DayZ
DayZ-Expansion-Name-Tags
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Update: Jan 27, 2022 @ 11:46am

Update 1.6.50
Added:
  • Core: Added PayPal icon.
  • Main: Added ability to lock map markers to prevent accidental dragging.
  • Main: Added quantity percentage to airdrop items (e.g. food, liquid containers and mags).
  • Main: Added toggle compass keybind (default I).
  • Market: Added Baty NPC and AI trader classes.
  • Market: Added quantity percentage to market items (e.g. food, liquid containers and mags).

Changed:
  • Core: Calling FindMissionFiles from init.c is no longer needed and will log a warning (existing init.c files will continue to work regardless).
  • Core: Moved notification module to core mod.
  • Core: Moved safezone settings into mission directory due to being map-related (e.g. mpmissions\dayzOffline.chernarusplus\expansion\settings).
  • Main: Sort map markers alphabetically in list (except server markers).
  • Main: Moved missions (airdrops) into mission directory due to being map-related (e.g. mpmissions\dayzOffline.chernarusplus\expansion\missions).
  • Main: Moved basebuilding, map and spawn settings into mission directory due to being map-related (e.g. mpmissions\dayzOffline.chernarusplus\expansion\settings).
  • Main: Improved chat color settings to support hex and R G B A notation.
  • Main: Reduced network traffic on client connect by not sending airdrop, deployables, nobuild zones, log, mapping and spawn settings to clients.
  • Market: Updated default market for DayZ 1.15.
  • Market: Selling raw food (e.g. meat) will only increase trader stock if pristine and quantity above or equal to 75%.
  • Market: Moved settings into mission directory due to being map-related (e.g. mpmissions\dayzOffline.chernarusplus\expansion\settings).
  • Market: Improved color settings to support R G B A notation in addition to hex.
  • Market: Removed MarketAmmoBoxes from MarketSettings.json (now automated and no longer needs to be configured).
  • Vehicles: Moved COT vehicle module to vehicles mod.

Fixed:
  • Core: Unrestrain restrained players when entering a safezone and make sure they can't restrain themselves.
  • Main: Fixed party marker visibility states getting reset when disconnecting after dying or losing connection.
  • Main: Disable spawn select buttons when clicked and abort if no player state.
  • Main: Fixed being able to dismantle a wall from the outside if looking past the edge.
  • Main: Fixed compass HUD not showing if not requiring compass or GPS items.
  • Main: Disabled ability to extinguish or take prop fireplaces.
  • Main: Fixed spawn gear quantity for depletable items (e.g. food, liquid containers and mags).
  • Main: Fixed COT ESP refresh code for tents.
  • Market: Use standard integers instead of custom typedef (fixes currency randomly resetting to zero).
  • Market: Decoupled menu state from transaction state.
  • Market: Fixed price display in dialogs.
  • Market: Fixed toggling ammo/mags/attachments filters for the first time not updating the menu view.
  • Vehicles: Use horn sound from config.cpp if no skin.
  • Vehicles: Removed popping from car horn sound.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 12, 2021 @ 8:51am

Update 1.6.43
Added:
  • Market: Added initial stock percentage configuration for categories (default 75% of maximum).
  • Market: Added client option to disable notifications for successful purchases/sales.

Changed:
  • Main: Updated the animations of various items.
  • Main: Spawn select: Start counting playtime and distance traveled *after* selecting a spawn.
  • Market: Show buy price when out of stock as well and hide buy button if player has not enough money.
  • Market: Adjusted stock colors (green = 75% or above, yellowgreen = below 75%, yellow = below 50%, orange = below 25%, red = out of stock).
  • Market: Allow selling Expansion skin variants (`<BaseName>_<SkinName>`) without having to explicitly add the item classnames to the market categories.
  • Market: Always calculate the actual sell price if a player has an item even if it is not sellable.
  • Market: If a purchase fails because an attachment is out of stock, show which one in the notification message.
  • Market: Always include all currencies in currency tooltip (so you can actually see what a trader accepts if you have no money on you).
  • Vehicles: Disabled lockpicking in safezones.

