RimWorld

RimWorld

Moosesian race
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Update: Jun 29, 2023 @ 11:18am

[Auto-generated text]: Update on 6/30/2023 1:18:24 AM.

Changing labels for weapon's projectiles, any caliber reference have been removed.
//Now that CE patch is released, there is no need to keep these caliber specification labels.

Update: Jun 28, 2023 @ 11:32am

[Auto-generated text]: Update on 6/29/2023 1:32:01 AM.

Pardon for the slow pace of update.
I've been trying patch the artillery piece for CE to no avail, I'll retry tomorrow.

Moosesian field artillery
Can now be place on muddy ground.
<terrainAffordanceNeeded>: Heavy -> Light

Rename patch xml file.
NoBiotechLifestagePatch.xml -> BiotechPatch.xml

Update: Jun 3, 2023 @ 10:40pm

[Auto-generated text]: Update on 6/4/2023 12:38:55 PM.

Apology for the lack of update lately, I'm putting all my effort to make sure Combat Extended patch will arrive by this 13th.

Fix:
The head floating issue when player doesn't have Biotech active in their playthrough.
- As a result, Elder Moosesian no longer have increased bodysize, only extra health.
//bodysize factor is tied to head offset, why Tynan.

WFF_Manchaser
Add a blank <equippedStatOffsets> (For CE patching)

Update: May 23, 2023 @ 11:16am

[Auto-generated text]: Update on 5/24/2023 1:14:37 AM.

Fix:
Replace the AI storyteller art with the unfinished, WIP art.
//The AI art was used for my own playthrough only, but I forgot to switch back when I updated, this changed was not intended.
//Good news is, I managed to continue working on this one a little bit more.

Update: May 19, 2023 @ 11:26am

[Auto-generated text]: Update on 5/20/2023 1:26:12 AM.
Fix:
Add east sprite for MSHair_D.
//I spent two days for this single sprite, how disappointing.

Update: May 16, 2023 @ 8:32am

[Auto-generated text]: Update on 5/16/2023 10:30:17 PM.

EMERGENCY UPDATE
My hardware have been having issue for a few months now, recently it has gotten worse to the point I'm not sure how much longer she could keep on or if I could fix her, for this reason I decided to release this update prematurely.
//I'll keep updating this until the rest of the missing content are fulfilled, for as long as my PC lives.

Incomplete content are marked with ✚

Defs folder restructuring - several xml files have been moved to their own, new folder.
Hairs.xml -> HairDefs folder.
ThoughtDefs.xml -> ThoughtDefs folder.
MSFactions.xml -> FactionDefs.
Body.xml(Now Bodies_Moossian.xml) & Bodyparts.xml(Now BodyParts_Moosesian.xml) -> Bodies.
PawnBaseDef.xml & GeneralRaceSetting.xml -> ThingDefs_Races.
PawnKinds.xml -> PawnKindDefs_Moosesian.
MSCategories.xml -> ThingCategoryDefs.

MSCategories.xml:
Fix label capitalization.
2 new sub-categories for MS_Weapons: MS_WeaponsMelee & MS_WeaponsRanged
All weapons have their categories changed accordingly.

ResearchProjects.xml: Reduced research points across the board + some new requirements.
MSR_AntiqueGunsmithing: 600 -> 100
MSR_MusketCraft: 1800 -> 600
MSR_RifledFirearms: 3600 -> 300
MSR_Breechloader: 3600 -> 800
MSR_GreatWarArms: 4000 -> 1000, Machnining included as prerequisites.
MSR_AntiqueBladesmithing: 600 -> 100
MSR_ArtilleryCraft: 3600 -> 1000
MSR_WarriorPath: 600 -> 300
MSR_VanguardPath: 1200 -> 600
MSR_GuardPath: 2400 -> 800
MSR_GeneralPath: 4800 -> 1000
MSR_ConductorPath: 6000 -> 500

New textures for Hair A, B, C and D.
//Currently missing east facing sprite
Edited body textures:
- Adult(Female) and Child has white base color, making them aesthetically compatible with more genetic melanin.
- Edited east facing sprite, the proportion now consistent with south/north.

Apparel.xml:
Ironhelm
- New texture
- No longer flammable.

Moosesian Bra & Panties
- New east facing texture, made to be compatible with the edited body texture.

