Barotrauma
Hazardous Reactors
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Aggiornamento: 13 ago 2023, 8:51

Changed

-Minor lua code and translation fixes by Cognitive Cake

-Removed non functionning inventory/system of the reinforced rod carrier

Aggiornamento: 1 ago 2023, 20:48

Changed

Salvage mission has been changed and duplicated into two versions with their own small text variation

-Coalition where the pay is high but you don't keep the warhead

-Separatist where the pay is to keep it for yourself

Both have a +10/-10 or -10/+10 faction relation change depending what side the mission is for

Standardized meltdown (by overheating) timer of reactors to 1 min

Reason being changes I did with lua force the reactor to always have the same meltdown timer upgraded or not so I took 60s as a good baseline

Standardized fuel meldtown to start at 45s leaving you with only 15s to cool down reactor before it blows up

Fixed

Fixed meltdown timer missmatch between the lua file and the xml's

Fixed excessive amount of items spawning during fuel meltdown

Localization

Modified mission text to reflect their content

Aggiornamento: 31 lug 2023, 14:47

Fixed

-Fulgurium batteries durability no matching vanilla (behaved like regular ones)

-An old code artefact line in the mod breaking incendium level spawn and making it unminable

Aggiornamento: 30 lug 2023, 5:18

Fixed

-Giant sprite appearing when deconstructing hazardous material (deconstruction hazard)

Changed

-Re enabled the special salvage mission after it being deactivated for a long time until I got it to not break the whole game

Its a rare mission starting at difficulty 3

Aggiornamento: 21 lug 2023, 9:44

Fixed

-Vanilla reactor sprite being abnormaly dark with its light on

Changed

-Corium spawn outside of the reactor when it explode due to reported issue where it cause particle count to cap out

-Halved steam particle generation (200 > 100) during reactor structural failure

-Volatile fulgurium impact tolerance doubled

Aggiornamento: 15 lug 2023, 4:19

Fixed

-Missing contamination resistance on Funbringer 3000

Aggiornamento: 9 lug 2023, 15:26

Added

-Fuel rod tongs, completely made by SeaverBeaver

Prevent burn from holding fuel, can double as weapon if needed but wont stop rods from catching fire

Aggiornamento: 25 giu 2023, 5:38

Fixed

-Lua code edit by Chief14 fixing an issue about fuel rod getting sometime kicked out the reactor when game runs at 60fps

Aggiornamento: 26 mag 2023, 15:59

Changed

-Separated resistances given by potassium iodide into two buffs to avoid strength effect overlap error making one not work, contamination immunity is made invisible to avoid icon clutter

-Updated nuclear depth charge to have the talent crafting alternative avaiable

-Added Nuclear shell/depth charge to the shielded fabricator crafting list

Aggiornamento: 13 mag 2023, 13:44

Changed

-Clown exosuit crafting cost to match current vanilla cost

-Removed battery tag from RFA (relic of when engineer couldn't craft masterwork weapon during early access)