The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Labels for Coop
目前顯示第 1-10 項,共 18 項
< 1  2 >
更新:2023 年 9 月 2 日 @ 下午 12:33

- Fixed label position while in mirror world in Downpour/Dross II

更新:2023 年 8 月 22 日 @ 上午 4:26

- Expanded Y-Offset floor from -32 to -64 (new range is -64 to 64)
- Expanded Player Size Scaling ceiling from 20 to 32 (new range is 0 to 32)
- Fixed bug that prevented "setcooplabel" command from setting P4's label
- Moved rendering of Coop labels to post render instead of player render (specifically means it will not be reflected in water and other environmental distortions)
- Removed support for auto-determining player number using "#" in label, since this is completely redundant lol
- Removed unused functions from mod

更新:2022 年 12 月 5 日 @ 下午 9:36

- Removed debug string

更新:2022 年 12 月 4 日 @ 下午 4:40

- Added per-player customization for labels, now can set size scaling, text offset, text scaling, and transparency

更新:2022 年 12 月 4 日 @ 下午 4:08

- Removed "#" as a special character for input (seemed unnecessary, as you can just use the number you want). This speeds up the mod by a LOT too, due to less computations being needed.

更新:2021 年 12 月 8 日 @ 下午 4:40

Fixed steam formatting

更新:2021 年 12 月 8 日 @ 下午 4:40

Added support for changing the label contents! Use the command "setcooplabel", specify which player label to edit, and then type the label. Use \'#\' to have this mod auto-fill the index into the label, otherwise you don't need a number anymore!

更新:2021 年 9 月 6 日 @ 下午 11:20

Fixed label from being offset incorrectly in the mirror world again
Label is now backwards, I will look into simple ways of making it forwards again! The new method applies *all* visual transformations that the player has, mirroring included, to the label so I'm working on a fix for that.

更新:2021 年 9 月 4 日 @ 下午 3:55

Changed the way the label is applied to reduce possible lag

更新:2021 年 8 月 31 日 @ 上午 7:26

Fixed bug where label would show while in ModConfigMenu