Moosesian slave outfit
- (1.3 & 1.4) No longer count as clothing for nudist.
- New Slave Outfit sprite
- Updated description
- Increased mass 1 -> 3
- Remove equipped penalty
- StuffEffectMultiplierArmor 0.1 -> 1.0

New apparels:
✚ Ancestralwear (Part of neolithic apparel set together with furhat)
//Currently missing east facing sprite.
Stormtrooper Cap (An endgame Great War-themed helmet)

ThoughtDefs.xml: Remove unused thoughts + description changes
- Thoughts description changed:
MS_AteLavishMeal
MS_AteFineMeal
- Thoughts removed:
MS_AteRawFood
MS_AteKibble
//These are supposed to replace vanilla thoughts, but they won't show ingame since the mood penalty itself is 0, rendering the custom description useless.
MS_AteAwfulMeal
//Supposed mood debuff for nutrient paste, but this was never implemented.

RulePacks_Namers_Factions.xml: Add more ways to generate NPC faction name
- NamerFactionMoosesian changed.
- NamerSettlementMoosesian changed.

GeneralRaceSetting.xml:
- Now use vanilla "BasePawn" parent.
//Making the race compatible with some mod that directly editing PawnBase.
//"MS_PawnBase" would remain, but unused until future notice.
customDrawSize & customPortraitDrawSize: 1.52 -> 1.55

<statBases>
- Flammability reduced: 100% -> 70% (Same as Human)
- CarryingCapacity: 100 -> 150
- Remove ImmunityGainSpeed
- Remove AimingDelayFactor
- Remove MiningYield
- NegotiationAbility: 50% -> 120%
- Add ArrestSuccessChance: 150%
- Add SmoothingSpeed: 200%
- PlantWorkSpeed: 120% -> 125%
- HuntingStealth: 90% -> 120%
- ConstructionSpeed 120%: -> 125%
- Add GeneralLaborSpeed: 125%

- (1.3) Remove headwears from race restriction list.<cannotReceiveThoughts>

- The followings have been removed from <replacerList> & <restrictedThoughts>, added into <cannotReceiveThoughts>
AteRawFood
AteKibble

Unarmed melee damage adjustments:
Fists Damage: 30 -> 28
Cooldown: 3 -> 2.5
(1.4)Removed melanin 4-6 from <blackGeneList>, allowing more skin color variant.
(1.4)New custom Lifestages from child to adult(except Preteen which is Biotech thing, MoosesianAdult not used due to error).
(1.4)Edited ageGenerationCurve
(1.4)New custom Lifestage; elder.
(1.4)New growth ages.

MS_CannonballBase.xml
- Sphereshot; reduced item explosiveRadius to 2.5, the same value as projectile's explosionradius.

Weapon changes:
- New unique tradetag for Great war weapons, these endgame gears no longer appear in weapons trader's stock but can be sold to ALL Moosesian traders.
- Add new weapon tag shared between Signal saber and Rakali.
- Guard/Elder Officer could spawn with either of the two as main weapon.
- Firespitter now craftable via smith instead of machining table.

WFF_AutoRatling: stats reworked.
Cooldown 6 -> 5
Warmup 2 -> 3
Short 40% -> 65%
Medium 35% -> 70%
Long 30% -> 60%

WFF_HandRatling: Can now target specific location on the map.

(New) "Recipes_Production.xml" in RecipeDefs folder.
- Upon unlocking Dieselboiler via research, the player can choose to convert Dieselwork they have into its rifled variant(Dieselboiler) using 12 steels.[/b]

Melee weapons adjustments
WFF_Conductor_Wand
- Switch parent from BasePsychicWeaponMelee parent to BaseWeapon.
- Now smeltable.
- Can be made with art at normal quality and above.
- Art description tab added.
- Now can be crafted from woods.

Manchaser (head)
- DMG 30 -> 35
- Cooldown 2.7 -> 2.5
- Avg DPS 10.55 -> 12

Signal Saber (edge)
- DMG 22 -> 24
- Avg DPS 11 -> 11.5
- Now give +2.0 MeleeDodgeChance

Pikecutter
(pommel)
- DMG 15 -> 10
- Cooldown 1.5 -> 1
(crossguard)
- DMG 10 -> 15
- Cooldown 1 -> 1.5
(point)
- DMG 20 -> 24
- Cooldown 1.5 -> 2
(edge)
- DMG 25 -> 33
- Cooldown 2 -> 2.2
- Avg DPS 11.45->12

Fixes:
PawnBaseDef.xml:
!!!With the new BasePawn parent from vanilla, this custom BasePawn is no longer in use, but I'll keep it for the future!!!
- Add <containedPawnsSelectable> & <containedItemsSelectable> = true
//In what context does this do again? I don't even know.
- New pawn tabs added in are 1.4 now functional on Moosesian:
- ITab_Pawn_Feeding (Baby's feeding)
- ITab_Genes (Genetic tab)
- ITab_GenesPregnancy (Baby Genetic tab)
Following weapons have no category, now they have been assigned one accordingly:
- WFF_AutoRatling
- WFF_HandRatling
- WFF_Firefly

Update: Mar 29, 2023 @ 1:21pm

[Auto-generated text]: Update on 3/30/2023 3:20:51 AM.

