DayZ
DayZ-Expansion-Market
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Opdatering: 29. aug. 2023 kl. 5:35

Update 1.8.23
Added:
  • Groups: Added group ID integer to PlayerBase. Net-synced to other clients.
  • Main: Added back Expansion intro scenes and main menu logo/icons (all three can be turned on/off in GeneralSettings.json).
  • Main: Added "ReputationBaseColor", "ReputationMedColor" and "ReputationHighColor" to gerneral settings. Controls the color of the hardline reputation HUD indicator.

Changed:
  • AI, Animations: Updated animations for DayZ 1.22.
  • Vehicles: Reduced speed of hover refill.
  • Vehicles: Landrover suspension has been reworked, engine now has a 6th gear.

Fixed:
  • Core: Fixed missing arm/leg textures on non-AI Expansion NPCs when wearing shortsleeve/breeches/shorts or similar clothing.
  • Core: Fixed hair clipping issues with non-AI Expansion NPCs and headgear.
  • Core: Fixed an issue with mags spawned on weapons being desynched (e.g. Market, loadouts).
  • Groups: Fixed an issue with the "Invite to Group" action still showing up even when the player target is already in a group.
  • Map-Assets: Fixed an issue with bldr_ChemLight_ColorBase and inherited objects not emitting light.
  • Market: P2P Market: Fixed an issue where a parent item could still be listed on the P2P market when containing an excluded item in cargo.
  • Name-Tags: Fixed an issue with the name tag text getting colorized wrong when the tagged player or AI is in a faction or group.
  • Navigation: Fixed an issue with 3D & map markers not adhering to server-set visibility restrictions.
  • Personal Storage: Fixed an issue where a parent item could still be deposited in the personal storage when containing an excluded item in cargo.
  • Vehicles: Fixed NULL pointer in hover refill action and inability to use while in 3rd person camera.
  • Vehicles: Fixed Landrover 3pp camera being closer to the vehicle than intended.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 10. aug. 2023 kl. 12:50

Update 1.8.21
Added:
  • Groups: Prep for tags.
  • Vehicles: Helicopters can now "Hover Refill" over fuel stations.
  • Quests: Added a new setting "MaxActiveQuests".

Changed:
  • Market: Updated the default Market files to include DayZ 1.22 items.
  • Navigation: Show marker toggle messages in chat instead of notification popups.

Fixed:
  • AI: Implemented Community Fix to prevent zombies from acting even more brain dead *badum tss*.
  • BaseBuilding: Fixed Hologram NULL pointer on server.
  • Core: Removed empty classnames in default loadouts (empty classnames in loadouts are ignored).
  • Core: Fixed mags spawned via loadouts always having full quantity.
  • Core/Market: Potential fix for Temporary Container desync.
  • Main: Compatibility with DayZ 1.22.
  • Main: Fixed building ivys not showing on all buildings if set to 2.
  • Vehicles: Fixed some model issues with the Vodnik (Fire Geo).

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 24. juni 2023 kl. 4:56

Update 1.8.19

Changed:

Fixed:
  • AI: Don't allow AI to enter or exit vehicle if door area is blocked.
  • AI: Keep track of taken seats in vehicles.
  • AI: Leave vehicle if group leader disconnects.
  • Core: Added a fix for getting out of some vehicles allowing players to glitch through some blocking objects (vanilla bug https://feedback.bistudio.com/T173448).
  • Licensed: Fixed wrong crew entry points on UH1H.
  • Main: Fixed a gravecross NULL pointer.
  • P2P Market: Fixed erroneous client-side check preventing destruction of menu if getting disconnected while in menu.
  • Quests: Fixed a NULL pointer.
  • Quests: Fixed treasure hunt quests not working as intended due to vanilla bug (https://feedback.bistudio.com/T173458).
  • Weapons: Fixed Kar98K bayonet could still be attached when improvised suppressor was already present.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 13. juni 2023 kl. 7:30

Update 1.8.18


Fixed:
  • Market: Fixed memory corruption in market menu.
  • To give you an idea of the shit we sometimes have to deal with, this was the offending line of code:
  • ```c
  • dialogData.IncludeAttachments = m_SelectedMarketItemElement.GetIncludeAttachments() && m_SelectedMarketItem.SpawnAttachments.Count() > 0;
  • ```
  • This isn't new code by the way, it's probably over a year old at this point. Why this suddenly breaks is beyond anyone's guess.
  • We fixed it by changing it to:
  • ```c
  • if (m_SelectedMarketItemElement.GetIncludeAttachments() && m_SelectedMarketItem.SpawnAttachments.Count() > 0)
  • dialogData.IncludeAttachments = true;
  • ```
  • If you now look at this and think, 'wait a moment, isn't this "fix" essentially the same code?' then the answer is YES. But EnorceScript is EnforceScript, and we sometimes "lovingly" call it EnfuckScript internally for a reason.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 13. juni 2023 kl. 3:52

Update 1.8.17
Added:
  • Groups: Added a keybind to hide the group HUD (default: "Multiply" key).
  • Main: Added gravecross spawn delay setting.
  • Market, Quests: Added setting to require being part of a specific faction or having completed a specific quest to access a trader.

