DayZ
DayZ-Expansion-Bundle
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Update: Sep 19 @ 4:29am

Update 1.9.40


Fixed:
  • Market: Fixed P2P market previews.
  • Market: Fixed error notification stating the stock has changed if player fulfills reputation requirement for main item but not for all attachments.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 18 @ 11:50am

Update 1.9.39
Added:
  • Chat: Added client setting for max number of messages in chat history (default 50).
  • Chat: Added client settings for chat message outline + shadow.
  • Market: Added rudimentary protection against improper 3rd party modding.
  • Market: Added configurable player stock and requirements not fulfilled colors.

Changed:
  • BaseBuilding: Don't allow to put toolbox in cargo of clothing if not empty and prevent receiving items while in cargo.
  • Core: Tidied up client settings menu.
  • Market: If reputation requirements for an item are not fulfilled, show required reputation in market menu instead of price.

Fixed:
  • Chat: Fixed chat toggle keybind not working anymore while HUD is hidden.
  • Chat: Fixed chat not automatically hiding anymore while any menu is open.
  • Market: Fixed auto-expand if only one category in market menu.
  • Market: Fixed preview of some weapons like the Magnum revolver (missing drum).
  • Market/Hardline: Fixed items with attachments would ignore required reputation for the main item on purchase (server side).
  • Market/Hardline: Fixed simple variants not inheriting reputation requirements of parent item.
  • Weapons: Fixed display names of sticky M203 grenades.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Sep 2 @ 6:30am

Update 1.9.38
Added:
  • AI: Added action to open inventory of AI in your group.
  • AI: Added looting behavior `CLOTHING_BACK` (shorthand for `CLOTHING_BACK_SMALL | CLOTHING_BACK_MEDIUM | CLOTHING_BACK_LARGE`).
  • Core: Added fix for vanilla bug T194510.

Changed:
  • AI: Don't pick up ammo that doesn't do damage (e.g. 12ga rubber slugs).
  • AI: Adjusted fleeing from Infected thresholds.
  • AI: Enable looting of ghillies if applicable.
  • AI: Adjusted reloading thresholds.
  • Market: Add default attachments as last step so all loaded categories can be considered.
  • Weapons: Increased Expansion MP5, MP7 and Kar98k health to better match other similar weapons.
  • Weapons: Expansion M203 grenades now attach to the same slots as vanilla 40 mm grenades.

Fixed:
  • AI: Fixed AI could get stuck inside pens of cowshed building.
  • AI: Fixed AI would no longer attack mechanical traps.
  • AI: Fixed AI dropping gun in hands if preferring melee and no place for gun in inventory/not possible to put on shoulders.
  • AI: Fixed AI not taking own gun again if dropped during being restrained.
  • AI: Fixed not updating position while unjamming.
  • AI: Fixed not attaching picked up mag to gun if AI already had an ammo pile to reload from in inventory.
  • AI: Fixed a client-side NULL ptr if a light is attached to an entity without inventory.
  • BaseBuilding: Made sure placed satchel charge properly cleans up its timer when getting deleted regardless of whether explosion happened or not.
  • Navigation: Refresh 3D markers after changing client settings.
  • Vehicles: Attempt fix getting out Vodnik sometimes catapulting player.
  • Weapons: Fixed Expansion MP5 and Vityaz not having gunshot sounds if suppressor is attached.
  • Weapons: Fixed M203 color textures not being applied.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 25 @ 4:37am

Update 1.9.37

Changed:
  • Market: Show confirmation when selling any attachments, not just direct attachments on player/vehicle.
  • Market: Show required reputation in market item overlay if player doesn't have enough.

Fixed:
  • Market: Fixed stack overflow in market menu if master key is inside of a driven vehicle's inventory.
  • Market: Fixed reputation requirements of attachments not being handled properly.
  • Market: Fixed text being cut off in reputation requirement market item overlay.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 23 @ 4:50am

Update 1.9.36
Added:
  • Market: Include nested inventory cargo of player items in market menu for selling.
  • Market: Include vehicle inventory in market menu for selling.

