RimWorld

RimWorld

Rim-Skeletons
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Update: Oct 19, 2021 @ 11:24am

- Skeletons need a form of fuel now. Can be made at a biofuel refinery. (It takes 10 chemfuel to make 5 distilled chemfuel, which skeletons can then eat. Their hunger need takes a staggering amount of time to drop, however. Feedback is much appriciated!)

- Skeletons now have more defined colors.
- Skeletons can now have non-flesh limbs installed onto their bodies.
- Fixed some small errors.

Update on 10/19/2021 2:23:41 PM.

Update: Aug 26, 2021 @ 10:02pm

- Fixed an error related to the men in black event.
- Added CrazyMalk's patch operation for factions. An immense thank you!
- Fixed a few small errors.

Update on 8/27/2021 1:02:53 AM.

Update: Aug 22, 2021 @ 8:32pm

- Fixed skeletons not performing recreational activities. Credit to Twoscythe for lending a helping hand!
- Changed skeletons dietary needs, they will have a food bar now, but it will never drop. (Their prior diet of "None" caused the issue.)
- Added the scout head model.
- Fixed up some minor stuff here and there.

Update on 8/22/2021 11:32:38 PM.

Update: Aug 19, 2021 @ 5:53pm

- Fixed some inconsistencies.
- Skeletons now have a universal hediff which is supposed to stop infections from diseases.
- Skeletons now will not care about 'Ideology' related thoughts such as cannibalism needs, biosculpting needs, neural supercharger needs, and style.
- Added a mechanical jaw. No more silent skeletons!
- Skeletons may now very rarely spawn alongside tribal factions.

Update on 8/19/2021 8:53:51 PM.

Update: Aug 16, 2021 @ 8:29pm

[Auto-generated text]: Initial upload.