tModLoader

tModLoader

Advanced World Generation
1,039 Comments
Ishigh  [author] Aug 1 @ 7:55am 
I don't want to dedicate much time to maintain this mod, so if you have any issue, please provide logs of the issue, I won't go after you if you don't
Kaio5_5 Jul 31 @ 8:30pm 
i dont know if this mod is being updated still , maybe a dumb question , but , everytime i try to host it on multiplayer , it doesnt work. if the mod is not being updated , that would suck, but ok.
Jack! Jul 30 @ 10:51pm 
Anyone figure out how to generate a XL world and not have the background bug out? It's always halfway up the screen for me and I can't figure out how to fix it! Very frustrating bug in an otherwise amazing mod
FlashBangGamer Jul 13 @ 3:11am 
Yeah the big issue is with overhauled worldgen turned off I can't dictate what evil biomes spawn and that's a huge issue cause it always spawns them right next to me
Kaleidoscope Jul 10 @ 12:44pm 
please add an option to decide what side of the world the dungeon spawns on
KhadaGenn Jul 10 @ 10:41am 
why when i turn off secret seeds things they still generate?
JD Jul 7 @ 12:42am 
there can never be too much world ge-
Isaiah Jul 4 @ 9:31pm 
I just used this mod to create a world using Calamity. Crashed without overhauled world gen on, it worked when I turned it on.
Josefus Jun 19 @ 6:12am 
does this mod work with Remnants?
Morgan the Manakete Jun 17 @ 11:25pm 
@AnYi This mod is compatible with calamity. Try disabling Best of Both Worlds, that has almost always crashed for me when used with other world-gen mods.
If using XL size world, custom size may need to end with a 2. I.e. ( Width 12602, Height 3602 is 50% bigger than Large and works)

This mod has pretty much no compatibility with other mods, but is not incompatible either. Meaning it'll work most of the time, there just might be some funkiness with biome sizes.

This mod is mostly incompatible with Calamity: Infernum Mode though. The abyss, profaned temple and brimstone crags have almost always caused me crashes, and when it did work, the temple just didn't exist. Not an issue with this mod though, it's because neither Calamity nor Infernum are made in a way that accommodates XL worlds (furthermore, Cal devs have said they won't be doing such either)
AnYi Jun 9 @ 2:14pm 
Can you adapt Fargo's Best of Both Worlds and calamity 's Abyss ? this two always crash when I Generation, plz
ClayWarTheOne Jun 9 @ 10:41am 
do the beaches and biomes scale with XL worlds?
batel Jun 5 @ 6:16am 
this works with major mods such as calamity or fargos right?
brunoleo May 30 @ 11:42am 
why does my world always get the celebrationmk10 colorful trees? how do i disable it?
Mythily May 29 @ 4:49am 
If you want to use this mod with infernum you have to disable overhauled worldgen in the mod settings. There's no way around it.
It is still possible to make bigger worlds, only some options are lost without overhauled worldgen.
FlashBangGamer May 20 @ 10:12pm 
@ultimatenigma25 I would like to know too what ya mean by that to be honest
Qwazer May 11 @ 11:33am 
@ultimatenigma25 By "make it in your world artificially," what did you mean? Do we use another mod for that or do we literally build it ourselves?
ultimatenigma25 Apr 29 @ 4:56pm 
Hey @Ishigh, sincerely appreciate your dedication to this chat and the mod dude. It being alive has helped me millions of times trying to make my own worlds. FYI to anyone that comes here for Calamity/Infernum/WOG; this problem has existed since 2023 and Calamity devs will not assist on this issue. The best thing to do for most instances of large worlds is to install the "Preview world generation" mod, disable the brimstone crag and make it in your world artificially. After that if you still have trouble, make the final digit in the bounds of your world an even number that is not 0, disable overhauled worldgen in this mod and try again. Good Luck everybody and thanks for the help @Ishigh and others for compiling this info on this thread.
iinsekt Apr 27 @ 5:54pm 
Anyone have any success using this to generate a narrow but tall world?
Fingolfin II Apr 26 @ 10:34pm 
Would it be possible to have a setting that makes biomes smaller on super large worlds? (so I can fit more modded biomes into one world without them overlapping or such)
Not Sneve Apr 18 @ 9:37am 
This Mod should be on a top 10 utility list of terraria mods
蓦然回首故人已别 Apr 12 @ 11:28am 
The world size can be changed, but the options cannot be selected and can only be kept as default. The mineral type can only be random. I don't know what caused it
otter Apr 3 @ 3:51am 
is this mod dead?
savefile Mar 30 @ 5:06pm 
Hello I was just curious, was there any updates recently that tweaked world gen in a drunk world? I keep trying to generate them, and Im getting issues with the dungeon, more often than not the top room spawns below -40 which makes it so I cant undo the curse with the old man to summon skeletron. Could this be just a quirk with drunk world? I've generated some worlds in the past, and didn't have that issue before. Thanks.
MagnusMcKay Mar 27 @ 7:35am 
For anyone having an issue with World Gen Errors for Calamity, if you use a 2 on the end of the world size it works.

