RimWorld

RimWorld

Moosesian race
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Opdatering: 11. mar. kl. 16:48

[Auto-generated text]: Update on 3/12/2025 6:48:39 AM.

WFF_Spinner
<AccuracyMedium>: 0.50 -> 0.55
<AccuracyLong>: 0.40 -> 0.45

WFF_BranchGun
Edited description.
//I felt something was wrong but I didn't realize how messy the writing was until I checked the JP translation patch.

WFF_Rokali
New description.
<AccuracyTouch>: 0.85 -> 0.9
<AccuracyMedium>: 0.55 -> 0.5

WFF_HandRatling
New description.
<warmupTime>: -> 1.7 -> 1.1
<RangedWeapon_Cooldown>: 2.15 -> 1
<burstShotCount>: 60 -> 30

Opdatering: 9. mar. kl. 14:36

[Auto-generated text]: Update on 3/10/2025 4:36:38 AM.

This mark the final update for Moosesian late-game weapon roster, there won't be any further changes to the core concept of these guns.
//I have done all that can be done, now only apparel fix left to do.

WFF_Antlerbreaker
new description.

WFF_Spinner
New sprite.
new description.
Add <drawSize>: 1.2
<burstShotCount>: 6 -> 2
<RangedWeapon_Cooldown>: 2.3 -> 1.3
<ticksBetweenBurstShots>: 24 -> 0
Remove <forcedMissRadius>: 1.9
<soundCast>: Dieselwork -> AlouisRifle
<soundCastTail>: GunTail_Heavy -> AlouisRifle_Tail
<muzzleFlashScale>: 13 -> 10
Remove <targetParams>/<canTargetLocations>: true
Projectile changes: Now fire a non-incendiary version of Rokali's bullet.

WFF_BranchGun
Edited sprite.
new description.

WFF_Rokali
New sprite.

New MSProjectiles.xml
All projectiles from post-Napoleonic firearms have been, and will be put here.

MS_VolleyCannonPiece
Now have new projectile of its own: WFF_Bullet_VolleyCannon

Opdatering: 6. mar. kl. 11:22

[Auto-generated text]: Update on 3/7/2025 2:21:57 AM.

WFF_Antlerbreaker
New Sprite.
<drawSize>: 1.25 -> 1.2

WFF_BranchGun
New Sprite.
Add <weaponTags>: MSW_Broomstick
Add <weaponClasses>: ShortShots

WFF_TrunkGun
Sprite swap with WFF_BranchGun.
Remove <weaponTags>
Remove <weaponClasses>: ShortShots

Opdatering: 1. mar. kl. 12:34

[Auto-generated text]: Update on 3/2/2025 3:34:19 AM.

Fixed an issue where babies/child Moosesians have Adult body type.

WFF_Pikebreaker
New sprite.

Opdatering: 24. feb. kl. 12:19

[Auto-generated text]: Update on 2/25/2025 3:19:31 AM.

TL;DR: Ghoul body support + Redrawn weapon sprites.

Update MSModSettings.dll (1.4/1.5): Change the method of getting into specific XML node.

GeneralRaceSetting.xml
Add <extendedGraphics> in <graphicPaths>/<body>: Add support for Ghoul body.
//Unless Facial Animation patch is enabled, the head will still change to that of vanilla ghoul's.

WFF_Horsepole
New Sprite.
<drawSize>: 1.25 -> 1.5

WFF_Headcutter
Slight Sprite edit.

WFF_HandRatling
New Sprite.

WFF_Ironheap
New Sprite.
Add <drawSize>: 1.25

WFF_Signal_Saber
New Sprite.

Opdatering: 17. feb. kl. 9:52

[Auto-generated text]: Update on 2/18/2025 12:52:40 AM.

The Mod Settings is now functional!
You can now toggle between NSFW (default) and SFW body texture!
(Requires restart for changes to take effect)

Folders 1.4 and 1.5 have their own Assemblies for their respective version of Mod Settings.
//Because 1.2-1.3 still use old body texture.

Remove BodiesSFWPatch.xml
//This is not needed anymore.

Opdatering: 16. feb. kl. 12:44

[Auto-generated text]: Update on 2/17/2025 3:44:11 AM.

//I have been trying to get into C# in order to make mod setting, albeit I'm not very familiar with it yet.
Texture changes
NSFW body texture is now back as the default.
SFW body texture have been renamed and moved to their own folder (BodiesSFW).

(Unfinished) Add mod setting that allow player to pick between normal and SFW texture.
(Unfinished) BodiesSFWPatch.xml: A patch that change folder directory of Moosesian body texture to SFW version.
//Disabled as comment until the mod setting is ready.

Add Assemblies folder with (WIP) .dll file for mod setting.
Add Source folder along with C# project files and all related stuff.
MSModSetting.xml: new Keyed .xml file for Language folder.

ResearchProjects.xml
MSR_RifledFirearms
<baseCost>: 7700 -> 7200
Replace Machining with Gunsmithing as <prerequisites>

Opdatering: 13. feb. kl. 16:17

[Auto-generated text]: Update on 2/14/2025 7:17:12 AM.

WFF_Antlerbreaker
<damageAmountBase>: 55 -> 60
<stoppingPower>: 2.5 -> 5
<armorPenetrationBase>: 0.75 -> 1
Replace <soundCast> & <soundCastTail> to AlouisRifle & AlouisRifle_Tail

WFF_Spinner
<forcedMissRadius>: 1 -> 1.9
<stoppingPower>: 0.5 -> 0.2
//This is the most I can do without nerfing rate of fire.

