Barotrauma

Barotrauma

DynamicEuropa
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Opdatering: 6. juli kl. 22:28


07/07/2025

New:

  • Added special boarding pod to husk sub

Changes:

  • Added min difficulty for Husk terrorist mission

Fixes:

  • Fixed Stowaway22 error message
  • Fixed no text in husk terrorist mission
  • Fixed husk hireables costing 0 marks
  • Fixed missing gaps in module

Opdatering: 18. juni kl. 6:06

Small Hotfix:


18/06/2025

New:

  • Nothing :(

Changes:

  • NPCs no longer have magic pressure stabilizer
  • All bandits loadouts have rusty weapons

Fixes:

  • Fixed huge FPS drop caused by some items since the Summer Update
  • Added missing text identifiers for items and other things

Opdatering: 17. juni kl. 7:38


17/06/2025

New:

  • Added Escort husk terrorist mission

Changes:

  • Raptor race track appears 100% of the time now
  • Pirates weapons are no longer "broken". You can use them, but they are all rusty and will break apart after a few shots.
  • Campaign starts at a "Settlement" (has a merchant) instead of "Outpost" (has nothing)
  • Shock visual effect changed to be less intrusive, all shock sources should trigger it (overrides "electricshockwearoff" affliction)

Fixes:

  • Fixed final husk quest not triggering 2/3rd of the time
  • Fixed some conversations not closing properly
  • Fixed 3x red raptor choice scamming people of 200mk
  • Fixed some outposts not having enough oxygen and NPCs suffocating
  • Fixed separatist blockades not having separatist watchman npc
  • Fixed Lithomorphs spawning in outpost levels
  • Fixed Outpost takeover locking you out of completing tormsdale report (and others) because manager was removed. The outpost manager now dies of cringe when you enter the station (I had no other option...)
  • Added missing text for husksamplevial

Opdatering: 8. maj kl. 6:53


08/05/2025

New:

  • Nothing :(

Changes:

  • Optimized image file size a little, removed a loose .psd file. Hopefully mod is slightly smaller
  • Removed unused files

Fixes:

  • Fixed mudraptor racing AI sometimes targeting a wall and not running
  • Other minor fixes to mudraptor racing event and module
  • Electric Spineling spikes should stick more and fall less

Opdatering: 4. maj kl. 7:07


04/05/2025

New:

  • Mudraptor Race track is back!!!

Changes:

  • Malfunction events should occur more often
  • Added old background fish to outpost levels

Fixes:

  • Added missing "lore" events. The other ruin-related events have unfortunately not been added due to how complicated they are to implement in custom modules
  • Fixed getting stuck in bartender event if you press E too fast
  • Fixed cheat/testing item potentially spawning in salvage missions
  • Fixed lava vents not spawning in levels
  • Fixed outpost upgrade potentially picking the wrong loader

Opdatering: 29. apr. kl. 8:47

2nd hotfix removing "barnaclething" error message

I am very ashamed ( ._.)

Opdatering: 29. apr. kl. 8:42

Hotfix:
Duplicate id with Barotraumatic Creature Pack

Opdatering: 29. apr. kl. 8:19


29/04/2025

New:

  • New mission: ancient artillery
  • New event: orangecombat
  • New event: medformeds
  • New event: duckcorleone

Changes:

  • "Industrial Stress" mission related items are now highlighted to help identify what actually requires repairs
  • Now takes more than a SINGLE dead bandit for the entire pirate outpost to turn hostile
  • Lithomorph attacks a bit faster after shooting tentacles
  • Sprite + effect for empty job board (thanks udrakan)
  • Pirate exosuit required parts from 5 to 3

Fixes:

  • Fixed security having more health than vanilla
  • Fixed pirate exosuit being very outdated + simplified enemy exosuit
  • Fixed missing medbed in medical module
  • Some fixes to pirate outpost events
  • Reduce sprite size of pirate vending machine

Opdatering: 10. apr. kl. 10:02


10/04/2025

New:

  • Nothing :(

Changes:

  • Updated biomes to match the "Calm before the storm" update (visuals...)
  • Lair mission adjustments: enemy composition, added heart to husked lairs (might remove it?)
  • Removed a lot of duplicate files for monster variants (hopefully no bugs)
  • Removed duplicate files for abandoned modules (wendy made it into vanilla)

Fixes:

  • Fixed some bad waypoints in lairs
  • Fixes to docking modules not having power wired
  • Various minor module fixes
  • Husk pirate sub not losing husk reputation

Opdatering: 19. feb. kl. 9:45


19/02/2025

New:

  • Portable music player, uses batteries
  • Added cheat command to get a new takeover mission if yours spawned way back (getnewtakeovermission). Will add more cheats to solve known issues, if you think of something post in the comments

Changes:

  • No more dialog box when you break into blockade, NPCs speak in local instead (less distracting)

Fixes:

  • Fixed study not properly upgrading to research outpost (upgrade event)
  • Fixed friendly defense bots turning EVIL in takeover missions
  • Removed annoying "callingkumo" error message
  • Minor fixes to bartender npc/module/event
  • Minor fixes to husk docking module
  • Minor waypoint fixes
  • Fixed descriptions having the wrong merchant