Changed:
  • AI, Animations: Merged in latest 1.21 patch 1 (2023-06-06) animation graph changes.
  • AI: Don't run towards target before entering fighting state.
  • AI: Keep moving at full speed during reload and unjam.
  • AI: Circle target while close during reload.
  • AI: Improved stance handling.
  • AI: Improved movement around obstacles and doors.
  • BaseBuilding: Always show flag attachment category if pole built regardless of FlagMenuMode setting.
  • BaseBuilding: Moved satchel ammo to BaseBuilding mod.
  • Core: Extended explosion damage system to support most entities (Zs, animals, buildings, players, vehicles).
  • Hardline: Allow AI to accrue rep during their lifetime.
  • Hardline: Animate large reputation changes in constant time in HUD.
  • Main: Improved gravecross despawn handling.
  • Market: Toggling all categories with the toggle categories button will be remembered even after closing the menu.
  • Market: Optimized getting items.
  • Navigation: Changed marker visibility keybind to be all-in-one, cycles through show all, hide server, hide server + party, hide server + party + personal and hide all.
  • SpawnSelection: Adjust spawn position.
  • Vehicles: Double sided faces for vehicle covers to avoid peeking through.

Fixed:
  • AI: Fixed getting stuck in take to inventory state if there are several items the AI is interested in at the same spot or missing inventory space.
  • AI: Don't reload/unjam during climbing/falling, don't climb/open doors during reloading.
  • AI: Fixed getting temporarily stuck in reload/unjam state when interrupted by damage.
  • AI, P2P Market, Quests: Initialize patrols and spawn NPCs late so mapping is already loaded.
  • Core: Hide disabled collect blood from/give blood to/defibrilate actions for non-PlayerBase NPCs in safezones.
  • Groups: Group HUD was not hidden when hiding the game HUD.
  • Hardline: Fixed NULL pointer if non-Expansion NPC is killed.
  • Market: Prevent exploitable integer overflow caused by buying/selling an extreme quantity of an expensive item in a single transaction.
  • Market: Force load Hardline before market so rarity is available for market items.
  • Vehicles: Fixed place player on ground not preventing 1.21 fall damage.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 3. juni 2023 kl. 7:27

Update 1.8.16
Added:
  • BaseBuilding: Added missing Argentina, Turkey and Ukraine flag items.

Changed:
  • AI: Smoother movement speed transitions.
  • AI: Limit client bullet impact FX to players in 100 m radius around impact.
  • Weapons: Improved MP5SD Textures (SMDI, _Co, .rvmats to better reflect vanilla counterpart).
  • Weapons: Reduced overall recoil and sway of MP5SD.
  • Weapons: Extended MP5SD Buttstock to fit new animations.
  • Weapons: Swapped custom animations to UMP45 Animations.
  • Weapons: Further optimised MP5SD.

Fixed:
  • Chat: Fixed word breaks with UTF-8 characters.
  • Market [P2P]: Fixed global traders not properly clearing retrieved sales.
  • Weapons: Fixed MP5SD bullet drop.
  • Weapons: Fixed broken MP5SD reload animations.
  • Weapons: Fixed bad normals for MP5SD.
  • Weapons: Fixed MP5SD NoiseShoot levels. Shouldn't attract infected close to you while shooting.
  • Weapons: Fixed MP5SD Damage & Destruct states not showing when weapon was damaged or destroyed.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 2. juni 2023 kl. 6:32

Update 1.8.15
Added:
  • AI: Added `SniperProneDistanceThreshold` to AISettings and PatrolSettings. Will go prone if target is farther than this distance in meters and gun has a long range scope (anything that can be zeroed to 800 m or beyond).
  • AI: Will evade with a chance of one in five if others aim at them.
  • AI: Added debug logging for firearm FX.
  • AI, Missions: Airdrop containers can now use object patrols.
  • Market [P2P]: Added log messages for listing, purchasing and retrieving sales (market logging needs to be enabled in LogsSettings.json).

Changed:
  • AI, Main: AI group or faction name are now logged in admin log and killfeed.
  • Missions: Airdrop container lifetime is forced to zero when mission time is up (despawn quicker).
  • Missions: Airdrop Infected/animals/AI that are currently aggroed on players are no longer removed directly after the container despawns (have to deaggro first).

