ZTZ96A, ZTZ96B, ZTL11, ZTD05, PLZ05, PLL09};
*为CSK181添加全新的遥控武器站

修改日志(2024年7月18日)
[CSK181]:改名为CSK182, 添加全新的遥控武器站
[ZTZ99A]:移除遥控武器站(重制武器站模型后会加回来),改用高射机枪,车长在打开舱门后可通过滚轮菜单切换,给侧面裙板添加物理动画
[ZTZ99] : 添加高射机枪,同时给侧面裙板添加物理动画
[ZTZ96B]:重制模型材质,添加高射机枪
[ZTQ15] :炮塔座圈相对车体倾斜1.25度,为车长添加FFV,引擎最高扭矩改为4000,最高速度提高至85km/h,添加一个默认带满爆反的车辆变体
[ZTL11]/
[ZTD05] :移动炮手位置至炮塔左侧并禁止探头,原炮手位置新增装填手,同时为装填手添加高射机枪
[ZBL09]/
[zbd04a]/
[ZBD05] :为车长添加FFV
[PLZ05]/
[PLL09] :为车长添加高射机枪
[所有] :改进漫反射贴图,将履带材质改为DXT1格式以修复履带阴影问题

English

Highlights:
*New vehicle: ZTZ96A
*Remade vehicle: ZTZ96B
*Added QJC88A HMG for commamder/loader on armoured fighting vehicles
*Added remote weapon turret for CKS181

Changelog:
[CKS181]: renamed it to CSK182, added remote weapon turret
[ztz99a]:removed RWS(i will add it back after i remake it), added switchable HMG for commander, added geometry animations for the side plates
[ztz99] :added switchable HMG for commander, added geometry animations for the side plates
[ztz96b]:remade its model and textures, added switchable HMG
[ztq15] :made the turret tilt with 1.25 degree relative to the hull, add FFV for commamder, reduced the peakTorque to 4000, increased the maxspeed to 85km/h, and added a variant with full EARs
[ZTL11]/
[ztd05] : moved the gunner proxy to the left side of turret and set [ForceHideGunner=ture], added loader in the gunner's old postion with switchable HMG
[zbl09]/
[zbd04a]/
[zbd05] :added FFV for commander
[plz05] /
[pll09] :added switchable HMG for commander
[all] :improved the diffuse maps, resaved the diffuse maps of tracks with DXT1 format instead of DXT5 which fixed the shadow issue on the tracks

Update: Jan 17, 2024 @ 6:41am

Update: Jan 16, 2024 @ 8:01am

修复J10C 第二个LOD 的前缘襟翼动画
降低J10C的draconicTorqueYCoef
修改坦克装甲车fire_geometry中的hit_hull抗穿属性,修改为20mm
降低坦克装甲车的侧面抗穿
修改战斗机第三人称镜头位置

fixed the wrong slat animations in J10C 's second resLOD
decreased draconicTorqueYCoef for J10C
fixed the wrong rvmat used in fire_geometry for tanks/apcs' hit_hull
decreased the side armour thickness by 10~20 mm for tanks/apcs
adjusted the third person camera position for JETs

Update: Jan 7, 2024 @ 6:09am

修复J10C 副油箱挂载的No entry报错
修改04a的fire_geometry
降低坦克装甲车的passThrough值
修改J20A 防撞灯的光源颜色

fixed NoEntry error for fuel tanks used by J10C
adjusted the fire_geometry for ZBD04A
decreased the passThrough value for tanks/apcs
changed the marker lights' memory points color for J20A