For example 16002x4802

Don't ask me why it works, but it just does!
xr.brickbuilder Mar 21 @ 4:57am 
Mod keeps crashing when i do 16800 by 4800. Like it waits for the world to almost be done and just cuts off its life support.
Jason (fw007) Mar 14 @ 7:35pm 
@Carlos_Eduardo you can just Double the numbers (16.800 x 4.800) or if you want it smaller you could just do it x1.5 (12.600 x 3600)
Both Worked for me, even with Calamity + Addons, though with Calamity it did use at least 5-6 GB ram or maybe more.
Carlos_Eduardo Feb 27 @ 5:41pm 
i always wanted a bigger map than "large" but i tried put the max and my pc crashed,someone tell me a size bigger thatn the large vanilla one but not big enought to crash someone pc?
Decode.exe. Feb 21 @ 5:12am 
Once again, Thankyou for the brilliant mod.
I do have a question relating to it: how do you increase the scales of the oceans?
Im not sure if i just have a mod that causing the abnormal behaviour but when increasing the size of the beaches: say doubling it via overhauled world gen, It only applies a bit to the beach and mainly the underneath, but not the ocean itself.
I'm also using remnants mod.
NoctisTheBogWitch Feb 18 @ 6:59am 
Note that this only works without infernum. For infernum turn off overhauled worldgen.
NoctisTheBogWitch Feb 18 @ 6:58am 
For brimstone crag:
Set desert gen to none
Have 2 on the end of the 2nd number of the gen size. So for example 22400x2402.
Decode.exe. Feb 18 @ 1:00am 
mod as a tiny incompatibility with remnants ~ "microdungeons" world gen step. Causes hanging on the step with up-scaled worlds
Wolves Hero Feb 16 @ 7:13pm 
This mod not compatibility with Terraria Origins went error Fiberglass Undergrowth. Other mods still ok no issued
Decode.exe. Feb 16 @ 5:23am 
INCREDIBLE MOD!!
A must-Have for Big Sessions.

Made my day 3x Bigger ~ XD <3
FatalError404 Feb 7 @ 6:51pm 
My (temporary) solution for the Brimstone Crags bug was to use Calamity Biome Spawner: https://steamcommunity.com/sharedfiles/filedetails/?id=2951815963&searchtext=biome+spawner

Just skip the generation of the Brimstone Crags with Worldgen Previewer (https://steamcommunity.com/sharedfiles/filedetails/?id=2843258712&searchtext=worldgen)

and with Cheat Sheet you take out the item that generates the Brimstone Crags and that's it.

Btw, i'm using google translate so if I say something wrong I'm sorry

:steamthumbsup:
alonlystalker Feb 3 @ 3:09pm 
@fox in a can idk what are you talking about, has world of 22400x5200 with calamity and all works fine to me, brimstone crag spawns as any other biomes.
fox in a can Jan 31 @ 9:26am 
for some reason the Calamity Mod's Brimstone Crag Biome doesn't want to spawn in when changing the parameters of the world size. I'm not sure if I should comment this, since you mentioned that one should be closer to vanilla with mods, but all the other Calamity features seemed to load well, not sure why this is different!
mrbaugust Jan 27 @ 1:13pm 
to fix calamity worldgen make the last digit of the world size 2

if you're using infernum go to mod config and turn off overhauled generation
ryli Jan 23 @ 3:44am 
has anyone been able to make a world larger than 3x a large world?
PanisNaDaga Jan 22 @ 8:12pm 
Sigma
CloudsAbound Jan 14 @ 8:47pm 
I also vote for the brimstone crag issue to hopefully be fixed someday! Just, uh, so you know lots of people care about it? I mean damn I hate how small large worlds are lmao.
Pablo de Paulo Jan 11 @ 1:22am 
скорее всего мод конфликтует с каламити ибо вылет с ошибкой постоянен. пытался что-то сделать, но ничего не помогает. Думал что мод классный, но пришлось отказаться от него
Lonard Jan 7 @ 6:53am 
Бобёр Шайтаныч дело в том что кто-то хочет настроить мир по своему вкусу например увеличить высоту или ширину
LazerDickMcCheese Dec 30, 2024 @ 9:53pm 
blah blah blah Brimstone Crag. I know you know, I'm just another squeaky wheel willing to be annoying
Бобёр Шайтаныч Dec 29, 2024 @ 4:58am 
Извиняюсь, но я всё ещё не понимаю, зачем нужен этот мод. Количество сидов в игре безгранично.
hugossir12 Dec 11, 2024 @ 3:30pm 
brimestone crag from calamity break the world gen so its impossible to make a custom size world with calamity, any fix possible? only for that only biome that stop the entire mod to gen correctly?
PvtParts2001 Nov 26, 2024 @ 12:53pm 
please fix the bug where dungeon is always on right side, it makes it impossible to complete an infernum playthrough
SolarDragon Nov 16, 2024 @ 2:31pm 
for some reason this mod makes it so the dungeon always spawns on the right side of the world, causing the Brimstone Crags to always overwrite the providence arena biome area from Infernum. Please make it so the side the dungeon is on is changeable.
Ishy Nov 15, 2024 @ 4:51pm 
As in the discussion - for whatever reason (probably a safety check in Calamity), ending the values of the world size with the number 2 always results in successful world generation.
10/10
notoriousWIG Nov 13, 2024 @ 1:16am 
is it possible to predesignate a spawn for the hallow?