Fixed:
  • Main: Fixed issues with spawn select sometimes not showing, and not resuming when players get disconnected before they selected a spawn location.
  • Market: Fixed reserved stock being deducted multiple times in price calculation on server if multiple of the same item were attached. This could result in the transaction failing due to the calculated price being different between server and client if at a stock threshold.
  • Market: Fixed variants that are in stock not being shown when parent is out of stock if purchasables filter is active.
  • Market: Fixed sell price calculation for attachments when wanted amount of the parent item is above one (this could result in being able to sell for slightly more than buy price if sell price percent was set to 100).
  • Market: Make sure the blocking object is reliably included in the notification message when a vehicle spawn position is blocked.
  • Vehicles: Fixed wrong damage calculation for proportional helicopter engine damage (fixes helicopter engine starting to smoke after only taking a low amount of damage).
  • Vehicles: Fix COT repair transport.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 4, 2021 @ 3:36pm

Update 1.6.40
Added:
  • Market: Added custom color & icon support for market categories.
  • Market: Show number of items in each category.
  • Market: Show a little loading animation while items are being rendered on screen when expanding a category that is not yet done rendering.
  • Market: Added support for per item sell price percentage.

Changed:
  • Core: Slightly optimized safezone item cleanup.
  • Main: Spawn selection now protects players until they choose a spawn location.
  • Main: It is no longer possible to attach materials to Expansion basebuilding if fully built and not damaged.
  • Main: Automatically switch chat channel from transport to direct the next time chat is opened if no longer in a vehicle.
  • Market: Limit attachments on attachments to three levels deep.
  • Market: Factor 10 purchasables filtering speed increase :-)
  • Market: Use same player inventory enumeration method on server and client.
  • Market: Show fully built preview for territory flag instead of kit, like for the rest of vanilla and Expansion basebuilding.
  • Market: Adjusted category display for better readability.
  • Market: Disabled being able to cover, gag, shave, give pills to, handcuff, disinfect or inject something into trader NPCs outside of safezones.
  • Market: Removed `PurchaseType` from market category items configuration.
  • Market: Only add default ammo to magazines if no attachments set in configuration.
  • Market: When looking for a free vehicle spawn position, the actual vehicle's size is now taken into account more accurately.
  • Market: Show currencies a player has but a trader does not accept in the respective tooltip.
  • Vehicles: Tweaked heli anti-jolt to be less aggressive, restoring the ability to fly in a longitudinal or lateral direction very close to ground (less than 0.5m).
  • Vehicles: Blowing up a helicopter drops pilot and passengers.
  • Vehicles: Ruining a vehicle door pops it off the vehicle (configurable in vehicle settings).
  • Vehicles: Helicopter repair action now also lets you repair the engine if the hull is still intact.

Fixed:
  • Book: Fixed wrong label on invite button and missing description on invite dialog.
  • Core: Fixed being able to shorten the delay for leaving a safezone by leaving and re-entering the zone, and then leaving it again shortly before the timer runs out.
  • Main: Fixed gravecrosses not being spawned when eAI mod is loaded.
  • Main: Fixed NULL pointer preventing 3rd party build actions if they do not require an item.
  • Main: Fixed satchel beep not being audible to other players.
  • Main: Ignore non-player characters for killfeed.
  • Main: Fixed killfeed for non-satchel explosion sources (e.g. death by helicopter explosion).
  • Main: Fixed a NULL pointer in chat module preventing transport (vehicle) chat from working correctly in some cases.
  • Main: Display BattlEye (RCON) messages with the proper admin chat color.
  • Main: Fixed chat font size being different between name and text.
  • Main: Disabled mouse affecting camera movement while spawn select is shown.
  • Main: Fixed MP5 taking universal light attachment which it shouldn't.
  • Market: Trying to add an item as attachment to itself in a market category JSON (user error) is now recognized and treated as an error to prevent infinite recursion in the market menu on the client (resulting in freeze and CTD).
  • Market: Fixed being unable to buy an item after removing all attachments in the customizer due to a mismatch in attachments between server and client.
  • Market: Added a few missing checks for static stock in market item price display in the overview.
  • Market: Fixed potential NULL pointer errors on initial market menu item display and resulting price shown on items in the overview being wrong until clicked.
  • Market: Disabled being able to inject the PO-X antidote into trader NPCs outside of safezones, causing a server crash.
  • Market: Update price in overview as well after changing attachments in customizer.
  • Market: Automatically and recursively add all attachments and variants of trader items to the trader as well to fix netsync issues in case of incomplete trader configuration.
  • Market: Fixed default Kamenka trader land vehicle spawn position (was too close to a building).
  • Market: Update price info & quick sell/buy button states of related items after a transaction.
  • Market: Ignore currencies a trader does not accept in price tooltips.
  • Vehicles: When a vehicle explodes, set health of all damage zones to zero (fixes engine not stopping when no wreck is configured or wreck classname does not exist).
  • Vehicles: Made sure the rotor animation stops and does not freeze when a helicopter explodes but no wreck is configured (or wreck classname does not exist).
  • Vehicles: Fixed player being placed on ground after disconnecting in a helicopter even if mode was set to after a server restart only.
  • Vehicles: Fixed player sometimes dying from fall damage even after being placed safely.
  • Vehicles: Fixed autohovering helicopter landing safely after a server restart.
  • Vehicles: Fixed UAZ headlights and Gyrocopter, Merlin and UH1H search/landinglights.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 21, 2021 @ 1:59pm

Update 1.6.36
Added:
  • Core: Prevent trap activation in safezones.
  • Market: Added ability to buy mags with ammo.
  • Market: Added support for setting trader categories to buy/sell only, just like items.
  • Market: Added support for free items (price zero).

