Barotrauma 潜渊症

Barotrauma 潜渊症

Hazardous Reactors
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更新于:2021 年 7 月 31 日 上午 9:24

After a playtest with a friend on a few missions

Changed reactor alarm 1 back to 25% but doubled the damage taken, alarm 2 back to 15%, as otherwise it would hardly ever go critical before being repaired

Reactor damage on repair failure increased to 15%

Repair mechanical skill requirement raised from 55 to 70

更新于:2021 年 7 月 27 日 下午 4:33

Lowered repair failure damage to reactor from 20% to 10% in order to not nuke yourself with the previous changes

更新于:2021 年 7 月 27 日 下午 12:14

Added fuel rod carrier crate to help with beacon objectives

Changed reactor meltdown events to occure at 15% for the damage alarm and 8% for the critical alarm, reactor take slightly more damage until it goes critical

Severly reduced radiation decay over time

Increased Incendium rod durability to 150

更新于:2021 年 7 月 26 日 下午 10:18

Fixed fulgurium sprite missing when on a charging dock

更新于:2021 年 7 月 26 日 下午 10:06

Fixed missing sprite for stored utility suit

更新于:2021 年 7 月 26 日 下午 4:28

Differential explosion depending if fuel was in the reactor or not; tweaked reactor explosion range and effect accordingly

Fixed suit or Potassium Iodide stoping DTPA to have any effect (spaghetti code on my side)

Fixed missing vanilla suit protection vs contamination (forgot to activate the xml), can't do diving mask as it ignore the modifier I put on it

Contamination also deal some DNA damage

Fixed reactor giving contamination when it shouldn't at an extremely fast rate

Tweaked radiation sickness : now decays over time

Learned that I didn't needed to update mod to add new XML for testing, expect less random update with broken content

Potential bug : rods don't get depleted on meltdown

更新于:2021 年 7 月 25 日 下午 2:29

Lead plated vest no longer act like a bulletproof vest (modified resistances against other damages)

EK utility suit patched to protect against contamination

Fixed reactor no catching fire under 10% condition with a rod inside

Tweaked reactor affliction proc time to be a bit more performance friendly

tweaked rod stats and corrected them using the wrong colour scheme

更新于:2021 年 7 月 25 日 上午 10:46

-Fixed major issue with the radiation affliction caused by an attempt to slow down player depending of radiation sickness

更新于:2021 年 7 月 24 日 下午 7:52

Potassium iodide also protect vs contamination

Fixed lead plated vest making you run like sonic instead of slowing you down

更新于:2021 年 7 月 24 日 下午 7:28

Radiation sickness is no longer visible with med scanner, very slowly decay over time

Added contamination system, full body suit and closed breathing apparatus helps to protect against it

Warning this make a soft incompatibility with any non patched diving suits as they don't protect against it

Changed Potassium Iodide resistance strength so it has a min of 40% and max of 90%

Fixed a flaw causing "Chernobyl 2 Electric Boogaloo" to occure when repairing a destroyed reactor

Fixed fuel rods stoping glowing once depleted

Slightly altered Iodine icon color courtesy of Krzeszny, make's it a tad more different from carbon

Added lead plated vest courtezy of Billy Barnacle for the sprite

Removed fulgurium batteries and bars from all but research station, pumped up the price by a significant margin and restricted to 1 of each max if they even sell it

Halved reactor passive radiation AOE rnage