Stellaris

Stellaris

Halo: UNSC Portraits
Viser 61-70 af 89 forekomster
< 1 ... 5  6  7  8  9 >
Opdatering: 27. nov. 2022 kl. 15:50

- Changed the asset selector names for unsc and ancient human portraits to prevent compatibility issues with the portrait sets from the Sins of the Prophets mod.

- Fixed an issue that prevented the ancient human prescripted empire from appearing on the prescripted empire list.


Opdatering: 14. nov. 2022 kl. 23:34

Added UNSC-themed weapons and research:

*PW = Post-War technology

Autocannons & Coilguns
1. Rampart Point Defense Autocannons (PD) - Fast firing point-defense. High accuracy and tracking.
2. M60-M66 Sentry Naval Autocannons (S-M) - Fast firing autocannons. High accuracy and tracking.
3. Spitfire Naval Coilguns (M-L) - Medium damage coilguns. Good for shields and hull.

MACs - High damage, but narrow firing arcs
1. Mark II, Light Coil MAC (S-L) - Kinetic artillery for use on smaller corvettes and destroyers.
2. Mark IV, Heavy Coil MAC (L) - Kinetic artillery for use on destroyers or cruisers.
3. Mark IX, Heavy Coil MAC (XL) - Fast firing kinetic artillery for use on battleships (PW).
4. Mark X, 76G3V5 Super-Mac (XL) - Powerful kinetic artillery with a longer charge time (PW).
5. Mark V, Heavy Coil MAC (T) - Super MAC used for defense stations.
6. CR-01D Series-6 MAC (XL) - Super MAC system for battleships.
7. CR-03 Series-8 MAC (T) - Super MAC system used on the UNSC Infinity (PW) - High damage to shields and hull, full armor penetration.

Missiles
1. Archer/Howler Missiles (S-L) - Fires a constant barrage of low-damage missiles.
2. Hyperion Nuclear Missiles (Torpedo) - Medium damage nuclear missile.
3. VE-3 Shiva Nuclear Missiles (Torpedo) - High damage nuclear missile.

Post-War Lasers (Can be unlocked by researching UNSC Post-War technology research - ongoing WIP).
1. Magna-320 Pulse Laser Point Defense (PD) - Laser point defense. Highly accurate.
2. Magna-320 Pulse Laser Turrets (S-L) - Laser energy weapons. Highly effective against shields and armor.
3. Brightlance Reflex Laser (L) - Artillery energy weapon. Extremely effective against shields.
4. Helios High Energy Laser Turret (XL) - Artillery energy weapon similar in power to a tachyon lance. Can be fired at any angle.

Strike Craft
1. C712 Longsword Interceptors - Heavily armored fighter strike craft that fires autocannons.
2. C709 Longsword Bombers - Heavily armored bomber strike craft that fires missiles.

Armor
1. Titanium-A Armor - Adds both armor and hull points.
2. Titanium-A3 Armor - Based on the shield-reinforced armor on the Autumn-class. Adds armor, hull, and shield points.


- Added UNSC research tech for each weapon type.

- Using the UNSC civic will grant you starting UNSC weapons (Light Mac, Longsword strike craft, sentry autocannons and point-defense autocannons)

- UNSC weapon tech is currently only available through the UNSC civic.

Future Plans
- Finish adding the rest of the custom icons for post-war tech
- Adding more weapons
- Adding additional utility tech like reactors, thrusters, and slipspace drives.
- More weapon tech based on which civics you have. Example: The ONI civic will have its own special tech research.
- Adding custom sounds
- Adding ancient human weapons


Feedback is appreciated

Opdatering: 2. okt. 2022 kl. 12:26

- Fixed an issue that prevented players from building UNSC Firebases on other planets.
- Increased the planet size of Earth to match the other Stellaris Sol initializers.

Opdatering: 22. sep. 2022 kl. 21:52

- Separated the names of the human/ancient human portrait sets from the ones from the Sins of the Prophets mod for better compatibility.

Opdatering: 21. sep. 2022 kl. 20:45

- Fixed an issue with missing UNSC buildings.

Opdatering: 20. sep. 2022 kl. 16:44

- Changed the hair_selector to attachment_selector for all UNSC/Ancient Humans portraits to fix the missing hair and helmet options for both.

Opdatering: 30. juni 2022 kl. 19:23

Opdatering: 22. juni 2022 kl. 18:56

Opdatering: 21. maj 2022 kl. 11:42

Opdatering: 20. maj 2022 kl. 18:45