RimWorld

RimWorld

Moosesian race
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Update: Feb 10, 2023 @ 12:37pm

[Auto-generated text]: Update on 2/11/2023 3:37:15 AM.

Storyteller.xml - adjustment
Reduced downtime to 4 days, threat span still the same at 6 days.
Now up to 5 raids can spawn within the threat span.
Increase minmum time between each consecutive raids from half a day to full day.
Allies can aid you in raid without being fully allied.

GeneralRaceSetting.xml
Add Melanin to the <blackEndoCategories> list.
//Moosesian no longer spawn with, taken nor inherit any skin color gene.

Backstory rewrite - part 1
- Rewriting & adjusting skill gain for all Childhood backstory.

Update: Feb 5, 2023 @ 10:45am

[Auto-generated text]: Update on 2/6/2023 1:45:00 AM.

TL;DR:
Fixing Moosesian scenario spawning Mooses with dark skin color.
Pawnkind label changes & fixes
New shako item sprites,
NPC Raid reworks.

MSFactions.xml
New Beginning (player's faction) description changes.
Change pawnsPlural from 'Moosesians' to 'Mooses'

Both player & NPC Faction
(1.4) Change melaninRange 0.7 -> 0
(1.3/1.2) Change geneticVariance 0.7 -> 1

Rework NPC Faction Raids
Commonality adjustments.
Remove <Light Infantry Recon> Raid, all the Vanguards now included in <Line Infantry Charge> Raid.
<Line Infantry Charge> now allow Siege.
<Guard Attack> now allow Siege.
<General Led Assault> now has Old Guard in the mixes.

PawnKinds.xml
Remove capitalization from all labels.
General: Change label to 'General'
Guard Sapper: Change label to 'Grenadier Sapper'
Guard Sapper: Add <MSW_ExplosiveAntique> weaponTags into the list.
Now have a chance to spawn with Firespitter(Hand mortar) instead of normal Woodpecker(Breach axe).
Vanguard & Guard Officer: Change label to 'Senior Officer' & 'Elder Officer', in that order.

Update: Jan 27, 2023 @ 10:52am

[Auto-generated text]: Update on 1/28/2023 1:52:47 AM.

Icon changes
Remove loose .oci files from 'Texture\Icon'

New icon for Moosesian, this iteration has been separated into 3 vairants, each for different use.
MS_FactionIcon (Default world map icon)
MS_ColonyIcon (Settlement icon shown when zoomed in)
MS_Icon (Culture icon as shown in ideology tab)


Icon change
New 256px faces replacing the old 512px.
HeadTypeDefs.xml
Fix wrong texture pathing for head 3 & 4

Update: Jan 20, 2023 @ 10:17am

[Auto-generated text]: Update on 1/21/2023 1:16:51 AM.

Baby & Pawn offsets
TLDR: We now have a fully functioning children!

Add side-facing Child sprite.

1.4 - New LifeStages.xml: containing custom lifestage def for baby.

1.4 - GeneralRaceSetting.xml
- Custom head offsets for all except adult lifestage.
- Custom lifestage for baby Moosesian, now baby can sleep in human-sized crib.

P.S. I think I'm going to take a couple weeks off.

Update: Jan 19, 2023 @ 5:17am

[Auto-generated text]: Update on 1/19/2023 8:17:26 PM.

Backward compatibility Fixes + more update on child support

1.4 - Head offsets for each lifestage (baby up to teenager).
1.3 - Left/right antler fix.
1.2 - Left/right antler offsets adjustment.
1.2 - Now have its own DamageDefs (without breach bullet defs), the DamageDefs in root has been moved into 1.3 & 1.4 folder.
//Since 1.2 doesn't have breach damage, it couldn't share Damages_Misc.xml with other newer versions.
1.2 - Now have its own MS_CannonballBase.xml which use vanilla 'Bullet' damage def. The actual xml in root folder remain unchanged.
1.2 - All the xml of weapons which use breach damage in newer versions are put here, using 'Bullet' damage def for the same reason above.

Update: Jan 18, 2023 @ 7:13pm

[Auto-generated text]: Update on 1/19/2023 10:13:48 AM.

Files restructuring
There were a lot of changes that haven't been updated to previous version due to oversights as well as duplicate xml that doesn't do anything, this update should fix the issue.

- Remove xml in root Defs\AlienRace folder, these included:
Hairs.xml
MSFactions.xml
GeneralRaceSetting.xml
PawnKinds.xml
PawnBaseDef.xml

- These xmls have been moved into root.
Body.xml
Bodyparts.xml
AlienRaceSettings.xml
ThoughtDefs.xml

1.2 - Move ApparelDefs folder out of ThingDefs folder.
1.3 & 1.4 - ApparelDefs Removed, now share the same Apparel.xml in root ApparelDefs folder.

BuildingDefs (MS_ArtilleryCannonBase.xml) moved to root ThingDefs folder.
ItemDefs (MS_CannonballBase.xml) moved to root ThingDefs folder.
1.3 & 1.4 - ThingDefs folder removed as everything have been moved to root.

MS_CannonballBase
Now share same DamageDef as Firehorn.
Damage: 300->500
AP: 300% -> 50%

Update: Jan 18, 2023 @ 9:16am

[Auto-generated text]: Update on 1/19/2023 12:15:56 AM.