WFF_HandRatling
<damageAmountBase>: 3 -> 7
<stoppingPower>: 0.25 -> 0.55
<armorPenetrationBase>: 0.05 -> 0.1
<speed>: 33 -> 60
<RangedWeapon_Cooldown>: 1.35 -> 2.15
<range>: 29.9 -> 24.9
<ticksBetweenBurstShots>: 3 -> 6

WFF_Rokali
<damageAmountBase>: 40 -> 45
<stoppingPower>: 2.5 -> 4
<armorPenetrationBase>: 0.67 -> 0.8
<speed>: 87 -> 94
Replace <soundCast> & <soundCastTail> to AlouisRifle & AlouisRifle_Tail

MS_VolleyCannonPiece
<RangedWeapon_Cooldown>: 5 -> 4.8
Change <defaultProjectile> to WFF_Bullet_Spinner
<burstShotCount>: 25 -> 9
Add <forcedMissRadius>: 0.9
<soundCast>: Rakali -> Dieselwork
<muzzleFlashScale>: 10 -> 13

WFF_BranchGun
Change <label>
//Concept swap, branchgun will now be shotgun reserved for the Holy Order nuns instead of trunkgun.
<stoppingPower>: 4 -> 8
<armorPenetrationBase>: 1.00 -> 0.8
<speed>: 97 -> 90

SoundDef.xml
Remove Antlerbreaker

Opdatering: 7. feb. kl. 13:21

[Auto-generated text]: Update on 2/8/2025 4:20:49 AM.

MS_Kinderwurst
Change parents to 'MealBase'
Remove redundant elements.
<DeteriorationRate>: 2 -> 0.1
Remove <babiesCanIngest>

MS_Kinderwurst_Herbed
BloodFiltration: 10% -> 20%

//Kinderwurst as a concept sound very promising as a signature fish for Moosesian, but in term of gameplay there is much to be figured out.

Damages_Misc.xml
//TL;DR: Adjusted building damage factor in according to recent balance patch.
Remove WFF_BreachBullet_Base
Remove redundant elements.

WFF_BreachBullet_S
DamageFactor for all building & plant: 2.5 -> 2

WFF_BreachBullet_M
DamageFactor for all building & plant: 3.5 -> 3


WFF_Archwood
<RangedWeapon_Cooldown>: 3 -> 2

WFF_Metalbuss
<damageAmountBase>: 60 -> 70
<RangedWeapon_Cooldown>: 5.5 -> 5

//Apparently I forgot to implemented these two change...

Opdatering: 26. jan. kl. 11:21

[Auto-generated text]: Update on 1/27/2025 2:21:39 AM.

Post-Napoleonic Firearms Revisit
TL;DR: I've chosen and re-balanced ranged weapons roster for late game, any weapons included in the research beyond this point will be moved to separated mod in the future.
//This update is an attempt to flesh out late game content proper, bringing the much needed consistency and balance to post-Napoleonic, Victorian themed firearms.

WFF_Antlerbreaker
<damageAmountBase>: 30 -> 55
<warmupTime>: 1 -> 1.3
<RangedWeapon_Cooldown>: 2 -> 1.2
<range>: 49.9 -> 54.9

WFF_Spinner
Delete xml from 1.2 version folder.
Change ParentName
Change projectile <label>
Add <shaderType>: TransparentPostLight
Add <color>: (254,189,58)
<researchPrerequisite>: MSR_Breechloader -> MSR_RifledFirearms
<WorkToMake>: 12000 -> 30000
<MarketValue>: 600 -> 1500

Switch <damageDef> to Bomb
<damageAmountBase>: 36 -> 20
<armorPenetrationBase>: 0.46 -> 0.03
Add <explosionRadius>: 1.9
Add <thingClass>: Projectile_Explosive
Add <ai_IsIncendiary>: true
Add <arcHeightFactor>: 0.7
Add <shadowSize>: 1
Add <explosionDelay>: 0
<warmupTime>: 1 -> 1.7
<RangedWeapon_Cooldown>: 2 -> 1.3
<range>: 39.9 -> 49.9
Add <burstShotCount>: 6
Add <ticksBetweenBurstShots>: 24
Add <forcedMissRadius>: 1
<muzzleFlashScale>: 12 -> 13
Add <targetParams>/<canTargetLocations>:true
<skillRequirements>: Crafting 8 -> 10
<costList>: ComponentIndustrial 2 -> 6

<AccuracyTouch>: 0.85 -> 0.45
<AccuracyShort>: 0.75 -> 0.6
<AccuracyMedium>: 0.70 -> 0.5
<AccuracyLong>: 0.60 -> 0.4

WFF_HandRatling
<RangedWeapon_Cooldown>: 1.6 -> 1.35
<warmupTime>: 1 -> 1.7
<range>: 34.9 -> 29.9
<burstShotCount>: 50 -> 60
<ticksBetweenBurstShots>: 6 -> 3

WFF_Rokali
//Changes also applied for 1.2 version.
Add <shaderType>: TransparentPostLight
Add <color>: (254,189,58)
Change <damageDef>: Bullet -> Flame
<damageAmountBase>: 30 -> 40
<armorPenetrationBase>: 0.75 -> 0.67
<AccuracyTouch>: 0.80 -> 0.85
<AccuracyShort>: 0.75 -> 0.80
<AccuracyLong>: 0.20 -> 0.40

WFF_BranchGun
<damageAmountBase>: 90 -> 60
<RangedWeapon_Cooldown>: 4 -> 1.6
<warmupTime>: 2 -> 0.9
<AccuracyTouch>: 0.60 -> 0.8
<AccuracyShort>: 0.70 -> 0.85
<AccuracyLong>: 0.55 -> 0.6
<range>: 54.9 -> 49.9

WFF_AlouisRifle & WFF_BLG
Replace <researchPrerequisites> with <researchPrerequisite>: MSR_Breechloader