Barotrauma
Hazardous Reactors
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Обновление: 21 авг. 2021 в 21:41

-Apparently forgot to save changes for the outpost reactor

Обновление: 21 авг. 2021 в 21:18

-Fixed incendium rod crafting requiring an incendium rod

-Changed the damage the reactor take for the 2 critical stages (stage 1 damage lowered from 0.8 to 0.4/s, stage 2 increased from 0.3 to 0.6/s)

-New alarm sound for the first critical stage replacing the vanilla overheat alarm to avoid confusion

Обновление: 20 авг. 2021 в 12:56

-Fixed missing pirate sub error causing hard crash

Обновление: 20 авг. 2021 в 5:40

-Remove ability to hold suits in your hands in an attempt to fix the "holdable is not an itemcontainer" error

Обновление: 19 авг. 2021 в 15:29

-Small tweak for the outpost reactor, if outpost reactor don't deteriorate over time it should prevent NPC dying from radiation as I can't replace the engineering module to make NPC stay away from it

Обновление: 16 авг. 2021 в 4:09

-Changed pirate mission and subs to include a very small change to avoid pirate crew to stick around in reactor room until they drop dead

Обновление: 9 авг. 2021 в 15:15

-Tweaks to the reactor

-Fixed electrical failure on reactor not applying the intended damage

-Fulgurium bar EMP effect : rather than damage electronics it will shutdown the entire sub for 30s as long its not stored properly, active or not due to coding restrictions

Scraped Geiger counter concept due to code restriction

Putting on hold rod special containement requirement due to code bug

Обновление: 1 авг. 2021 в 4:53

-Added geiger counter sound giving audio clue on the reactor status when close, each matching one of the 4 deterioration stage

-Tweaked reactor repair : added lvl 40 electrical requirements, repair time changed to 60s for unskilled and 30s for skilled

Обновление: 31 юли 2021 в 17:03

Issue loading geiger sounds, reverting to previous version to avoid red error spam

Обновление: 31 юли 2021 в 17:00

Attempt to add a small geiger sound depending of reactor condition when close to it, needed to update the mod for this (i think)