Barotrauma

Barotrauma

Barotraumatic
Viser 1-10 af 371 forekomster
< 1  2  3 ... 38 >
Opdatering: 2. nov. kl. 23:52

Morb gas changes were NOT saved to main and this has been fixed

Carcass health and regen reduced significantly.

Helmet Crablet Buffed

Crawler Crablet readded with new sprite and tweaked to be slightly different from helmet crablet and more aggressive towards hull but weaker to damage, both are pretty easy to kill. As well both spawn on Husk_randomtiny pool

Yellow goop gushes from the psilomonsters as intended on weakpoint hits.

Opdatering: 1. nov. kl. 22:47

fixes for morb gas to work in a more normalized manner

HEAVYYELLOWGIB replaced with standard heavy gib

Wolfeel was missing limb health ID nonsense which causes it to spit errors due to its ID being out of bounds when attacked especially by explotions or the laser

fixed like 5+ sprites that were not compressed

GOOD GRIEF

Opdatering: 1. nov. kl. 9:50

Got passed telephone files from other Husk Mods for Chimera changes that Enhanced Chimera, Husk Plus and Enhanced Husk were already using, removing Chimera and Chimera Head changes from the mods to fix compatibility issues.

Opdatering: 1. nov. kl. 8:02

Big Update Bigger Fun!

So we got a whole slew of new content and fixes.

Jester Armor got hit with a nerf as it was far too heavy for full body clown armor but it has stun and explosion resist padding making it sort of like riot armor.

Several fixes and tweaks such as a spinning disk on the rarely seen PYLON. Crawler Broodmother Chimera now walks around in dry areas better though she is still going to get stuck and have her guts explode into husk abominations. Abyssal Hammerhead sprite redone from being just pure inky blackness.

Speaking of abominations the Wolfeel and Bombshark aka Mudraptor Gutbomb have been changed up to be more clear they are mutant/infected/warped mudraptors including little arms and a headpiece for the wolf eel.

Husk huge content update, husk crablet sprite redone, new husked carcass creatures, crablets and carcassii typically spawn from Husk_RandomTiny randomizer so swarms of them can spawn anywhere crablets were once common, so enjoy that. Also Chimera head can come off and run around as well.

Psiolosarus and Psiloturtle are found primarily in the middle biomes these large deviant and highly mutable psilotoad genus these lifeforms possibly due to different ecological pressures and changes caused by colonization of Europa and spiking radiation levels.

Opdatering: 20. okt. kl. 1:56

Fault and Epicentrum fix fell way short of quality. The damage and attack ranges were incorrect due to a last minute error editing them.

This has been meticulously tested and implemented. They

Fault and epicentrum speed have also been increased though they are not as fast as the latcher or charby and fast subs should still be able to outrun them, but they were excessively plodding for even mid tier subs to kite them.

Damage to hull and special long range explosion "hull break" mechanic has been fine tuned so that the fault causes a large hit to the submarine and hull but less then other abyss creatures but it has a secondary effect of crumpling a large section of the submarine radiating out from the attack which weakens interior walls causeing leaks through floors as the attack progresses meaning it does much more widespread damage rather than just ripping a small hole in the submarine.

Opdatering: 13. okt. kl. 1:35

wrong value slipped through on fix.
Also fixed proto exo issues and increased protection slightly as a much less advanced exosuit.

Opdatering: 12. okt. kl. 23:49

Hotfixfor fault and epicentrum having extremely GOOFY get fucked damaged values that were legacy values from pre-release not sure what happeneded on a remaster.

Opdatering: 12. okt. kl. 9:20

removed weapon skill bonus on bandolier to fit vanilla changes

Opdatering: 9. okt. kl. 12:58

Overhauled thresherking, removed all of the latch components, it now shocks everytime it bites the ship and only spawns one shock item and not 60 per second lag fest big whoops.
Damage and bleeding normalized.

Reduced HP on Leatherback and Savage Leatherback.

Opdatering: 8. okt. kl. 13:17

Bomber enemies all fixed.

All bomber enemies were causing potential double explosions due to having an attack that removed themselves but also a on death explosion. They could explode and before the explosion removed them, explode again.

They now rip their funtime vest pin off and detonate with a merry beepo and pa-ting!

clown bomber driver swims MUCH faster now thanks to he scooty and he scooty dun got a proper texture path.