Barotrauma 潜渊症

Barotrauma 潜渊症

Hazardous Reactors
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更新于:2023 年 6 月 25 日 上午 5:38

Fixed

-Lua code edit by Chief14 fixing an issue about fuel rod getting sometime kicked out the reactor when game runs at 60fps

更新于:2023 年 5 月 26 日 下午 3:59

Changed

-Separated resistances given by potassium iodide into two buffs to avoid strength effect overlap error making one not work, contamination immunity is made invisible to avoid icon clutter

-Updated nuclear depth charge to have the talent crafting alternative avaiable

-Added Nuclear shell/depth charge to the shielded fabricator crafting list

更新于:2023 年 5 月 13 日 下午 1:44

Changed

-Clown exosuit crafting cost to match current vanilla cost

-Removed battery tag from RFA (relic of when engineer couldn't craft masterwork weapon during early access)

更新于:2023 年 5 月 7 日 下午 2:14

Fixed

-Fixed various Lua error (fix done by Peelz)

-Backpack layout and containable items

Changed

-Standardized fuel rod max stack to 4 (for consistency)

更新于:2023 年 5 月 2 日 下午 3:27

Removed/disabled

-Removed subfixes due to compatibility issues

-Removed non functionning WIP component (battery and checkbox) of the reinforced fuel carrier, will still prevent rod decay and burn effect (still blow up on impact)

Added

-Fuel processor (only craft fuel related items) and radiation shielded deconstructor

Avaible at engineer/miner trader for 1500 each

Changed

-Control rods can not spawn corium on its own

-Reduced backapck slot number

-Corium limited to 1 per meltdown

-Change reactor repair skill check electrical at 120

-Modified corium spawn to only allow one instance per meltdown

-Slight change done to deconstruction of hazardous ore (currently bugged and wont cause contamination)

-Renamed fixed subs to make it clear its intended only for enemy AI (disabled unless I find a solution to avoid incompatibilities)

-Lowered corium spawn chance in wrecked reactor from 50% to 5%

-Tripled time interval between update for script heavy afflictions (dna damage, ARS, radiation sickness, contamination)

I dont have high hopes but this might lower lag a bit

Manual text addition in section IV:

-Fabrication and recycling of spend fuel may be done with specialized equipement sold by engineers or miners.

更新于:2023 年 4 月 4 日 上午 9:17

Changed

-Added projectile/container code to inactive fuel rod (only uranium/thrium rods) for cross mod compatibility reason

更新于:2023 年 3 月 24 日 上午 11:20

Changed

-Changed crafting requirements for crisis warhead

-Super critical rods can now also rapidely drain water

-Changed inventory icon slots for batteries/fuel rods/oxygen tanks to the 1.0 one

-Slight edit of critical rod sprites

-Invisible item when deconstructing radioactive materials has been turned into a QoL feature warning about contamination hazard

-Exosuit changed to use fuel rods, classed as safe for radioactive material because otherwise they would be unusable

Localization

-Minor text changes

-Russian translation by Ksarper

Fixed

-Sub attack missions breaking causing rounds to not start

-Inability to place items in the mod's fuel containers in the sub editor

Utility for other mods

-Added "HRradioactive" tag that cover fuel rods (including crisis items) and hazardous mineral/materials as per request for making compatibility patches for other mod easier (if I understood it right)


更新于:2023 年 3 月 15 日 下午 2:17

Removed mission and event file from filelist to disabled the bugged mission without unwanted sideffect

I had to rollback the mod version because of WIP stuff on my local mod build, not sure if some bugfixes have been lost or not in the process

更新于:2023 年 3 月 5 日 上午 2:37

Fixed

-No missions in any outpost available

Changed

-Depleted uranium-physicorium alloy may be sold at mining outposts

Disabled

-Custome salvage mission for breaking all vanilla missions

更新于:2023 年 3 月 2 日 下午 2:04

Changed

-Outpost reactors now have infinite fuel to avoid fire once rods are depleted