The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Labels for Coop
Se afișează 1-10 din 18 intrări
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Actualizare: 2 sept. 2023 @ 12:33

- Fixed label position while in mirror world in Downpour/Dross II

Actualizare: 22 aug. 2023 @ 4:26

- Expanded Y-Offset floor from -32 to -64 (new range is -64 to 64)
- Expanded Player Size Scaling ceiling from 20 to 32 (new range is 0 to 32)
- Fixed bug that prevented "setcooplabel" command from setting P4's label
- Moved rendering of Coop labels to post render instead of player render (specifically means it will not be reflected in water and other environmental distortions)
- Removed support for auto-determining player number using "#" in label, since this is completely redundant lol
- Removed unused functions from mod

Actualizare: 5 dec. 2022 @ 21:36

- Removed debug string

Actualizare: 4 dec. 2022 @ 16:40

- Added per-player customization for labels, now can set size scaling, text offset, text scaling, and transparency

Actualizare: 4 dec. 2022 @ 16:08

- Removed "#" as a special character for input (seemed unnecessary, as you can just use the number you want). This speeds up the mod by a LOT too, due to less computations being needed.

Actualizare: 8 dec. 2021 @ 16:40

Fixed steam formatting

Actualizare: 8 dec. 2021 @ 16:40

Added support for changing the label contents! Use the command "setcooplabel", specify which player label to edit, and then type the label. Use \'#\' to have this mod auto-fill the index into the label, otherwise you don't need a number anymore!

Actualizare: 6 sept. 2021 @ 23:20

Fixed label from being offset incorrectly in the mirror world again
Label is now backwards, I will look into simple ways of making it forwards again! The new method applies *all* visual transformations that the player has, mirroring included, to the label so I'm working on a fix for that.

Actualizare: 4 sept. 2021 @ 15:55

Changed the way the label is applied to reduce possible lag

Actualizare: 31 aug. 2021 @ 7:26

Fixed bug where label would show while in ModConfigMenu