Barotrauma

Barotrauma

Hazardous Reactors
Viser 111-120 af 146 forekomster
< 1 ... 10  11  12  13  14  15 >
Opdatering: 13. sep. 2021 kl. 12:13

-Fixed (?) radiation doing damage when it shouldn't with damages it wasn't supposed to have, added back the grain effect to max radiation level (stage 4 & 5)

-Changed DNA damage to apply damage a bit later after the icon show up and its death sequence when it reached 100%

Honeslty no idea what the bug was but just changing value back & forth seems to have fixed it

Opdatering: 11. sep. 2021 kl. 19:07

-Missing sprite fix of item I removed avaiability from most outposts

Opdatering: 11. sep. 2021 kl. 11:34

-Removed EK utility dependency for compatibility and general lack of bugfix/communication avaiable from the author : the important mod items have been integrated into the mod

-QOL : added Reactor operating manual, contains all relevent info to learn about the main features, can be bought for 50 marks at any outpost and spawn in the reactor cabinet on new campain, since its a terminal please avoid shitposting in it as I can't turn off the ability to write inside of it

-Incendium/fulgurium items can only be bought or sold at research or military outposts, other outpost will not give you any money for it

-DNA damage : changed the bloodvomit threshold at 60% along with the show icon threshold

-Typos fix and description changes

Opdatering: 10. sep. 2021 kl. 11:48

Changed DTPA and contamination description to be clearer on what it does

Opdatering: 1. sep. 2021 kl. 15:30

Second rework of afflictions

-Radiation has nausea at earlier stages but remove nausea's visibility from med scanners and health menu

-Reduced chromatic aberation from radiation to make it a lot harder to identify, increased burn damage from radiation

-Add bloody nausea after 50% dna damage causing blood loss and organ damage along screen vision effects

-Severly reduce and increase DNA stabilizer's potency and effect duration respectively (still heals for the same amount in the end) to make it fit the delicate task of restoring genetic material, failing to use the item properly may be fatal, let a skilled doc handle it

You now may only find 1 per station at the vendor

-DNA damage also afflicts internadamage over time ocne reaching the 50% threshold

-Reactors may be repairable at 80% condition

Opdatering: 29. aug. 2021 kl. 4:46

-Sound fixes

Opdatering: 27. aug. 2021 kl. 8:59

New meltdown explosion effect depending of wich rods where inserted when the reactor detonates (does stack if mixing different rods) :

-Uranium/thorium : very large AOE with heavy contamination/radiation

-Fulgurium : fries the submarine entire electrical systems (beyond sonar range EMP effect)

-Incendium : Create a supercritical incendium rod with strucural damage AOE and a quite powerfull burn AOE, become inert after a lengthy period (a flare effect tells when its still active), extremely impact sensitive and will detonate at the slightlest impact likely killing everything in its radius, you can therefore either wait it out or grab it and try to yeet it out of the sub.

Changed diving suit radiation resistance : now only Utility MK1 & Abyss suit give full immunity, other suit grants around 3/4 radiation resistance.

Fuel rods can no longer be stored outside intended containers and can now be throwed (either to drop it faster or dispose it somewhere more safe easier), heavely increased fuel rods radiation range and doubled their affliction tick rate while halving their intensity

Incendium rod is now fitting its description, don't drop that thing seriously.

When reactor goes critical it now also leaks heat causing a moderate burn AOE in the entire room its located in

Swaped vanilla overheat alarm for the reactor critical damage stage 1 alarm and vice versa as they seems actually to be very fitting that way

Changed burn AOE to no longer trigger the ringing sound effect, using a ghost affliction to apply the damage instead

Barocraftable suit compatibility patch

Known bug : the flare effect is always on the top left corner of the reactor sprite box, bug has been reported and is a base game code issue

Opdatering: 21. aug. 2021 kl. 21:41

-Apparently forgot to save changes for the outpost reactor

Opdatering: 21. aug. 2021 kl. 21:18

-Fixed incendium rod crafting requiring an incendium rod

-Changed the damage the reactor take for the 2 critical stages (stage 1 damage lowered from 0.8 to 0.4/s, stage 2 increased from 0.3 to 0.6/s)

-New alarm sound for the first critical stage replacing the vanilla overheat alarm to avoid confusion

Opdatering: 20. aug. 2021 kl. 12:56

-Fixed missing pirate sub error causing hard crash