Changed:
  • Market: Always show confirmation for selling direct player or vehicle attachments (e.g. clothing/shoulder slots).

Fixed:
  • Core: Fixed items being deleted in vehicle cargo not removing themselves from vehicle cargo count.
  • Groups: Fixed a typo in player joined logs.
  • Market: Fixed vehicle sellables preview causing vehicle to become invisible when leaving market menu.
  • Market: Fixed harmless NULL pointer when selling liquid containers that have no food stage.
  • Market: Fixed a harmless NULL pointer on client when clicking sell faster than the server can respond and the last available item was already sold.
  • Market: Fixed base background color settings not affecting amount and filter fields in ATM menu.
  • Vehicles: Fixed a harmless NULL pointer on client when a keychain is deleted or moved out of netbubble.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 22 @ 7:20am

Update 1.9.35
Added:
  • AI: AI can see players with lights or illuminated by lights at night (it is possible to hide in the shadows).
  • AI: Added support for unlimited reload from ammo pile in inventory.
  • AI: Added LightingConfigMinNightVisibilityMeters to AISettings.json.
  • Core: Added support for nested inventory cargo to prefabs.
  • Core: Added support for built construction parts to prefabs.
  • Main: Added LampAmount_OneInX to GeneralSettings.json (used together with EnableLamps). Lower value = more lights, higher value = less lights. Example: To have 1 in 3 street lamps with light, set the value to 3 (default). To have all lamps with lights, set the value to 1 (not recommended, especially on maps with many street lamps like Chernarus, as it will cause a lot of flicker!).
  • Main: Added LampSelectionMode to GeneralSettings.json (used together with EnableLamps). Possible values RANDOM (should be obvious what this does), FARTHEST (optimized farthest point sampling for nice even spread) and FARTHEST_RANDOM (OFPS with more randomized distribution).
  • Market: Added more checks for configuration errors.
  • Market: Added ExpansionMarketModule::GetSellPriceModifierEx for 3rd party modding support.
  • Market, Vehicles: Apply parking fine to vanilla boats as well.

Changed:
  • AI: Merged object patrols and patrols in AIPatrolSettings. Any patrol that specifies an ObjectClassName is treated as object patrol.
  • AI: AIPatrolSettings configuration errors are now logged to error_<date>_<time>.log instead of ExpansionMod\Logs\ExpLog_<date>_<time>.log.
  • AI: If not under threat, AI will now fill up or swap their gun's magazine even if the gun is still chambered.
  • AI: AI can recover from early stage 2 of chemical poisoning if they vomit enough blood (each time, a percentage of the toxin will be removed).
  • AI: If AI has a double-barreled gun, they will now sometimes use the doubleshot firemode if target is a player and within 30 m.
  • AI: Don't react to smoke genades as threat.
  • Core & Navigation: Don't force markers created in script with 3D coordinates to ground.
  • Main: Made sure active street lights are the same for all players on the server.
  • Market: Priority for selling has been changed to prefer item in hands or in cargo. Items without attachments will take precedence so that "bare" items are considered before others. Direct player attachments like clothing and weapons on shoulders are considered last.
  • Market: Show previews of player items under sellables.
  • Missions: Adjusted stardestroyer warp in/out sound for different speeds.
  • P2P Market: Put spammy debug prints behind tracing.

