RimWorld

RimWorld

Rim-Skeletons
Showing 11-20 of 25 entries
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Update: Jun 27, 2022 @ 8:33pm

- Fixed all the issues with the faction not generating.

Update on 6/27/2022 11:25:45 PM.

Update: Jun 23, 2022 @ 12:20pm

- New "skeletal imperium" faction. Now you can face off against your own Mad-Catlon and his legion. (disabled by default)
- Fixed a ton of old bugs.
- Brought the mod up to speed with Rim-Robot's robot features.
- ( Ie. RR's surgery system, some small tweaks that make them more robotic, etc.)

Update on 6/23/2022 3:12:36 PM.

Update: Feb 9, 2022 @ 4:11pm

[Auto-generated text]: Update on 2/9/2022 7:11:06 PM.

Update: Feb 9, 2022 @ 1:48pm

Update: Feb 9, 2022 @ 1:48pm

Update: Feb 6, 2022 @ 9:19pm

- Fixed a few miscellaneous bugs here and there.
- Added a comp to ensure skeleton corpses don't rot.
- Added a custom faction icon for the player skeleton faction.

Update on 2/7/2022 12:18:42 AM.

Update: Jan 7, 2022 @ 3:54pm

- Skeletons basically no longer need food. (Finally..)
- A whole heap of new backstories.
- Skeletons will no longer instantly get brain damage once a single bullet hits their head.

Update on 1/7/2022 6:51:56 AM.

Update: Nov 18, 2021 @ 9:07am

- Skeletons are now completely immune to a plethora of ailments and illnesses - as they should be.
- Added multiple new skeleton backstories.
- Nullified multiple thoughts that skeletons logically should not have. (ie. wearing gendered apparel, getting wet, etc.)
- Increased the chances of seeing a skeleton in another faction. (Still incredibly rare! But not impossibly rare like it used to be.)
- Skeletons may now appear alongside the Empire as "imperial reapers" if you have the 'Royalty' DLC enabled.
- The 'thin' body type is now slightly more common.
- Tweaked some armor stats, and changed their brain to be labeled as "AI core".
- You should now be able to perform brain surgery on skeletons.

Update on 11/18/2021 12:06:09 PM.

Update: Oct 23, 2021 @ 7:54pm

- Removed distilled chemfuel altogether; skeletons now consume raw chemfuel & uranium.
- Skeletons now properly seek out fuel.

Update on 10/23/2021 10:54:20 PM.

Update: Oct 20, 2021 @ 11:08am

- Tribal colonies now have access to creation of crude chemfuel to fuel their skeletons. Made at the crafting spot. (Obtaining raw chemfuel can be done through trade or boomalopes.)
- Skeletons no longer have a mood debuff for being in pain, but still experience painshock.
- Clarified what each patches and other things purposes / how they work for any modder who want to see how the skeletons tick.
- Fixed some small issues.


Update on 10/20/2021 2:07:36 PM.