Changed:
  • Core: Changed safezone defaults for check interval and entities checked per tick and made it configurable.
  • Main: Ignore spawn health if zero.

Fixed:
  • Core: Fixed issues with safezone item cleanup.
  • Market: Fixed possible CTD when clicking variants & skins dropdown in quick succession.
  • Vehicles: Fixed boat water particles not stopping if jumping out while the boat is moving.
  • Vehicles: Fixed an issue with UH1H flying at >45° forward angle and passengers, causing the heli to stall.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 21, 2021 @ 8:48am

Update 1.6.35
Added:
  • Core: Prevent trap activation in safezones.
  • Market: Added ability to buy mags with ammo.
  • Market: Added support for setting trader categories to buy/sell only, just like items.
  • Market: Added support for free items (price zero).

Changed:
  • Core: Changed safezone defaults for check interval and entities checked per tick and made it configurable.
  • Main: Ignore spawn health if zero.

Fixed:
  • Core: Fixed issues with safezone item cleanup.
  • Market: Fixed possible CTD when clicking variants & skins dropdown in quick succession.
  • Vehicles: Fixed boat water particles not stopping if jumping out while the boat is moving.
  • Vehicles: Fixed an issue with UH1H flying at >45° forward angle and passengers, causing the heli to stall.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 17, 2021 @ 3:01pm

Update 1.6.34


Fixed:
  • Market: Fixed not being able to sell more than one item at once.
  • Vehicles: Fixed outside forces being able to push inactive vehicles into the ground or into the air.
  • Vehicles: Fixed helicopter classnames with skin suffix not spawning a wreck when exploding.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 15, 2021 @ 3:33pm

Update 1.6.33
Added:
  • Market: Allow to customize bags and belts.
  • Market: Show sell price in overview.
  • Vehicles: Added helicopter repair action (using pipe wrench).

Changed:
  • Vehicles: Optimised module looping.
  • Vehicles: Reworked simulation checks.
  • Vehicles: Towing vehicles can now be disconnected regardless of server setting.
  • Vehicles: Removed boat simple buoyancy simulation for unused boats in favor of server performance.
  • Vehicles: Improved helicopter damage system. Collision damage is now active, but will never cause a helicopter to explode. A heli will explode if explosions are enabled and it is shot with explosive ammo (grenades take multiple hits to blow it up, rockets 1-2 direct hits depending on heli) or if the damage of a single shot exceeds the helis max hitpoints. There is also a 1/50 chance of it exploding when getting shot and its HP are already almost zero.
  • Vehicles: Damaged helicopters start to smoke.

Fixed:
  • Core: Fixed scriptview menu not getting cleaned up properly when being disconnected while the menu is open.
  • Main: Fixed respawn handler ignoring attachments.
  • Main: Fixed party marker 2D/3D visibility toggle states getting reset after reconnect.
  • Main: Fixed some issues with starting gear.
  • Main: Fixed killfeed.
  • Market: Clear market categories on disconnect (client) to force resync on reconnect.
  • Market: Fixed saving presets with several of the same attachment would only save one.
  • Market: Fixed preview and item states not being updated properly in attachment customizer directly after loading a preset.
  • Market: Fixed a minor issue with network synch sending data unnecessarily if a variant was listed before its parent in a trader file.
  • Vehicles: Fixed boat and helicopter engines not turning off after getting ruined.
  • Vehicles: Fixed fuel consumption not working for boats and helicopters.
  • Vehicles: Stop engine if helicopter battery is removed.
  • Vehicles: Fixed helicopter bouncing/jolting/flipping on flat ground.
  • Vehicles: Fixed helicopters randomly exploding after being interacted with if helicopter explosions are enabled.


Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 8, 2021 @ 2:29pm

Update 1.6.32
Added:
  • Book: When using the Heroes and Bandits mod, its stats can be optionally shown in the book on the player profile page (ShowHaBStats in BookSettings.json).
  • Core: Added exclusion list for safezone item cleanup.

