Stellaris

Stellaris

Halo: UNSC Portraits
398 Comments
force728  [author] Jul 25 @ 5:45pm 
@ADudOverTheFence: Do you have the UNSC civic? You need that to unlock the buildings.

@CS-HS: I'm not planning to at the moment. If you're having trouble with the bioship issue for custom ship sets, just copy and paste this in the graphical culture for both cov_01 and unsc_01:

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}
ADudOverTheFence Jul 25 @ 11:20am 
I have the issue that once UNSC army techs are researched the buildings required doesn't appear on the planet's building list.
CS-HS Jul 23 @ 10:24am 
Hey, do you think you would be able to ask permission to upload the ship models from SotP so that they can stay updated?
DocHolliday Jul 13 @ 1:51pm 
I had to uncover ancient lost texts to gather what little info I did on Fibril Cutters so sorry for the essay lol.
DocHolliday Jul 13 @ 1:51pm 
Even if an energy shield is able to stop the first particle, there's another hundred billion particles right behind it, and it only takes ONE to get through for the others to follow suit. In fact the only viable way I have seen theorized to defend against a dust gun is by having a reactive cloud of dust yourself to place in front of it or something else that can actively repair faults in it's integrity while under fire. Either way it's definitely not a conventional laser weapon, and it was the primary weapon for the Ancestor Human ships when they were competing on a near even level with the Forerunners, militarily that is, so it's definitely no limited by the same rules of conventional energy weapons, it's also just a more fun concept imo than having yet another "laser cannon".
DocHolliday Jul 13 @ 1:51pm 
Honestly I cannot find any lore explaining what a Fibril Cutter really is to begin with lmao, I got the idea from some Reddit forum where people were discussing it. However, "fibril" simply refers to slender strands of fiber. Meaning it;s using sub microscopic fibrous materials as ammunition, or in others words it could function sort of like a 3D printer for ammo, and it's not just visual recreations of those ammo types. However it's also kind of described as functioning like a dust gun, where said fibrous strands are simply accelerated via static electricity up to hyper-velocity, which in theory should still function exceptionally well against basically every kind of shielding regardless even if it can't magically spit out plasma on demand lol. As small fibrous particles moving that fast are nearly unstoppable in such high quantities.
BroncoXeno2035 Jul 13 @ 1:00pm 
Does the UEG Origin replace the standard Stellaris Sol surrounding Systems, or does it add the three stars to the base one?
force728  [author] Jul 13 @ 8:29am 
@DocHolliday: That sounds interesting, but where did you get this information from?

@Daepapa: I did a check in the files and I didn't find anything associated with Transformers in this mod. There are no districts files, so I don't know why you're seeing that district name in the industrial base technology. I don't see it on my end.
DocHolliday Jul 13 @ 12:34am 
The Forerunners themselves actually complain about having no way to defend against some Human weapons in some obscure lore I don't remember, and they were talking about Fibril Cutters.
DocHolliday Jul 13 @ 12:33am 
hey I know you probably don't want them to be OP but the Ancient Human "Fibril Cutter" isn't a laser gun, it fires matter that can change form based on the enemies armor type, so it can become plasma to melt through armor, or solid ballistic objects to destroy shields. So theoretically it should have an equal bonus against armor, hull, and shielding, in fact the sentinel beam from the forerunner mod basically does what the fibril cutter should do, whereas the sentinel beam is a slightly more conventional energy weapon in lore. Amazing either way, never thought I'd see the day when not just the Forerunners, but Halo's Ancient Humanity too was brought to life as playable factions in a game!
Daepapa Jul 8 @ 12:29pm 
Did some code from your Transformers mods leak into one of the Halo mods? The starting technology 'Industrial Base' says it unlocks a district named 'district_cybertronian_industrial'
temujin321 Jun 26 @ 6:34pm 
The idea by @Carnage sounds awesome, but I need to bring up an issue. For whatever reason since 4.0 science ships will not adapt Shaw-Fujiwara drives once the tech has been researched, do you know if there is a fix for this? If you got one that is fantastic. Either way this is still one of my favorite mods and I can't stand playing without it, so thank you for all your work on it and all your other great mods (all Halo ones, Transformers, Scrin, Star Wars, all are indispensible).

