RimWorld

RimWorld

Simple FX: Smoke
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Update: Mar 23, 2023 @ 5:19pm

v2.5.2
- Just some code maintenance and minor optimizations. I feel I've written that one countless times before over this mod's life, but there's always something new to learn it seems! Applies some new know-how picked up from my more recent mod projects. About 10% overall improved performance.

Update: Dec 26, 2022 @ 11:45pm

Fixes rare bug related to cache flushing on save reload.

Update: Nov 24, 2022 @ 2:52am

Applies the "indoor smoke alt" feature to most things, basically meaning smoke fx for indoor buildings won' climb as high in elevation.

Update: Nov 23, 2022 @ 10:29am

Wildfire performance
Some techniques used by the newer Simple FX mods have been applied here when dealing with massive wild fires when the Scattered Flames mod is integrated.

- When looking at wild fires, about 20% faster
- When the wildfires are well off camera (beyond 2x the viewing area), it's 5x faster.
- Somewhere around 10% overall faster for colonies with lots of regular smoke emitters (torches, campfires, etc).

Update: Nov 11, 2022 @ 4:50pm

Update patch support for VE Power

Update: Nov 5, 2022 @ 4:34am

Fixes a rare NRE bug that could happen with the autotester

Update: Oct 13, 2022 @ 11:46am

xml patch fix

Update: Oct 12, 2022 @ 4:27pm

1.4 support (no changes needed)

Update: Nov 12, 2021 @ 10:46am

Update
- A number of micro-optimizations, adding up to about 15% overall performance improvement.
- About.xml updated to mark Harmony as required

Update: Nov 10, 2021 @ 4:31pm

New
- Mod developers can now use mod extensions to attach smoke fx to things, instead of using comps. This feature was added to support wild fire smoke.