Hotfix
- Apply changes from 18/01/2022 update on earlier versions (1.2 & 1.3).
//Apology for the oversights.
- Reducing L/R Antler coverage to 14.5% each (29%).
//Preventing total coverage from reaching 100% or game will throw error log.

- New Child sprites (only North & South are available at the moment)
//The rest of Babies & Child update will be done by tomorrow.

Update: Jan 17, 2023 @ 11:28am

[Auto-generated text]: Update on 1/18/2023 2:28:38 AM.

Child & Baby body texture added
//We're still having issue with head offset so there will be further changes, think of this as a placeholder for now.

Firehorn rework: Now fire multiple projectiles per shot, each have their own chance to hit.
Projectile label changes.
Projectile sprite changed from vanilla shotgun pellets to .69 antkiller ball.
//Though the new projectile label say it's .502 cal.
Projectile damage: 35->15
Description changes (first verse only)
Add burstShotCount = 5
Reduce <short> accuracy: 75%->65%
Cooldown: 2.5->2.75
StoppingPower: 2.5->1.5

The rest of the weapons in the same tier have been adjusted accordingly.
Dieselwork
StoppingPower: 2->2.5
Rakali
StoppingPower: 1.5->2
Antkiller
StoppingPower: 1->1.5
//This also affect Antrifle.

SoundDef
All SoundDef used only by single-shot weapons have their <maxSimultaneous> set to 1.

Antlers : Now have two part similar to Ears; left and right antler.
- Increase coverage from 19% to 30% total, split evenly on both part(15% each).
- No longer relate to beauty.
- add more bodypart groups.

Fixes:
Hairs.xml
- shorten category label.
- Add <category> for each hairstyle.

GeneralRaceSetting.xml
- 'Left/Right Ear' Bodyaddon no longer appear on dessicated body.
- Bodyaddon now scale with drawsize for each life stage.
- Add baby and child offsets into bodyaddons.
- Bodyaddon offset adjustments.
- Add <styleTagsOverride>, preventing pawn to spawn with non-Moosesian hairs.
- Tools changes: Antler's linkedBodyPartsGroup now switch to 'HeadAttackTool'.
- Remove '----- path' research projects from race restriction list.
- Remove Moosesian hats from race restriction list.

Update: Jan 13, 2023 @ 9:25am

[Auto-generated text]: Update on 1/14/2023 12:25:28 AM.

A (Very Late) New Year Update
Minor update focusing on rebalanced & rewritten storyteller, melee/range weapons and some sprite fix. See below for more details;
//We were supposed to get new storyteller rework on new year, the portrait was what delayed this update for so long...yet even now it's still not done. Next update will come as soon as it does.

Structural change
Move the rest of melee weapons xmls into root folder.
//Only 1.2 have its own weaponDefs folder now.

Weapon balance changes
Antkiller
- New sprite, label and description.
- Replace barrel poke with bayonet cut.
Antirifle
- edited sprite in conjuction with the new Antkiller.
BranchGun
- New projectile label.
- Edited sprite with thicker outline
- Accuracy adjustments.
<touch> 80% -> 60%
<short> 75% -> 70%
<medium> 65% -> 75%
<long> 50% -> 65%

Pikebreaker
- New label and description.
- Tools damage output changes.
<pommel> attack now deal 10->15 damage.
<crossguard> now changed from Stab->Poke.
Headcutter
- New label and description.
Horsepole
- New description.
- equipped movement speed buff increased.
- Now requires psychoid leaves to craft.
Ironheap
- Tools damage output changes.
<point> cooldown changed from 3.5->2.5 seconds.
<edge> now deals 50->60 damage, cooldown changed from 3.3->3 seconds.
Autorat, Firefly
- Edited sprite with thicker outline
Antlerbreaker, Dieselwork/boiler, Firehorn, Firespitter, Rakali
- The sprites have been remade entirely, based on the old sprite.
//At last, all of the old weapon sprites have been remade for the better, hopefully this will be the last time.
//Despite being true to the lore regarding Moosesian's simplistic naming convention, many of these weapons name just sound too cheesy, hence the renaming.

Fixing white border issue for weapon & 12pdr cannonball UI sprite.
Replacing 12pdr cannonball base sprite (when there's only one item left) with single ball instead of empty crate.

Storytellers.xml
New Portrait (WIP).
New label.
New description.
Several number adjustments.

Storytellers.xml
- Moving conductor path to new spot in the research tree.

Update: Dec 25, 2022 @ 9:02am

[Auto-generated text]: Update on 12/26/2022 12:02:28 AM.

Merry Christmas!
Thank you for keeping up with the development of this mod throughout the years, I want to let you know how much I value all of you for all your supports, I wish you all a merry and holy Christmas and the best of luck on the next year and what's to come!

Range weapon Changes: Adjusting heavy weapon damage in accordance to Biotech threat.
New projectile sprites for each and every ball-ammunition blackpowder weapons.
New Metalbuss texture, it is now an actual handgonne like it was supposed to be.
Metalbuss
Damage: 50-150
AP: 100%->50%
Branchlever
Damage:60-120
AP: 125%->100%

GeneralRaceSetting.xml : Edit <blackGeneTags> & <blackEndoCategories>
Now player should be able to implant most genes except anything that change hair, head and body.

MS_Scenarios.xml
Label changes to give player a better clarity that this is not vanilla scenario.
Description update.
Remove version specific Scenario folder, all versions now use the same xml in root folder.