Storyteller.xml
Storyteller Nerf, increase the day of which raid would never occur.
- <offDays> 4 -> 6

Neolithic & Medieval Weapons
- Archwood (Medieval).
- Manchaser (Neolithic).

Longmen now exclusively use long(pole)arms.
- No longer spawn with Pikecutter.
//Pikecutter's weapontag have been changed for future use.

PawnKinds.xml
- Grenadier/Guard sapper now have a chance to spawn with Firespitter.
- (1.3 & 1.4) Grenadier/Guard sapper now eligible for breach raid.
- Old Guard now have their own CP points.
- Reducing bodycounts in raid by increasing combatPower.
CP changes are as follow:
Colonist & Vagabond: 50 -> 70
General: 80 -> 100
Guard: 75 -> 95
Old Guard: 100
Vanguard: 70 -> 90
Warrior: 65 -> 80
Longmen: 55 -> 75
Farmer: 55 -> 75

Firespitter - new description.

Cannon update
- Projectile now have rendered shadow.
- Reducing round shot damage and item hitpoints: 500 -> 300
- New label & description for round shot ammunition.
- New ammunition type - Spherical case shot.
- Sprite update for single round shot.
- Separate 12pdr shot sprites into two new folders for each type.
- Category 'MS_Cannonballs' have been moved to 'Manufactured' parent category.
//Also remove plural from category label.

Update: Feb 24, 2023 @ 5:12pm

[Auto-generated text]: Update on 2/25/2023 8:11:57 AM

!!!Hotfix!!!: Description formatting mistake.

Update: Feb 24, 2023 @ 8:37am

[Auto-generated text]: Update on 2/24/2023 11:37:16 PM.

Apparel.xml
Add custom <tradeTags> for Moosesian apparels, used to spawn selling stocks in the new TraderDefs.
//You can now sell the apparels to Moosesian NPC faction.

Weapons
(1.3 & 1.4) Add <weaponClasses> for ideology (noble/despise) support:
- Melee: Conductor wand.
- Short shots: Firehorn, Trunk gun.
- Long shots: Firefly.
- Ranged heavy: Hand ratling, Autorat cannon
- Ranged light: Rakali, Rokali.
//There was no ideology in 1.2, thus some of these weapons file without classes have been moved there.

MSFactions.xml
NPC now have unique trade caravans, each with its own unique stocks for sell
Now using custom TraderDefs (formerly using vanilla outlander's), which include every traders except slaver.
- Caravan_MooseTribe_BulkGoods
- Caravan_MooseTribe_CombatSupplier
- Caravan_MooseTribe_Exotic

(1.3 & 1.4) Remove <naturalEnemy> = true
//NPC faction no longer be hostile by default.

New - TraderKinds_Caravan_MooseTribe.xml
//Containing all the details of trader types and their item stocks.

!!!Fix!!!
Applying the previous faction/settlement icon changes to 1.2 & 1.3

Update: Feb 16, 2023 @ 10:12am

[Auto-generated text]: Update on 2/17/2023 1:12:10 AM.

GeneralRaceSetting.xml: Skin color genes are allowed again, but in limited range.
- Pawn can spawn with Melanin1,2 and 3 (the top three whitest skin colors).
If spawned with anything darker, pawn will spawn with no gene(base body color) instead.

Apparel.xml: cross-versions discrepancy fixes.
(1.2) Guard uniform: remove +20% PainShockThreshold buff.
(1.2) Vanguard uniform: remove +0.20 movement speed buff.
(1.2) Ceremonial Dress: reduce max hitpoints from 250 -> 150.
(1.4) All Moosesian headwears now wearable by children.

BackstoryDef.xml: General-Guard-Vanguard-Warrior backstory rewritten.
- Fixed Label changes mistake from last update.
- Rewriting & adjusting skill gain for all Military-related backstory.