Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Enhanced Modding Capabilities
16 Comments
XKorpion  [author] Feb 16, 2024 @ 10:03pm 
This was a massive update today, with over 40 code files updated with changes.
XKorpion  [author] Dec 27, 2022 @ 6:35pm 
CFE Patch owners and I are not in communication.
Space Jews Dec 27, 2022 @ 5:56pm 
Hi, do you have any plans in the future to merge / incorporate the feature changes of other .dll based QoL mods such as the CFE Patch?
XKorpion  [author] Oct 29, 2022 @ 2:22pm 
Check out The Wild Things for some examples of how you can use this mod.
Luzifer212 Oct 18, 2022 @ 2:35pm 
Okay, now you Mod works for me, but... only half?
I can usw the Tower for the Allies and the UberSilo, the changes for bildingspeed and the changes for the Tanks but not the MegaJeep and the Nod Buggy...
Luzifer212 Oct 18, 2022 @ 10:26am 
Hallo XKorpion, i love the Idea from your Mod, but i have a question:
What i need to do for using the Mod? Sorry but i can only edit a ini and have no idea :x.

PS: Sorry for my bad english
XKorpion  [author] Aug 31, 2022 @ 2:42pm 
The latest update does not include a rules.ini nor aftrmath.ini, I did include a combination of these 2 files from the mix files called rules.ini.txt. Please use this as reference. I did this so there would be no conflicts with your ini mods.
XKorpion  [author] Aug 24, 2022 @ 6:50pm 
there is a change introduced in the most recent update, buildings can now force fire upon the ground. This was done to aid in testing of new building fields I"ve exposed.
XKorpion  [author] Jul 10, 2022 @ 9:21am 
That's correct, If I recall correctly, I copied what was in the comments for each variable in the source code. The source code was well documented for the time actually.
Reilsss Jul 9, 2022 @ 10:17am 
This looks very nice. I wonder if I can utlize this for my next mod project. At last the ability to do something around the Animations Definitions is shown. there just not much Information about it here (yet)
XKorpion  [author] Jul 3, 2022 @ 4:52pm 
Thank you! Affirmative I have not been putting time into it, but I think it's something I can pick back up again to add the ability to define new units. There are some other mods that replace the DLL and I was hoping I could perhaps coordinate with those modders on adding my changes in, but that takes even more effort.
BMXLinkmaster Jul 2, 2022 @ 8:52pm 
its been quite a while since this was last updated, and i still use this a lot, but i would love to see the ability to define new custom units. i know nothing of coding, tried to learn, but the best i can do is changing an ini file, which this expands on so much, awesome work :steamthumbsup:
XKorpion  [author] Oct 1, 2021 @ 4:22pm 
The aftrmath.ini that was uploaded today was removed, the game's aftrmath.ini and rules.ini have been combined together into 1 rules.ini. In this way you may have active this mod with your own and just modify the aftrmath.ini you create to your heart's content.
XKorpion  [author] Jul 24, 2021 @ 3:53pm 
Please use the workshop feature above, if you make an ini or map/scenario that uses this mod's updated game DLL, link to here as a required workshop item. One of the core tenets of this mod is to preserve vanilla functionality FIRST such that mods created in the last 2 decades will function as intended.
XKorpion  [author] Jul 24, 2021 @ 3:37pm 
Probably would have helped to verify my folder structure at some point! Fixed this finally and now the mod will appear properly in the mods menu in game...
IcePheonix2019 Jul 23, 2021 @ 5:38pm 
I think this will be really nice! Maybe even the NCO of RA XD