tModLoader

tModLoader

Advanced World Generation
Showing 51-60 of 196 entries
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Update: Jan 6, 2023 @ 4:20pm

Version 2.8.12.21 has been published to Stable learn more @ https://github.com/Ishigh1/AdvancedWorldGen

Update: Dec 3, 2022 @ 9:06am

Version 2.8.12.20 has been published to Stable learn more @ https://github.com/Ishigh1/AdvancedWorldGen
Fixed an issue in tracks
Fixed an issue in jungle chests

Update: Dec 1, 2022 @ 7:17pm

Version 2.8.12.18 has been published to Stable learn more @ https://github.com/Ishigh1/AdvancedWorldGen
Switch to release build

Update: Dec 1, 2022 @ 6:30pm

Version 2.8.12.17 has been published to Stable learn more @ https://github.com/Ishigh1/AdvancedWorldGen
Fixed granite I think, leaving the log just in case

Update: Nov 30, 2022 @ 5:38pm

Version 2.8.12.16 has been published to Stable learn more @ https://github.com/Ishigh1/AdvancedWorldGen
Logging granite to solve it

Update: Nov 28, 2022 @ 6:21pm

Version 2.8.12.15 has been published to Stable learn more @ https://github.com/Ishigh1/AdvancedWorldGen
Fixed an issue with hardmode ores

Update: Nov 27, 2022 @ 12:39pm

Version 2.8.12.14 has been published to Stable learn more @ https://github.com/Ishigh1/AdvancedWorldGen
Implemented temporary fixed with CalamityMod and Spooky

Update: Nov 20, 2022 @ 5:45am

Version 2.8.12.12 has been published to Stable learn more @ https://github.com/Ishigh1/AdvancedWorldGen
Fixed the mushroom size on large worlds
Crimson was only placed on the left

Update: Nov 19, 2022 @ 11:05am

Version 2.8.12.11 has been published to Stable learn more @ https://github.com/Ishigh1/AdvancedWorldGen
Pushed the evil biomes away from the spawn
Put crimson under the sky
Made quickshrooms

Update: Nov 19, 2022 @ 7:37am

Version 2.8.12.8 has been published to Stable learn more @ https://github.com/Ishigh1/AdvancedWorldGen
The amount of shroom biomes should now be reasonable