Barotrauma

Barotrauma

Hazardous Reactors
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Uppdatering: 2 okt, 2023 @ 16:09

-Lua error fix attempt #3, with help from Evil Factory

Uppdatering: 2 okt, 2023 @ 10:17

Fixed

-Leftover test code preventing the uranium/thorium heat mechanic to function

-Fissile accelerator turning fuel rods into air when sloted

-Increased fulgurium heat generation when hot from 40 to 60

-Attempt at fixing lua code error #2

Uppdatering: 30 sep, 2023 @ 12:23

Fixed

-Lua Bothside code error causing major lag issues

Cant really test it myself but thats what the lua discord told me was wrong

Uppdatering: 29 sep, 2023 @ 9:41

Fixed

-Some overlapping affliction strength effect errors


Changed

-Added heating/cooling system to uranium/thorium fuel rods after attempting for a long time to over engineer a solution when the solution was actually much simplier

This should effectively remove the need of the fuel swap to "_active" rods causing outpost to become disturbingly toasty quite often

Uranium/Thorium rods may only very slowly be cooled down when in water

-Modified the code for overheating reactor effects to check conditionnals every 1s rather than every frame, this should improve performance a bit

-Added missing incendium rod crafting to the shielded fabricator

Uppdatering: 20 aug, 2023 @ 7:32

Rollback to fix game breaking issue

Uppdatering: 20 aug, 2023 @ 6:26

Fix attempt before version rollback

Uppdatering: 20 aug, 2023 @ 4:25

More attempt to fix crash/loading issues

Deleted duplicated lua code lines affecting round start

Uppdatering: 19 aug, 2023 @ 15:56

Reverted

Radioactive ore as the game shit itself trying to load all emitters on ongoing campains

Uppdatering: 19 aug, 2023 @ 13:40

Fixed

-More lua code issues with server fixed by Dr.Vaфе!ь

Changed

-Ores containing nuclear materiasl are radioactive again

-Fuel backpack can store depleted fuel

Uppdatering: 18 aug, 2023 @ 9:23

Fixed

Lua code error in bothside file preventing some server side activation of the mod