Fixed:
  • AI: When a path had several points close around a tree, the same path would sometimes be generated over and over.
  • AI: Guns with ruined suppressors were still considered noise-reduced by the AI.
  • AI: Fixed AI sometimes not picking up weapon right after uncon if there are other threats near.
  • AI: Fixed freshly spawned AI not picking up items in vicinity initially.
  • Core: Fixed deletions could have harmless but weird visual side-effects on client.
  • Market: Fixed item tooltips not getting removed when closing the market menu via pressing the ESC key.
  • Missions: Fixed player airdrop vicinity/dropping notification settings not working.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 22 @ 5:44am

Update 1.9.34
Added:
  • AI: AI can see players with lights or illuminated by lights at night (it is possible to hide in the shadows).
  • AI: Added support for unlimited reload from ammo pile in inventory.
  • AI: Added LightingConfigMinNightVisibilityMeters to AISettings.json.
  • Core: Added support for nested inventory cargo to prefabs.
  • Core: Added support for built construction parts to prefabs.
  • Main: Added LampAmount_OneInX to GeneralSettings.json (used together with EnableLamps). Lower value = more lights, higher value = less lights. Example: To have 1 in 3 street lamps with light, set the value to 3 (default). To have all lamps with lights, set the value to 1 (not recommended, especially on maps with many street lamps like Chernarus, as it will cause a lot of flicker!).
  • Main: Added LampSelectionMode to GeneralSettings.json (used together with EnableLamps). Possible values RANDOM (should be obvious what this does), FARTHEST (optimized farthest point sampling for nice even spread) and FARTHEST_RANDOM (OFPS with more randomized distribution).
  • Market: Added more checks for configuration errors.
  • Market: Added ExpansionMarketModule::GetSellPriceModifierEx for 3rd party modding support.
  • Market, Vehicles: Apply parking fine to vanilla boats as well.

Changed:
  • AI: Merged object patrols and patrols in AIPatrolSettings. Any patrol that specifies an ObjectClassName is treated as object patrol.
  • AI: AIPatrolSettings configuration errors are now logged to error_<date>_<time>.log instead of ExpansionMod\Logs\ExpLog_<date>_<time>.log.
  • AI: If not under threat, AI will now fill up or swap their gun's magazine even if the gun is still chambered.
  • AI: AI can recover from early stage 2 of chemical poisoning if they vomit enough blood (each time, a percentage of the toxin will be removed).
  • AI: If AI has a double-barreled gun, they will now sometimes use the doubleshot firemode if target is a player and within 30 m.
  • AI: Don't react to smoke genades as threat.
  • Core & Navigation: Don't force markers created in script with 3D coordinates to ground.
  • Main: Made sure active street lights are the same for all players on the server.
  • Market: Priority for selling has been changed to prefer item in hands or in cargo. Items without attachments will take precedence so that "bare" items are considered before others. Direct player attachments like clothing and weapons on shoulders are considered last.
  • Market: Show previews of player items under sellables.
  • Missions: Adjusted stardestroyer warp in/out sound for different speeds.
  • P2P Market: Put spammy debug prints behind tracing.

Fixed:
  • AI: When a path had several points close around a tree, the same path would sometimes be generated over and over.
  • AI: Guns with ruined suppressors were still considered noise-reduced by the AI.
  • AI: Fixed AI sometimes not picking up weapon right after uncon if there are other threats near.
  • AI: Fixed freshly spawned AI not picking up items in vicinity initially.
  • Core: Fixed deletions could have harmless but weird visual side-effects on client.
  • Market: Fixed item tooltips not getting removed when closing the market menu via pressing the ESC key.
  • Missions: Fixed player airdrop vicinity/dropping notification settings not working.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jul 31 @ 12:25pm

Update 1.9.33
Added:
  • AI: Sitrep now contains more information about status effects (e.g. bleeding, sickness).
  • AI: Statdump now contains additional information (name, position, visibility, stance, settings, wounds, pathogens, symptoms, meds, active modifiers).
  • Core: Added support for deletions by model path + name.
  • Market: Added check for duplicates in same category to help find configuration errors.
  • Market & P2P Market: Added ExpansionMarketModule::GetBuyPricePercent/GetSellPricePercent and ExpansionP2PMarketModule::GetListingPricePercent for 3rd party modding support.

