DayZ
DayZ-Expansion-Name-Tags
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Update: Sep 29, 2021 @ 11:00am

Update 1.6.30
Added:
  • Core: Allow player blood & health regeneration in safezones.
  • Core: Disabled cutting trees in safezones.
  • Core: Disabled being able to receive cuts in safezones.
  • Core: Added option for automatic item cleanup to safezone settings.
  • Core: Added item lifetime override to safezone settings.
  • Main: SNAFU ammo can now be used with Expansion guns by default.
  • Main: Mortys Weapons ammo can now be used with Expansion guns by default.
  • Main: Added MP5SD.
  • Main: Added MP5 RailMount attachment for the MP5SD and MP5A2.
  • Market: Added key shortcuts for selling/buying.
  • Market: Added client setting for desired default states of sellables/purchasables filters.
  • Market: Added quick sell/buy buttons to each item in the overview.
  • Market: Added client setting to skip confirmation dialogs.
  • Market: Added ability to specify categories for trader items in a trader config.
  • Market: Added some missing localisation for the market menu.
  • Market: Added notifications for no vehicle spawns configured and no near spawns available.
  • Market: Added max vehicle distance setting.
  • Market: Added large vehicle setting.
  • Market: Added tooltips to items in trader menu overview.
  • Market: Include what's blocking in vehicle spawn position blocked notification (also works for players).
  • Market: Added notifications for out of stock, attachment out of stock and cannot buy.
  • Market: Added buy & sell price checks back in.
  • Market: Allow selling nearby vehicles you have last driven.
  • Market: Added attachment customizer for vests and weapons.
  • NameTags: Name tags has been moved out of Main and is now a separate mod.
  • Vehicles: Added per-vehicle settings for player attachment and weight of vehicle for towing (vehicle can be towed if it weighs less than the towing vehicle).
  • Vehicles: Block vehicle lockpicking & lock changing in safezones.
  • Vehicles: Spawn player on ground when disconnected in a heli (PlacePlayerOnGroundOnReconnectInVehicle in VehicleSettings.json, possible values: 0 = disabled, 1 = always, 2 = only when disconnected due to server restart).
  • Vehicles: Added option to disable instantly ruining the engine when revving over max RPM.
  • Vehicles: Added vehicle modules for wheels, aerofoils, engines, gearbox, steering and throttle
  • Vehicles: Basic implementation of custom vehicles

Changed:
  • General: Prepared for DayZ 1.14 changes.
  • General: Expansion mission files are now usable without the main mod.
  • Core: When (re)connecting, run safezone check on player instantly.
  • Core: Run vehicle safezone check instantly after vehicle init (server).
  • Core: Allow eAI traders to raise hands in safezones & don't remove their godmode when they leave a safezone.
  • Core: Renamed EnableVehicleinvincibleInsideSafeZone option to DisableVehicleDamageInSafeZone.
  • Core, Vehicles: Moved custom animations to DayZ-Expansion-Vehicles mod.
  • Main: Auto-lock codelock and safe when setting or changing code if closed.
  • Main: Modding: ExpansionStatic::LoadFlagTextures and ExpansionStatic::AddFlagTexture have moved to ExpansionFlagTextures::Load and ::Add.
  • Main: Renamed DismantleFlagRequireTools to DismantleFlagMode, CanAttachCodelock to CodelockAttachMode and EnableFlagMenu to FlagMenuMode in BaseBuildingSettings.json. Old settings will be converted automatically.
  • Main: Changed the meaning of the values for CodelockAttachMode to be more logical: 0 = only Expansion doors/gates, 1 = Exp doors/gates + vanilla fences (also works for BBP), 2 = Exp doors/gates + vanilla fences + tents, 3 = Exp doors/gates + vanilla tents. Old settings will be converted automatically.
  • Main: Allow attaching codelock to vanilla fences (and thus, by extension, BBP doors/gates) by default.
  • Main: Modding: Removed SendChatMessage from DayZPlayerImplement and PlayerBase (not used).
  • Main: MP5A2 now allows MP5 compensator attachment.
  • Main: RPG-7 now has custom reload and unload animations.
  • Main: Optimized party marker network synch.
  • Market: Allow selling items with attachments (will be shown in sell confirmation dialog) and non-empty mags.
  • Market: Trader menu network synchronization now happens in batches (configurable via NetworkBatchSize in MarketSettings.json) and is cached locally (if a trader has many items, loading does no longer briefly freeze the client, and opening the menu again will be a lot faster).
  • Market: Moved notifications to the right hand side in the trader menu.
  • Market: Improved trader menu layout (sellables and purchasables now have prominent check boxes outside the filter dropdown).
  • Market: If a trader has only a single category, auto-expand it when the trader menu is opened.
  • Market: Vastly improved speed of market menu display, toggling filters, and buy/sell actions.
  • Market: Don't add attachments in trader menu unless explicitly listed in trader config or sellables filter is active.
  • Market: Display pristine/full sell price if player does not have the selected item.
  • Market: If sellables filter is active, show vehicles if you have the master key.
  • Market: Use vehicle bounding radius to determine space needed to spawn vehicle.
  • Market: Include variants in search.
  • Market: Optimization for variants & attachments network synch (using variants that inherit their min/max price and stock from the parent item significantly reduces network traffic).
  • Vehicles: Improved UAZ (now has removable hood) and Vodnik.
  • Vehicles: Set default vehicle speed damage multiplier to 1.0 (vanilla collision damage).
  • Vehicles: Removed the Boat Controller switch action, replaced with 'Next Engine'
  • Vehicles: Removed all vehicle controllers
  • Vehicles: Inputs are now slightly more responsive

Fixed:
  • Book: Added checks if recipe and its ingredients are not NULL.
  • Book: Fixed crafting categories getting duplicated each time the crafting tab is opened.
  • Book: Market: Fixed duplicate player entries in some player lists (book party tab invites, book territory tab invites and ATM player search list).
  • Core: Fixed (harmless) script error log when safezones are disabled.
  • Core: Fixed temporary storage container notifications being sent to all players if they were restored from DB.
  • Core: Fixed NPCs being selectable and causing duplicate characters in character create menu.
  • Core: Try to re-enable inputs if locked on reconnect.
  • Main: Fixed spawn select always placing player on surface. Player will now only be placed on surface if configured Y is zero.
  • Main: Some fixes for killfeed.
  • Main: Fixed (harmless) script error log if player is NULL in monitor module stats/states update.
  • Main: Fixed disabling attaching codelocks in basebuilding settings not unlocking the codelock slot of BBP doors/gates on server restart.
  • Main: Fixed MP5A2 clipping bullet.
  • Market: Fixed trader giving currencies it does not accept when selling to it.
  • Market: Fixed spawned vehicle having invisible boundary and wrong orientation.
  • Market: Fixed currency tooltip background.
  • Market: Fixed categories in trader menu sometimes not updating until toggled again.
  • Market: Correctly set stock of attachments when buying/selling.
  • Market: Fixed missing medium tent preview.
  • Market: Make sure scroller resets to first entry element if closed/opened.
  • Market: Removed accidental COT requirement.
  • Market: Fixed NPC traders not taking items to hands.
  • Market: Fixed quick buy/sell button conditions.
  • Market: Fixed attachments on attachments not spawning.
  • Vehicles: Possible fix for teleporting to ocean.
  • Vehicles: Fixed missing "Change Lock" action text.
  • Vehicles: Fixed a NULL pointer in vehicle unlock action logging.
  • Vehicles: Fixed lockpicking/changing not incurring tool damage anymore.
  • Vehicles: Fixed heli to

Update: Aug 16, 2021 @ 2:25am