Stellaris

Stellaris

Halo: UNSC Portraits
Viser 51-60 af 89 forekomster
< 1 ... 4  5  6  7  8  9 >
Opdatering: 16. mar. 2023 kl. 15:52

Opdatering: 17. feb. 2023 kl. 15:27

- Added a new technology research "Artillery Macs" that can be researched between the Light and Heavy Coil Mac technologies that will now unlock the L-slot Heavy Coil Mac weapon component to separate it from the other XL-slot Heavy Coil Macs.

- Changed the tech prerequisite requirements for Post-War research to prevent the research from appearing before researching the other UNSC Mac/Super Mac weapon components.


- Fixed an issue that allowed any ai empire to research the Ancestor starting technology research.

Opdatering: 6. feb. 2023 kl. 22:37

Update:

- Updated all custom army type ai weight to encourage the ai to use UNSC/ancient human army types.

- Added Ancient San'Shyuum portraits and pops to the Charum Hakkor origin.

- Added Janjur as a neighbor system to the Charum Hakkor origin.

- UNSC/Ancient Human weapon balancing to align better with vanilla weapon component sets.

Opdatering: 28. jan. 2023 kl. 21:18

- Expanded the Ancient Humanity faction with new ship utility components and weapons.

Ancestor Weaponry
1. Fibril Cutter (PD/S-L): Particle energy weapons.
2. Fibril Particle Lance (XL): Particle energy artillery.
3. Fibril Particle Projector (T): Large particle energy weapon.
4. Tractor Pressor (L): Gravitic weapon that bypasses shields and armor. Functions similar to disruptors.[/b]

Ancestor Ship Utility Components:
1. Fibril Reactive Armor: High armor regen
2. Fibril Reactive Shield: High shield regen
3. Augur Array (Sensors)
4. Reaction Drive (Thrusters)
5. Ancient Human Slipspace Drive (Jump Drive)
6. Neurophysical Reactor

-NSC compatible ship components.
-All components have their respective technology research.
-Added options for empires that use the Ancient Human civic or origin a choice to use (or refuse) these weapons and/or ship components at the start of the game (The AI will not get this event).

Added a set of new buildings for Ancient Humans (Similar in power to Fallen Empire buildings):
1. Citadel Charum (Special building located on Charum Hakkor) - Offers a wide range of planet & empire modifiers.
2. Ancestor Energy Tower - Automated Energy production (requires the Precursor Technology research)
3. Ancestor Synthesizers - Automated Food production
4. Neuophysical Fabricator - Automated Strategic Resource production (requires Precursor tech)
5. Ancestor Industrial Assembler Vat - Alloy production
6. Ancestor Affluence Assembler Vat - Consumer Goods production
7. Precursor Archive - Research production (requires Precursor tech)
8. Ancestor Domicile Complex - More housing and amenities
9. Ancestor Warrior Keep - Adds soldier jobs, army experience, defense health, and orbital bombardment reduction.

- Added additional misc. technology research for Ancient Humanity:
1. Servitor AI - Research speed.
2. Reverse-Engineered Precursor Technology - Unlocks special buildings and improves encryption/decryption strength.
3. Human-San'Shyuum Alliance - Unlocks special San'shyuum army type.



Opdatering: 22. jan. 2023 kl. 2:54

- Weapon balancing for unsc weapons and updating weapon roles and ai tag behaviors.

Opdatering: 17. jan. 2023 kl. 1:09

- The Heavy Coil Mac tech research will now be available without requiring Battleship research.
- Altered the tech weights for UNSC technology.
- Added prerequisites for Post War UNSC energy weapon tech to follow a more straight prerequisite tree as follows:
UNSC Post-War tech > Magna Pulse > Brightlance > Helios.
- Fixed the New Mombasa deposit not appearing on Earth.

Opdatering: 6. dec. 2022 kl. 11:20

Opdatering: 30. nov. 2022 kl. 21:56

Updated to 3.6.0

Opdatering: 30. nov. 2022 kl. 11:57

Opdatering: 28. nov. 2022 kl. 23:17

- Portrait fix