Changed:
  • Core: Temporary containers are now only visible for the owner.
  • Main: Restored vanilla barbed wire not being deleted when ruined in other ways than raiding with tools.

Fixed:
  • Core: Fixed raiding destroy sounds not playing.
  • Core: Safezone item cleanup: Putting items inside other items on ground will no longer reset lifetime to CE value, but the reduced lifetime from safezone settings.
  • Core: It was possible to grab items from other player's temporary storage containers if you were very quick due to a display glitch.
  • Main: Fixed tool-based raid actions.
  • Main: Animations now use vanilla ModItemRegisterCallbacks instead of JMAnimRegister (compatibility with sGunplay).
  • Main: Fixed dismantling when using SimpleTerritory 1 and DismantleFlagMode 1 (anyone with tools).
  • Main: Fixed party marker update not working correctly due to wrong condition.
  • Market: Fixed an issue with market category network synchronization after dying and respawning.
  • Market: Added an error message to server script and crash logs when an item is in more than one category.
  • Market: Fixed adding only variant but not parent item to trader breaking network sync if variant has no separate entry.
  • Market: Fixed market customizer preset selector being visible when it shouldn't.
  • Vehicles: Disabled vehicle simulation during server start (should prevent helis bouncing in server startup phase).
  • Vehicles: Don't remove admin godmode when a heli explodes.
  • Vehicles: Fixed compatibility with DrJones Trader "last driven" feature.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • [Vehicles] Getting in/out of a custom vehicle will have weird animations.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 8, 2021 @ 11:23am

Update 1.6.31
Added:
  • Book: When using the Heroes and Bandits mod, its stats can be optionally shown in the book on the player profile page (ShowHaBStats in BookSettings.json).
  • Core: Added exclusion list for safezone item cleanup.

Changed:
  • Core: Temporary containers are now only visible for the owner.
  • Main: Restored vanilla barbed wire not being deleted when ruined in other ways than raiding with tools.

Fixed:
  • Core: Fixed raiding destroy sounds not playing.
  • Core: Safezone item cleanup: Putting items inside other items on ground will no longer reset lifetime to CE value, but the reduced lifetime from safezone settings.
  • Core: It was possible to grab items from other player's temporary storage containers if you were very quick due to a display glitch.
  • Main: Fixed tool-based raid actions.
  • Main: Animations now use vanilla ModItemRegisterCallbacks instead of JMAnimRegister (compatibility with sGunplay).
  • Main: Fixed dismantling when using SimpleTerritory 1 and DismantleFlagMode 1 (anyone with tools).
  • Main: Fixed party marker update not working correctly due to wrong condition.
  • Market: Fixed an issue with market category network synchronization after dying and respawning.
  • Market: Added an error message to server script and crash logs when an item is in more than one category.
  • Market: Fixed adding only variant but not parent item to trader breaking network sync if variant has no separate entry.
  • Market: Fixed market customizer preset selector being visible when it shouldn't.
  • Vehicles: Disabled vehicle simulation during server start (should prevent helis bouncing in server startup phase).
  • Vehicles: Don't remove admin godmode when a heli explodes.
  • Vehicles: Fixed compatibility with DrJones Trader "last driven" feature.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • [Vehicles] Getting in/out of a custom vehicle will have weird animations.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 3, 2021 @ 6:00am

Update 1.6.31

Changed:
  • Main: Removed all Expansion COT settings modules (all of them were outdated or buggy in some form or another). An outside replacement for changing settings via a GUI will be introduced in the future.

Fixed:
  • Core: Safezone item cleanup was not removing items.
  • Main: Fixed flag texture path replacement using wrong slashes, resulting in invisible existing borduriens, czech, finnish, irish, scottish and swedish flags (new ones were not affected).
  • Market: Fixed a server crash when transferring money from/to the party account.
  • Market: Only show base building preview for vanilla and Expansion base building kits (potential fix for BBP kit preview crash).
  • Name-Tags: Fixed tags getting stuck on screen.
  • Vehicles: Fixed wrong inheritance for Truck_01_Base.
  • Vehicles: Disabled heli mouse control by default (turn it on in settings if desired).
  • Vehicles: Headgear attachments were sometimes visible in 1st person view when attached to a vehicle.
  • Vehicles: Fixed a potential sync issue with towing.
  • Vehicles: Improved player attachment.

Known Issues:
  • [Main] Markers other than the player indicator (arrow) will not show on the GPS HUD.
  • [Vehicles] Players may get teleported to the sea when getting on a vehicle if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • [Vehicles] Getting in/out of a custom vehicle will have weird animations.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki