Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Enhanced Modding Capabilities
Viser 11-20 af 31 forekomster
< 1  2  3  4 >
Opdatering: 6. sep. 2022 kl. 13:24

v18, fixed ExitList like OccupyList. Size field now handled properly so now new buildings will have their graphics correctly displayed horizontally.

Opdatering: 5. sep. 2022 kl. 23:25

v17, fixed an issue with OccupyList for buildings not functioning as intended, numerous changes to underlayment for custom infantry, deeply changed how Weapons are heaped.

Opdatering: 31. aug. 2022 kl. 17:58

v16, reposting, fixed an issue with default heap sizes, includes proper update to rules.ini.txt

Opdatering: 31. aug. 2022 kl. 14:35

v16, minor code fixes throughout, formal support for new vehicles added.

Opdatering: 29. aug. 2022 kl. 13:11

v15, fixed game save/load crash.

Opdatering: 24. aug. 2022 kl. 18:43

v14 Added Turret, Rotation and InitialD fields to structures and objects

Opdatering: 22. aug. 2022 kl. 16:37

v13 polished code comments. Turret and offset fields exposed to ini for all entities.

Opdatering: 12. aug. 2022 kl. 19:01

v12, polishing issues with new/custom building logical support. Draft new/custom vehicle logical support added.

Opdatering: 10. aug. 2022 kl. 13:39

v11 - Added support for new custom buildings

Opdatering: 7. aug. 2022 kl. 18:12

Fixed broken Custom Weapons feature! Fixed rules.ini with duplicate entry for TurretGun and added comment for new building field: OccupyList