RimWorld

RimWorld

Moosesian race
Showing 41-50 of 160 entries
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Update: Jun 18, 2024 @ 4:24am

[Auto-generated text]: Update on 6/18/2024 6:23:50 PM.

WFF_Firefly: Change description.
WFF_AlouisRifle: Edited sprite.
WFF_Dieselwork & WFF_Dieselboiler: Revert back to use old sprite & Remove <uiIconScale> & Change <drawSize> value

Update: Jun 16, 2024 @ 1:50pm

[Auto-generated text]: Update on 6/17/2024 3:50:39 AM.

Additional weapon sprites changes & 1.4 trader fix

Update: Jun 12, 2024 @ 1:46pm

[Auto-generated text]: Update on 6/13/2024 3:46:05 AM.

Birthday Update

I've been recovering from sickness, the worst of it has passed, but even now it's still not fully gone, what a precious waste of free time. Anyway we still have half a month left, here's hoping I could fulfill all the promises in time.

Label changed now officially 1.5

Add new food and cooking recipes: MS_Kinderwurst
//Some said trivial little thing like this add soul to the mod, is it? I don't want to bloat the game so I've never added them.

GeneralRaceSetting.xml

Add followings in <race>:
<canBecomeShambler>: true
<knowledgeCategory>: Basic
<anomalyKnowledge>: 1
<hasUnnaturalCorpse>: true

Edit some of the old weapon sprites.

Update: May 4, 2024 @ 10:56am

[Auto-generated text]: Update on 5/5/2024 12:56:26 AM.

Fixes:
WFF_Antkiller: fix description spacing
(1.2)WFF_Dieselwork:
Add <drawSize> and <uiIconScale> present in other version.
Replace barrel tool with bayonet

Change file name to MSGunBase.xml

WFF_Archwood:
No longer considered RangedHeavy

TraderKindDef have been updated on all version.

Update: May 2, 2024 @ 9:11am

[Auto-generated text]: Update on 5/2/2024 11:11:38 PM.

Research project tree rearranged & Research cost adjusted.
MSR_AntiqueGunsmithing: Label changed
MSR_AntiqueBladesmithing: Label changed
Research project description have been edited across the board.

New BaseRangedWeapon.xml, as a base for weapons. (Incomplete, will be finished tomorrow)

WFF_Antlerbreaker & WFF_AlouisRifle now required MSR_VanguardPath to be researched.
WFF_BranchGun & WFF_BLG now required MSR_GuardPath to be researched.

Update: Apr 30, 2024 @ 6:14am

[Auto-generated text]: Update on 4/30/2024 8:14:18 PM.

(1.4 & 1.5)WFF_CeremonialDress
Now only cover Middle layer.
//Apparently when facing North, apparels that occupy Outer layer are displayed on top of hair in 1.5
//On the bright side, this mean slave collar can be worn over this.
The dress now covers pawn's Necks.

(1.4 & 1.5)WFF_FarmOveralls
Now only cover Middle layer.
The dress now covers pawn's Shoulders and Arms.

(1.4 & 1.5)WFF_Ironhide
Now only cover Middle layer.

Update: Apr 25, 2024 @ 6:45pm

[Auto-generated text]: Update on 4/26/2024 8:45:31 AM.

Fix 1.5 head offset issue #2: (Child, PreTeen, Teen, Elder) pawn is facing East/West.

Update: Apr 22, 2024 @ 1:39pm

[Auto-generated text]: Update on 4/23/2024 3:39:46 AM.

Fix 1.5 head offset issue.

GeneralRaceSetting.xml
In <lifeStageAges>:
Replacing <headOffsetDirectional> with <headFemaleOffsetDirectional>.
//This thing no longer works on female for some reasons.
Change offset values for MoosesianBaby:
<north>: (0.0, -0.09) -> (0.0, -0.03)
<south>: (0.0, -0.09) -> (0.0, -0.03)
<east>: (0.05, -0.09) -> (0.0, -0.03)
<west>: (-0.05, -0.09) -> (0.0, -0.03)

Update: Apr 21, 2024 @ 6:33pm

[Auto-generated text]: Update on 4/22/2024 8:32:59 AM.

Remove AnomalyPatch.xml
//People keep mistaking this for a bug, so I'm removing it for good.
Remove startingResearchTags.xml
//Abandoned effort to make custom scenario have custom starting tech.

Head textures (South and East) have been upscaled to 512px.

TL;DR: Fix Children head offset issue in 1.4
]//I'll come back to fix the ones in 1.5 later.

(1.4)LifeStages.xml: Fix child head offset issue.
MoosesianChild
<bodySizeFactor>: 0.35 -> 0.5
<bodyWidth>: 1.125 -> 1.25
<bodyDrawOffset>: (0, 0, -0.05) -> (0, 0, 0)
<headSizeFactor>: 0.65 -> 0.8

MoosesianPreTeenager
<bodySizeFactor>: 0.6 -> 0.55
<bodyWidth>: 1.25-> 1.3
<bodyDrawOffset>: (0, 0, 0) -> (0, 0, 0.03)
<headSizeFactor>: 0.7 -> 0.85

MoosesianTeenager
<bodySizeFactor>: 0.8 -> 0.75
<bodyDrawOffset>: (0, 0, 0.31) -> (0, 0, 0.32)
<headSizeFactor>: 0.92 -> 0.9


(1.4)GeneralRaceSetting.xml
MoosesianPreTeenager[/u]
<north>: (0.0, -0.09) -> (0.0, -0.01)
<south>: (0.0, -0.09) -> (0.0, -0.01)
<east>: (0.05, -0.09) -> (0.0, -0.01)
<west>: (-0.05, -0.09) -> (0.0, -0.01)

Update: Apr 18, 2024 @ 12:29am

[Auto-generated text]: Update on 4/18/2024 2:28:56 PM.

Hotfixes:
AnomalyPatch.xml
Fix incorrect condition, the patch now work as intended.

(1.5)Apparel_Base.xml
<renderSkipFlags> is now added into <apparel> for all headgears.
//There's currently an issue with headgear size when a Moosesian wears it, not sure what causes it yet.
The same field is now removed from WFF_Flowercrown.
All Moosesian headgears now no longer hiding pawn's hair.