Barotrauma

Barotrauma

Hazardous Reactors
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Update: Jul 24, 2021 @ 7:28pm

Radiation sickness is no longer visible with med scanner, very slowly decay over time

Added contamination system, full body suit and closed breathing apparatus helps to protect against it

Warning this make a soft incompatibility with any non patched diving suits as they don't protect against it

Changed Potassium Iodide resistance strength so it has a min of 40% and max of 90%

Fixed a flaw causing "Chernobyl 2 Electric Boogaloo" to occure when repairing a destroyed reactor

Fixed fuel rods stoping glowing once depleted

Slightly altered Iodine icon color courtesy of Krzeszny, make's it a tad more different from carbon

Added lead plated vest courtezy of Billy Barnacle for the sprite

Removed fulgurium batteries and bars from all but research station, pumped up the price by a significant margin and restricted to 1 of each max if they even sell it

Halved reactor passive radiation AOE rnage

Update: Jul 20, 2021 @ 5:14pm

Radiation revamp 2.0 "invisible death"

No more affliction icon and TV static visual telling you're irradiated, moved burn damage and nausea to mid-high radiation level.

It has 4 stages by step of 25% affliction the 2 first stage give very subtile clue the other 2 stages make it obvious with nausea and burn, each give out dna damage

Med items

Changed decription a bit to reflect their slow action (so you don't think its broken)

Update: Jul 20, 2021 @ 9:10am

Med items change

DTPA : Effect duration lowered to 60s

DNA stabiliser : Effect duration lowered to 60s (because affliction reach 100% at 80 value)

Fuel rods change

Put rod avaiability on par with vanilla game : thorium may only be bought at cities and fulgurium can only be obtained via wreck loot/crafting

Update: Jul 19, 2021 @ 3:01pm

On new campain

-Patched incendium/thorium and fulgurium rod to no longer spawn on player sub

-Reduced ammount of DNA stabilizer spawning in med locker

Medical item change

-DTPA & DNA stabilizer : duration extended from 10s to 2min but effects halved making them slow acting drugs with more potency overall

-Outpost reactor implementation done

Update: Jul 19, 2021 @ 9:22am

Fixed wrong path for reactor electrocution sound

Update: Jul 18, 2021 @ 9:55pm

Tweaked med item fabrication cost

Added images to workshop page description

Update: Jul 18, 2021 @ 2:50pm

Workshop page partly done

Tweaked some stats

Update: Jul 18, 2021 @ 5:04am

More bug fix

Update: Jul 16, 2021 @ 12:10pm

Bug fix

Update: Jul 15, 2021 @ 9:39am

Initial test release