Empyrion - Galactic Survival

Empyrion - Galactic Survival

⛔ (OBSOLETE) Reforged Eden 1
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Opdatering: 19. apr. 2022 kl. 14:08

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (Build 24)

Project Eden:
  • LX-2 Prototype Light Railgun damage 45000 > 50000. Hull, hullarmored, hullcombat damage 2/1.5/1 > 2/2/2. CPU 150000 > 125000. This might be too good of a buff so further changes may happen.
  • Heavy Blaster Cannon damage 1500 > 2000. hull/hullarmored/concrete damage modifier 2 > 1.5. Shield damage modifier 0.03 > 0.02. Max count 4 > 6.
  • Modulated Beam Turrets (Microwave) damage and shield damage reduced. Entity damage increased.
  • Modulated Beam Turrets (Gamma) overall damage doubled. Shield damage modifier 0.5 > 0.6.

  • Augmented Shield Generator shield per pentaxid 250 > 1000.
  • Auxiliary Core Shield: max shield 7500 > 5000. Energyin 1000 > 1500. These were made before the shield upgrade changes in RG and these changes help make them be better balanced.
  • Removed modulated frequency crystals from very rare and ultra rare loot groups. Increased probability of implants. Added silver powder to very rare containers.
  • Tweaked salvaged drone processor deconstructor template. Now gives a small and large optronic matrix and bridge (2 for Reforged) and 5 semiconductors per 100 salvaged drone processors.
  • Updated description of X-Corp PR-65A Plasma Rifle to highlight that it cannot be reloaded. Nobody reads anyway.
  • Greatly reduced POI count on Progenitor core worlds in an attempt to solve a rare case of the core access POI not spawning.
  • Clarified the introduction on non-mission starting planets to clarify that yes, it is true, you cannot complete the story missions on the planets that show they have no story missions. Because nobody reads.
  • Increased market price of voidium scanners and drill.


  • (Reforged) Added Ghyst Facility O-9 POI to alien planets in Zirax territory as a rare spawn (thanks to Vollinger).
  • (Reforged) Added Polaris or Colonists factories to most barren type moons.


Reforged Galaxy V1.7-19

Hotfix
  • Change to Loot for Eden compatibility.
  • Changed Industrial Multitool (SV) over to rayspread, and increased damage modifiers.
  • Reduced stamina consumption of heavy weapons.
  • Reduced the rayspread of other applicable weapons to match shotgun changes.
  • Dead plants can be salvaged/deconstructed for plant fiber.
  • Reduced maximum point distribution for high level pirate Space Defense attacks. Probably won't do anything to stop the game bug where infinite reinforcements are summoned since it's not part of the scenario.

Opdatering: 11. apr. 2022 kl. 4:08

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (no build change)

Project Eden:
  • Removed coolant from quantum computer recipe.
  • Lowered energy use of industrial autominers from 400 to 300 so fuel lasts longer.
  • Reduced mass and volume of tungsten ore and ingots.
  • Reduced cost of silver powder from 1000 silver ore to 500 silver ore. Increased Dronite silver powder yield from 1 to 2.
  • Added silver ore to a couple more planet and moon types.
  • Reduced semiconductor silver cost from 5 to 4, gold cost from 8 to 6.
  • Last step of The Progenitors mission now requires you to open the PDA to obtain your reward to help prevent missing rewards on servers.
  • Fixed missing spawn name on ARC Secure Supply Cache.
  • Increased spawn chances of secure supply caches in trade station sectors.

  • (Reforged) Added Zirax factories to a few planets and moons.


Reforged Galaxy V1.7-18
  • SMG durability increased.
  • Fixed a targeting issue with shotgun-type weapons that was throwing off the spray of pellets before calculating spread. This should fix their seemingly random performance as of 1.7.
  • Increased ammo capacity of shotguns by 2 shells.
  • Added minor stamina boost to being fed that counteracts the lowered stamina bug caused by starving to death.
  • Discovery range for the Long-Ranged Radar (CV) increased by 2.5km (10km from target in space; 3.2km planet)
  • Fixed a stocking issue with the smeltery NPCs.
  • Shower purges radiation faster
  • Fever attack increases temperature by 1 degree more than it did previously since neutral environment temperature was nullifying the gain.
  • Superconductors, Solar Cells and Heat Exchangers can now be bought from trade station venders until spawning of their respective factories is improved.
  • Purchasing them from trade station venders is not efficient.
  • Reactor Cores can be looted from Ultra Rare containers.
  • Added new Zirax Factory (Sells Electronics, can be fought and looted for commodities)
  • Updated Sector Command
  • Exterior turrets upgraded with better vertical accuracy
  • Underground turrets can now point downward.
  • Loot containers in the Engineering section now contain Fusion Reactor components.
  • Fixed locked doors on P3 Manufacturing Factory.
  • Increased Polaris Factory spawns on Temperate planets.
  • Increased maximum distance for Factory spawns to increase the chance that one spawns.

Opdatering: 6. apr. 2022 kl. 23:24

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (no build change)
This is an important hot fix. Please make sure you update your servers!

Project Eden:
  • Fixed missing voidium crystals. (Will not update existing voidium formations that are already broken)
  • Added recipe for swarm launcher missiles.
  • (Reforged) Set unused playfields to PvE to resolve merge conflicts.

Opdatering: 6. apr. 2022 kl. 18:46

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (no build change)
  • (Reforged) Updated Containers.ecf.
    Please make sure you apply this hotfix to your servers so that the factory loot cargo box correctly gets loot!
    Sorry for the multiple updates in one day but wanted to get this fix out ASAP.[/list]

Opdatering: 6. apr. 2022 kl. 12:44

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (build 23)

Project Eden:
  • Warp Core Moonshine now requires fruit instead of space oranges.
  • Silver nugget yield increased from 75-125 to 100-200.
  • Crafting time of silver powder reduced from 60 to 10.
  • Auxiliary Core quantum computer cost reduced from 10 to 8.
  • Semiconductor gold ingot cost reduced from 10 to 8.
  • Doubled deuterium yield from dense ice asteroids from 1 to 2 and rich ice asteroids from 2 to 4.
  • Clarified description of tungsten and silver in the Empyriopedia.
  • Adjusted blueprints for tungsten deposits to add more ore nuggets to help people find them.
  • Inefficient mining turrets can now be salvaged from NPC mining ships. Adjusted crafting template and volume. Now allowed in blueprint.

  • Gauss vulcan turret now allowed in blueprints.
  • Cruise launcher and emp cruise launcher max limit increased from 4 to 12.
  • Cruise missile impact damage increased from 19440 to 21600.
  • EMP cruise missile damage increased from 2500 to 2750.
  • Heavy blaster cannon shield hp reduction reduced from 4000 to 2500 (PE only). Removed shield recharge penalty. Increased damage from 1200 to 1500.
  • Modulated Infrared laser range decreased from 600/750 to 500/700.
  • Modulated Gamma laser range increased from 200/250 to 250/300. Shield damage modifier increased from 0.175 to 0.2.
  • Reverted Abandoned Tomb blueprint to fix missing loot (hopefully for real this time).

  • (Reforged) Cruise missile damage modifier to shields lowered from 0.05 to 0.02.
  • (Reforged) Replaced POI group TraderMain with TraderMainRG.
  • (Reforged) Fixed corrupted Trade Station Citrine blueprint.


Reforged Galaxy V1.7-17
Hotfix

- Fixed typos in sub-class mission description incorrectly stating 50 instead of 20 in the pop-up.
- Fixed bug with Engineer Main Class not correctly awarding skill bonus for level 4>5 so couldn't choose a subclass.

Note: If you've reached Engineer level 5 already in your savegame, the event cannot be retriggered. You will need to use (or get an admin to use if in MP) the console command: "give item Token 4013" to obtain a Naval Commendation, which can be used in the Class Level screen to manually increase your class level by 1; Allowing you to pick your sub class.

Opdatering: 2. apr. 2022 kl. 19:00

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (no build change)

Project Eden
  • (Reforged) Fixed Auxiliary CPU recipe. Now requires Quantum Computers as initially intended.

Opdatering: 2. apr. 2022 kl. 18:17

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (no build change)

Project Eden
  • Fixed Jungle and Tropical planets not showing up in habitable systems.
  • Fixed some localization errors. (Thanks to ASTIC)
  • Reduced Industrial Autominer volume from 150000 to 10000.

  • (Reforged) Fixed Xenomaterial icon missing, for real this time.

Reforged Galaxy V1.7-17

  • Fixed Ok'y Medical mission 04 item request for Varon Root (Varonroot in the configs instead of VaronRoot. Eleon, please use consistent naming...)
  • Fixed Platinum Mine Mission #10 wanting AsaultRifles instead of AssaultRifles.
  • Fixed typo in Bertram mission #03.
  • General update of older configs.
    - Player backpack now has backpack model
    - Item drop box from destroyed inventories uses updated model
    - EGroups includes Polaris Patrols.
  • Increased width of the Medium Shield Charger and Capacitor models to fit better within the block space.
  • Added Heavy Glass Connector Q for HV/SV Heavy Windows.
  • Fusion Reactor can now be painted.
  • Shield Capacitors and Chargers can now be painted.
  • Shield Balancing changes (don't look so worried, they're good ones)
    - 2x1x1 Shield Capacitors and Chargers' mass reduced slightly for better scaling.
    - 3x3x2 Shield Capacitors and Chargers' CPU reduced from 100,000 to 75,000.
    - 5x4x5 Shield Capacitors and Chargers' CPU reduced from 350,000 to 250,000.
  • - Mass of larger Shield Capacitors/Chargers is now based on volume occupied by 2x1x1.
  • Updated Chapter 2 mission POIs.
    - Ancient Tower: Made the Red Console indestructible; Replaced Zirax Soldiers with weaker mission-specific variant that's easier to kill.
    - Monument: Replaced Zirax Snipers with the aforementioned weaker soldiers.
  • Chapter 2 missions updated to target both the new troops and the old ones for backwards compatibility on existing savegames.
  • Chapter 5: Bunk bed task in the Crashed Titan can be manually completed if someone's destroyed the ship in MP.
  • Player Admin Cores now set to no longer consume Fuel and O2 for HWS compatibility.
  • Updated Abandoned Factory with larger cover in the Weapon Testing room and opened up a clearer path to get past the turrets. A switch is added to the capacitor on the right side of the room to turn off the connected turret.
  • First door onto the factory floor is now code-locked with the same code as the ramp so you need to get the code from upstairs since someone couldn't figure out where to get the code for the ramp.
  • Factory Box added to the Abandoned Factory. These contain factory-only materials and components for anti-polaris players so they can make trade-locked devices.
  • Updated Abandoned Assembly Yard with damage state for the shockwave emitter in the final corridor that was on full hp instead of 1/12 hp.
  • Fixed incorrect Faction for Roggery/Swamp Trade Station being Civilian instead of Polaris.
  • Remote Connection can now be made in the portable constructor.
  • Removed ammo, fuel and food from Ultra Rare Loot containers.
  • Removed less useful items from Very Rare Loot Containers.
  • Adjustments made to elite weapons to account for increased drop rates.
  • Updates to the Large and Advanced Constructor models to include damage states (smoke and flame)
  • Added new model to the Small Base Constructor with new damage states. All credit goes to bOBaN for his work on the model and texturing.

Opdatering: 29. mar. 2022 kl. 17:48

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Update for Reforged Eden: (no build change)

Project Eden
  • (Reforged) Added Polaris factories and mines to Desert, Desert Storm, Ice, Ice2, Irradiated and adjusted spawn ranges to help prevent failed spawns.
    This is only for the Polaris factioned factories for now.


A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server and that your FTP client is set to binary transfer mode.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.

Opdatering: 29. mar. 2022 kl. 15:23

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Reforged Eden Build 22:

Project Eden
  • Semiconductors are now crafted in advanced constructors instead of small constructors.
  • Fixed missing description on Small Vulcan Turret.
  • Fixed Expedition: The Forge getting stuck on last step. Reduced reward to 10,000 credits. Known issue: the mission may restart itself once complete. Please use common sense and don't do it again. I won't have time to fix this properly yet so this is just a quick edit to fix progress.
  • Fixed The Dead Part 1 getting stuck on Triangulation. (For single player you may need to use the "pda readdata" command to apply the fix which may reset your missions progress)
  • Reduced damage of Inefficient drill turrets by 50%. Doubled CPU use. These are NPC versions of the turrets so while you can obtain them from NPC ships, the ones you build yourself will be much better.
  • Misc fixes.

  • (Reforged) Increased mass for Gauss Vulcan Turret.


A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server and that your FTP client is set to binary transfer mode.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.

Opdatering: 27. mar. 2022 kl. 20:30

Please consider validating files in Steam to make sure it downloads the latest scenario files to your PC.
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
Please see the pinned discussions and links for questions around general server setup or customization of the scenario.

Project Eden
  • Fixed Drone Swarm Nest using wrong blueprint.

  • (Reforged) Fixed sectors file to use EdenStarterSnowRE for Ningues to fix missing Reforged mission POIs. (Requires a new save game)

Reforged Galaxy V1.7-16
  • Debug Assault Rifle no longer has any recoil
  • Fixed a bug with the scenario upload that wasn't updating the status effects file.
  • Added the new Large Constructor and Advanced Constructor Models and icons (All credit goes to bOBaN/Dogmeat for these models)
  • Added new Tiers of Shield Capacitor and Charger for CV/BA. (3x3x2 and 5x4x5)
  • Shield Capacitor and Charger limits for CV/BA reduced from 24:24 to 4:4:4:4:4:4 (24 total)
  • The new shield capacitors give +15,000 shield HP and +45,000 shield HP. They are less efficient however.
  • New Shield Capacitor and Chargers have unique models. They're very fancy.
  • Warning: Please do not jump into the spinning turbines. I am not fishing out any players who think it's fun to stick their heads into a disk of spinning blades.
  • - Models are subject to change (I had to rush them)
  • Shield Capacitor and Charger limits for HV/SV are 8:8, and may be adjusted to fit in their own larger version. I don't have time to add new models though.
  • Minor balancing and bugfixing.
Known Bugs:
The new Shield Capacitor/Charger models have some sections that the multitool won't collide with due to the shape and complexity and the way Empyrion handles collision meshes means that normal collision meshes don't work unless they're on the parent object. However, collision meshes can't be moved/scaled into place unless they're on a child object. So both are being used, so the player can walk over and touch surfaces naturally (collision mesh), but there's still gonna be some invisible corners sticking out for tools/weapons to impact (box/capsule collider).


A general reminder on scenario updates:
A new save game is not mandatory unless otherwise stated. It is your choice or the choice of your server owner whether to continue an existing save game or start a new one.
It may take Steam some time to update the scenario. You may have to perform a file validation in Steam to force the download.
Please make sure your local copy is updated before copying the scenario's files to update your server and that your FTP client is set to binary transfer mode.
I cannot assist with troubleshooting server updates.
Please see the pinned posts in the discussions and the Project Eden guide for more information.