Changed:
  • AI: Changed looting behavior CLOTHING_SIMILAR and CLOTHING_IDENTICAL to only apply to configured slots.
  • AI: If on inverse path, allow jump/climb if physically blocked even if path isn't indicating the possibility to jump/climb.
  • AI: Prevent wound infection altogether instead of just its effects.
  • AI: Companion AI spawned with the AI admin menu now spawn with the last used damage in/out set in the menu (100%/100% if never changed).
  • AI: Sitrep now only contains position information if the AI can know its exact position, i.e. the same restrictions a player would have apply (e.g. if using Expansion Navigation, it depends on the settings, otherwise the AI needs a GPS receiver with battery). Distance to player requesting the sitrep is only included if both player and AI can know their position, or if using Expansion Groups mod and group member 3D markers or group HUD is enabled together with the respective "show distance" setting.
  • AI: Items actively used by AI no longer consume energy.
  • AI: Increased distance of AI hearing for shots and footsteps to better match a real player's in-game hearing ability.
  • Core: Optimized deletions netsync.
  • Market: Market configuration errors like missing trader or traderzone configuration and missing or duplicated items are now logged to `error_<date>_<time>.log` instead of script and crash log.
  • Vehicles: Suppress error log for 3rd party mod vehicles with incorrectly configured damagezones.

Fixed:
  • AI: Fixed the confirmation notification sometimes showing "unknown" when selecting "Default", or "All" from any submenu, in the AI "Looting" admin menu.
  • Core: Fixed collision for deletions not being restored when switching to a different server running identical map and mods.
  • Core: Fixed pathgraph not being updated for deletions.
  • Market: Fixed a long-standing client-side issue where trying to buy an item with an attachment that is a variant of another item failed with the message "The price has changed (...)" if the player attempting the purchase interacted with at least one other trader using a different ExpansionMod/Traders/TraderName.json file before that shares one or more categories with the current trader.
  • Market: Fixed wrong mag item classnames for the vanilla M14 in the default "Rifles" category.
  • Vehicles: Fixed locked vanilla boats not showing owner and locked state when looking at vehicle.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jul 17 @ 4:41am

Update 1.9.32
Added:
  • AI: Added looting behaviors CLOTHING_SIMILAR (loot same type of clothing as currently worn, but no color preference) and CLOTHING_IDENTICAL (only loot clothing of same type and color as currently worn).
  • AI: Added zombie vehicle attack handler and corresponding settings (EnableZombieVehicleAttackHandler and EnableZombieVehicleAttackPhysics in AISettings.json). When enabled, zombies will be able to detect and attack players/AI sitting in vehicles (and the vehicle itself).


Fixed:
  • AI: Fixed AI not looting clothing until UPGRADE is part of looting behavior.
  • AI: Fixed AI not looting clothing that can be used to bandage (e.g. bandana, shemag) unless bleeding or low on bandages.
  • AI: Fixed AI not transitioning to fighting state when attacked while about to enter a vehicle.
  • AI: Fixed AI being able to transition to different FSM states while unconscious in a vehicle.
  • Hardline, Market: Fixed main item getting inserted into attachments if using reputation + rarity for purchase.
  • Licensed, Vehicles: Fixed our beloved meme, the LHD aircraft carrier.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jun 30 @ 3:33am

Update 1.9.31

Changed:
  • AI & Animations: Updated animation graph for sneaky vanilla 1.28 stable changes from Experimental.
  • AI: Throw error if WaypointInterpolation value in patrol settings is invalid.
  • BaseBuilding: Removed fix for vanilla bug T189675 (items inside large tent can be accessed through closed tent windows from certain angles).

Fixed:
  • Core: Removed ancient obsolete NULL pointer fix for vanilla EffectParticle (fixes vanilla boat particles).
  • Core: Fixed player leaving safezone log message.

Known Issues:
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki