Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Enhanced Modding Capabilities
Showing 11-20 of 31 entries
< 1  2  3  4 >
Update: Sep 6, 2022 @ 1:24pm

v18, fixed ExitList like OccupyList. Size field now handled properly so now new buildings will have their graphics correctly displayed horizontally.

Update: Sep 5, 2022 @ 11:25pm

v17, fixed an issue with OccupyList for buildings not functioning as intended, numerous changes to underlayment for custom infantry, deeply changed how Weapons are heaped.

Update: Aug 31, 2022 @ 5:58pm

v16, reposting, fixed an issue with default heap sizes, includes proper update to rules.ini.txt

Update: Aug 31, 2022 @ 2:35pm

v16, minor code fixes throughout, formal support for new vehicles added.

Update: Aug 29, 2022 @ 1:11pm

v15, fixed game save/load crash.

Update: Aug 24, 2022 @ 6:43pm

v14 Added Turret, Rotation and InitialD fields to structures and objects

Update: Aug 22, 2022 @ 4:37pm

v13 polished code comments. Turret and offset fields exposed to ini for all entities.

Update: Aug 12, 2022 @ 7:01pm

v12, polishing issues with new/custom building logical support. Draft new/custom vehicle logical support added.

Update: Aug 10, 2022 @ 1:39pm

v11 - Added support for new custom buildings

Update: Aug 7, 2022 @ 6:12pm

Fixed broken Custom Weapons feature! Fixed rules.ini with duplicate entry for TurretGun and added comment for new building field: OccupyList