RimWorld

RimWorld

Moosesian race
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Opdatering: 15. jan. kl. 6:27

[Auto-generated text]: Update on 1/15/2025 9:27:35 PM.

TL;DR: Research tree changes.

Fix: Remove south texture for WFF_Civilianwear
//This was WIP texture that I never got around to finish, it was never intended to be released, yet.
WFF_Civilianwear: Disabled <graphicData>/<shaderType> & <useWornGraphicMask> for now.

ResearchProjects.xml
Research tree rearranged,<prerequisites> changed for some projects.

Change <researchPrerequisite> for the following:.
WFF_Rakali: MSR_MusketCraft -> MSR_WarriorPath
WFF_Dieselboiler: MSR_MusketCraft -> MSR_VanguardPath
WFF_Firespitter: MSR_MusketCraft -> MSR_GuardPath

WFF_OldGuardBearskin: Now also require MSR_GuardPath
WFF_GeneralPickhat: Now also require MSR_RifledFirearms
<label> changed to match WFF_VanguardPickhat.
WFF_VanguardPickhat: Now also require MSR_RifledFirearms

Opdatering: 26. dec. 2024 kl. 17:28

[Auto-generated text]: Update on 12/27/2024 8:28:16 AM.

Hi, it's been a while!
TL;DR: New texture for all shakos + 1 new shako.

BackstoryDef.xml
Adjust <skillGains> for MS_Carpentry_Student.

Apparel_Base.xml
New ThingDef parent for all shakos.

Apparel_Woodlander.xml
New texture for WFF_WarriorShako

WFF_VanguardShako:
New texture.
Minor capitalization fix.

WFF_SkirmishShako:
New description.
New texture.
New <tags>.
//Skirmisher apparel no longer share the same tag as Vanguard but has its own exclusive.

New apparel: WFF_GuardShako.

Opdatering: 12. dec. 2024 kl. 16:24

[Auto-generated text]: Update on 12/13/2024 7:24:27 AM.

Moosesian body texture have been replaced with SFW version.
//Although the texture is done and ready, its inclusion in this release was not intentional, this will be reverted later.

Updated sprite for Moosesian box artillery.

Change <techLevel> for ALL Moosesian factions (including player) back to Medieval.
//This was done to stop them from using drop pod raid on player.
//Technically, they shouldnt be able to use drop pod anyway, too heavy.

Opdatering: 29. okt. 2024 kl. 11:16

[Auto-generated text]: Update on 10/30/2024 1:15:48 AM.

//Follow up on what was missed last update.

ResearchProjects.xml
MSR_RifledFirearms: now has Machining as <prerequisites>
MSR_Breechloader: remove Machining as <prerequisites>

WFF_AutoRatling
Add MSR_VanguardPath into <researchPrerequisites>
Now use <researchPrerequisites> instead.

AmmoBases.xml
For parent "MSGunBaseImperial": Change <recipeUsers> from Fueled/ElectricSmithy to TableMachining.
//Since their ammo are now crafted at loading bench.
//According to CE Guns; Winchester 1894, a rifle from the same era these guns are based on, is crafted using machining table.

Opdatering: 29. okt. 2024 kl. 2:25

[Auto-generated text]: Update on 10/29/2024 4:25:11 PM.

//Don't mind these, the actual content for Halloween update arrive on 30th.

WFF_Antlerbreaker
Add MSR_VanguardPath into <researchPrerequisites>
In <researchPrerequisites>: replace MSR_RifledFirearms with MSR_Breechloader

WFF_BLG & WFF_AlouisRifle
In <researchPrerequisites>: replace MSR_Breechloader with MSR_RifledFirearms

WFF_BranchGun
Remove MSR_GuardPath from <researchPrerequisites>
Now use <researchPrerequisite> instead.
//Branch gun becoming shotgun, no longer GUARD specialized.

WFF_TrunkGun
Add MSR_GuardPath into <researchPrerequisites>
Now use <researchPrerequisites> instead.

WFF_Spinner
In <researchPrerequisite>: replace MSR_RifledFirearms with MSR_Breechloader

WFF_Antrifle
In <researchPrerequisites>: replace MSR_GreatWarArms with MSR_Breechloader
Now use <researchPrerequisite> instead.
<skillRequirements>: Crafting 16 - > 10

Opdatering: 20. sep. 2024 kl. 12:48

[Auto-generated text]: Update on 9/21/2024 2:47:59 AM.

Edit Metalbuss sprite.
//Really want to make it seem thicker than this, but I need to retain the original shape.

GeneralRaceSetting.xml
Moosesian now has the same heat tolerance as normal human, while their tolerance to cold weather have been increased.
<ComfyTemperatureMax>: 31 -> 21
<ComfyTemperatureMin>: -10 -> -20

Opdatering: 5. sep. 2024 kl. 10:33

[Auto-generated text]: Update on 9/6/2024 12:33:07 AM.

New Branchlever sprite.

WFF_Archwood
<costList>: Remove Steel from recipe.
<researchPrerequisite>: Smithing -> Greatbow
//The problem with this is how I want it to be Medieval tech weapon, but also craftable by Neolithic Moosesians via crafting spot, the solution to this is to make it requires the same research as Great bow.

Opdatering: 3. sep. 2024 kl. 14:04

[Auto-generated text]: Update on 9/4/2024 4:04:00 AM.

ResearchProjects.xml
Add <generalTitle> & <generalDescription> for MoosesianTech
//The bubble which pops up when you hold mouse cursor over research categories.

Opdatering: 2. sep. 2024 kl. 14:00

[Auto-generated text]: Update on 9/3/2024 4:00:06 AM.

Fix sprite transparency for WFF_Dieselboiler.

MSR_VanguardPath: Edit description.
MSR_GuardPath: Edit description.
//Rewritten the last part for better clarity on what to expect from the weapons.

Opdatering: 24. aug. 2024 kl. 14:53

[Auto-generated text]: Update on 8/25/2024 4:53:16 AM.

About.xml: Replace 'green' color with 'lime' in text formatting.
WFF_Dieselwork.png: Edited sprite.
WFF_Dieselboiler.png: Edited sprite.