Also hoping one day you can get perms from Sins of the Prophets mod people to include their shipsets and cities in the mod.
Spector641 Jun 23 @ 12:13pm 
What's in the new update?
Carnage Jun 21 @ 6:46am 
Can you make an addition or perhaps another mod where UEG start also adds a voi digsite with the portal to the ark and the halo array if the forerunner mod is installed?
lionheartrmsy Jun 10 @ 8:40pm 
Do the ship names appear with the NSC additional ship classes?
EraTic - Impressive Jun 7 @ 8:32am 
SAY THANKS ONE MORE TIME BRO YOU HAVEN'T BEEN POLITE ENOUGH YET GRRRRRRRRRRRRR :steamthis:
Mattie AH Jun 4 @ 1:09pm 
thanks for allowing me to do that
Mattie AH Jun 4 @ 1:09pm 
yes its for peronsal use only nothing will be uploaded about it
Mattie AH Jun 4 @ 1:07pm 
Tecnology
Mattie AH Jun 4 @ 1:06pm 
ah ok thanks i gust throughout it would be beast to seek your permission first um yeah its just for personal use nothing will be uploaded to the workshop on my end its just for the weapons and etc mainly its the closes mod i can get to mass effect weapons
force728  [author] Jun 4 @ 10:42am 
@Mattie AH: Go ahead, you don't need my permission to alter the mod if it's just for personal use on your end.
Mattie AH Jun 4 @ 10:27am 
hi um i just whanted to ask if i could just change a civis on your mod i will use if got my own purposes it wont be uploaded to the workshop or anything i was just wondering if i could get your permission yo change a few lines to on one of your civics of your mod
Terbuis May 31 @ 10:44pm 
Getting two daily empty event pop-ups when using any mod in this set. Love the mod but unsure of how to fix this, its to the point that its essentially unplayable.
nico May 29 @ 12:36pm 
Update please i love this mod
A Heroic Musket May 23 @ 8:02am 
If anyone else is having issues with the Shipset being bio ships, there is a fix in the comments of said mod. You can then just replicate this fix on the banished Mod for example to sort out their shipset

https://steamcommunity.com/sharedfiles/filedetails/?id=751394361&searchtext=Sins+of+the+Prophets
Apostatis May 21 @ 8:34am 
Can't seem to build any military ships.
LauraTons May 13 @ 8:47pm 
any incompatibilities with giga's?
Macus B May 13 @ 8:40pm 
so i cant build any ships but the titan? only forruner ships and flood seem to work
clone May 9 @ 11:42am 
Thanks for updating your civ mods. Love em and use many of em.

edit: moved my bug report to the bug report thread.
Gahr🐉 May 9 @ 7:51am 
Thanks for the update, I'm looking forward to the other Halo and Helldivers mods being updated! 🐊💜
Dominic May 8 @ 1:58pm 
i suggest either making it so that you can access unsc and covenant army types with any of the respective civics or just make it not have a civic requirment to begin with, because having the unsc armies locked behind the unsc civic is kinda annoying when im playing as the une
sjc97430 May 5 @ 9:32pm 
All right
force728  [author] May 5 @ 5:33pm 
@sjc97430: Noted, but make sure to use the bug reports thread next time. I don't want the comment thread to be filled with bug reports.
sjc97430 May 5 @ 10:59am 
Hello or good evening, this is to report a problem when I choose the origin of the UNSC, to create a new faction or for the normal faction of the UNSC it crashes the game
ПΛПО Dragoon Apr 13 @ 12:36am 
@SpartanH347 yes click on the authors mod page
dglover195 Apr 12 @ 5:26pm 
@force728 was you able to see the issue with the portraits not showing?
SpartanH347 [FR] Mar 31 @ 9:32am 
Is there anything for the covenant ? i just found the Ancient San'Shyuum species perk
force728  [author] Mar 29 @ 9:39am 
@Prodigal: I think someone mentioned this before, but I never see this happening on my end. Do you have any of the UNSC civics that are required to unlock the Firebase and the UNSC infantry tech? Does this happen when you use the prescripted empire too?
Prodigal Mar 28 @ 11:01pm 
I love this mod and probably my favorite but for some reason when the game starts, the firebase is deleted and I can't build any of the units. Have you ever run into this issue? I put this in the normal mod order for these types of mods and also at the end so nothing overrides it, but it always disappears.
Enderblade Mar 23 @ 5:38pm 
@force728 that did it, my thanks
force728  [author] Mar 17 @ 8:47pm 
@Enderblade: Did you use the UNSC civic? You don't get UNSC tech from the UEG origin.
Enderblade Mar 16 @ 9:20pm 
I can't get the UNSC technologies to spawn for anything, I have selected the correct origin and selected the options for the techs to spawn, but no dice, I even used console to complete the research tree, input would be greatly appreciated.
[ODST] Le Masque Jan 23 @ 7:13am 
@force728 Thank you :)
Freya Anto Jan 22 @ 11:07pm 
What unlocks the Spartans?
force728  [author] Jan 22 @ 4:06pm 
@[ODST] Le Masque: I'll take a look.

@Splendid: Use the UNSC civic.
[ODST] Le Masque Jan 22 @ 5:00am 
Is it just me or since the update, all other mods with portraits works just fine but the UNSC one cannot load its species on the appearances screen so it's not even selectable. This is strictly a problem when creating the species before going into a new game.
Splendid Jan 3 @ 4:12am 
cant find the unsc faction when i load up i have the ships but no guns
SpartanH347 [FR] Dec 29, 2024 @ 9:23pm 
Heads up in the UEG civic its indicated that it unlocks you special UNSC technologies, builds and armies are specified too
SpartanH347 [FR] Dec 28, 2024 @ 9:35am 
I need the UNSC civic, scratch that :')