Starbound

Starbound

Maple32
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Update: Nov 7 @ 9:22pm

Changed some beverage descriptions.

Update: Nov 6 @ 4:07pm

Removed halloween drops

Update: Oct 29 @ 12:51am

Changed npctoy interaction for the ship wheel again, slightly.

Water cooler's crafting menu is different now.

Patched outpost visitors so they don't drop death items when they teleport out.

Update: Oct 24 @ 7:41pm

Made nuu desk rotate properly.

Removed frozen2 animation fix and moved it to a different mod: Boxwood09

Fixed issue where refinery tenants would not teleport away when the deed is broken because they had passive health regeneration.

Update: Oct 18 @ 4:54am

Slightly modified a status effect.

Removed wiring for the buttons on the break room door so now NPCs can flood the room.

Messed around with some of the added snow cabin variants.

Added a tiny icicles matmod that replaces the ceiling snow in the Cold Catacombs cave biome.

Fixed a small mistake in nuu towns and cities.

Removed 2 vestigial parallax images from over 5 years ago, before I even released it. Left another one in as a keepsake though.

Update: Oct 4 @ 10:13pm

Lowered crafting cost of soulspark flares and made new red variant craftable.

Added cosmetic flashlight in teeth item that is unobtainable without commands, it may be used by an NPC in the future.

Also added another cosmetic flaslight that goes behind the ear, same story as above: you can't have it without spawning it in.

Update: Oct 3 @ 11:56pm

Attempted more FPS improvements on haze planets by reducing particle count. Still is bad because of the healing water lighting issue though.

Changed honey descriptions to mention headhunter bees and not unknown insects

Added unobtainable red variant of soulspark flare.

Xenon packs and such now take EPP augments.

New radiation and air tank augments so you can slot them into a Xenon pack, and actually use these packs.

other stuff

Update: Oct 1 @ 6:27pm

Gave verdinoct bars longer tooltips

Fake moon description human description changed, and the sprite is now 4 pixels lower

Halloween mode activated

Update: Sep 28 @ 3:30am

Added 2 deadbeat mech bodies

Added a new mech coloration.

Renamed "Cool Day" weather to less confusing "Mild Weather"

Update: Aug 13 @ 12:46am

Another attempt at fixing performance issues on haze planets.

Added image for tech window for deadbeats

Disease medications now craftable: blueprint unlocked after picking up xenopathogens #8 codex

Probably something else I forgot I did, like delete an unused old sprite or something IDK