Fixed:
  • AI: Ignore keypresses while input is focused.
  • AI: Set a minimum radius for circle and star based formations.
  • Chat: Fixed long chat lines flickering.
  • Core: Mapping Deletions: Added workaround for getting baked buildings via network ID no longer working under 1.21.
  • Core: Entity Storage: Explicitly sync network variables of restored items to client.
  • Hardline: Players and AI in same group should be considered friendly.
  • Main: Fixed DisableShootToUnlock preventing blowing up fuel stations.
  • Market [P2P]: Fixed an issue where not all sold listings got sent and displayed in the P2P market menu if the trader is a global trader.
  • Missions: Fixed airdrop fall speed and wind impact (again, thanks 1.21...).
  • Quests: Fixed a few harmless NULL pointers.
  • Quests, Name-Tags: "!" and "?" quest icons in menu and on NPC nametags were swapped.
  • Vehicles: Fixed not being able to open/unlock heli doors while in 3rd person camera inside vehicle.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 26. maj 2023 kl. 4:37

Update 1.8.14
Added:
  • Quests: [Modding] Added MissionBaseWorld::Expansion_CanStartQuest.

Changed:
  • AI: Completely disabled profiling if not run via Diag exe.

Fixed:
  • Core, Hardline, Quests: Added workaround for vanilla passing in animal as killer of itself (https://feedback.bistudio.com/T170455).
  • Groups: Fixed group OnLeave not firing for members when group is deleted.
  • Market: P2P Market: Fixed unnecessary enumeration of player items when not in list view causing delays in menu.
  • PersonalStorage: Fixed some (harmless) error log spam in storage menu.
  • Quests: Fixed quest configs not being sent to client when exiting game and reconnecting before server restart.
  • Quests: Fixed leaving group not updating associated group quests for players.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 23. maj 2023 kl. 5:40

Update 1.8.12
Added:
  • Core: Added `-extrace` debug commandline option to enable/disable tracing.
  • Quests: Added debug scriptlog prints for synching quest configs and player quest data.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.21.
  • Core: Moved Clothing Inventory Fix to Core.
  • Hardline: Player data is now available early (e.g. in StartingEquipSetup) using `ExpansionHardLineModule::GetModuleInstance().GetPlayerData(player)`.
  • Quests: Quest NPCs will stop traversing waypoints when players interact with them.

Fixed:
  • Core: Clothing Inventory Fix: Fixed wrong super being called.
  • Main: Killfeed: Fixed untranslated strings in logs if killed by status effects.
  • Quests: Fixed a possible NULL pointer in Quest HUD.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Opdatering: 12. maj 2023 kl. 7:26

Update 1.8.10
Added:
  • All: Compatibility with upcoming Dabs Framework 1.4 release.
  • Hardline: Added new setting "MaxReputation". If higher than zero, it will limit the reputation of all players to that value.
  • Missions: Made airdrop container fall speed while parachute is deployed configurable.
  • Missions: Added option to hide airdrop container cargo while parachute is deployed to airdrop settings (default true).
  • Personal Storage (new system): Added option to use category menu instead of vanilla inventory to new personal storage settings.
  • Quests: Added option for quest indicator ("!" and "?" above NPCs/quest board).
  • Vehicles: Added cover for big Gyrocopter.

Changed:
  • AI: Will no longer deplete gasmask/filter.
  • Chat: Sender names are now colorized in white (blue for the local chat).
  • Chat: Message time is now slightly dimmer.
  • Missions: Airdrop container mass (including cargo) will impact fall speed.
  • Missions: Fall speed will affect wind impact while parachute is deployed (higher speed = less wind impact). Also, drop radius now has a linear effect on wind impact instead of on/off.
  • Missions: Airdrop container rotates to movement direction while parachute is deployed.
  • Missions: Infected near the airdrop container will get attracted by it and roam the area in alerted state.
  • Personal Storage: Removed dependency on Hardline.
  • Quests: Changed quest HUD to update only necessary entries instead of all periodically.

Fixed:
  • AI: Aggression indicator in HUD wasn't using UTC time to calculate cooldown.
  • Market: Workaround for Math.Floor breaking if value is bigger than 16777215 (https://feedback.bistudio.com/T172194).
  • Market: P2P Market: Fixed trader RPC not being guaranteed.
  • Missions: Fixed airdrop container fall speed while parachute is deployed being roughly 1.5 to 2 times higher than intended.
  • Missions: Fixed acceleration while parachute is deployed (terminal velocity is reached much quicker and maintained now).
  • Missions: Fixed supply signal and airdrop flare ignoring zero radius in airdrop settings.
  • Missions: Fixed server exiting abnormally on shutdown if only Core + Missions is loaded.
  • Personal Storage: Fixed an issue where deposited items could get displayed multiple times in the personal storage menu.
  • Personal Storage (old system): Fixed an issue where global IDs were incorrectly assigned and could thus be in use by other entities, leading to incorrect items being restored if using virtual storage, vehicle covers or P2P market as well (an entity storage and personal storage data wipe is required for changes to take effect).

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki