Barotrauma

Barotrauma

BaroTraumatic
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Opdatering: 24. juni kl. 15:14

more moloch spawns, they have become somewhat rarer than intended due to new monsters.

Advanced Headset and Security radios no long spawn as loot causing them to be Team 2 and not Player Team and endless bug reports that they don't work or the long standing rumor the walky talky works between walkies

Opdatering: 14. juni kl. 5:02

Opdatering: 14. juni kl. 5:01

Following BTC changes

Fixed pressure stabilizer headset autoinjecting pressure stabilizers.
Downgraded Advanced headset to 250m Range for FM radio range so there is a big gap between it and military radio 400m for diving.
Recraft any pressure headsets you may have.

Other radios are fine to use though they will display wrong range etc

Opdatering: 2. juni kl. 0:54

hostage fixes

Clowns and jovians moved from the 70% tables of Ridge to the 25% table, this went unnoticed for far too long.

More Eels to ridge.

Opdatering: 20. maj kl. 12:24

oh shit I updated barotraumatic again and not for a hotfix, expanded enemies primarily in great sea and thermal wastes due to demand for more larger targets and to thin out thresher hell™.

Added in spawns for new monster wow!

Opdatering: 18. maj kl. 17:45

Hotfix radio backpack beacon was draining condition on contained items.

Opdatering: 16. maj kl. 23:18

hotfix for radio correct ranges 150, 200, 300 400, 800 and descriptions.

Should be last patch until we get new monsters added here soon laff.

Opdatering: 15. maj kl. 17:13

After a Team Meeting we are removing the battery use from BT as it was a continuation of the 2019-2021 old battery headset system designed to create tension and encourage engagement with upgrading to better headsets. Several issues were present including the need for disposeable headset batteries for the respawn shuttle and other work arounds that increased the status effect load of the mod. This was creating more mod load on the CPU core and was not considered very fun leading to the No batteries in headset mod being widely used. No more headset batteries anymore.

New headset changes

Headset = 150m basic range, upgrade from this

Autoinjector= 250m radio range Fixed SOS beacon on downed paralyzed or NT cardiac episode

Pressure Autoinjector= 250m New headset that ONLY uses pressure stabilizers and goes off when you start to get crushed by water pressure

Advanced Headset= 300m Range has a 30% muffle on loud noises so you aren't distracted and slightly better range. Provides 5% stun and 20% Nausea protection due to inner ear protection from pressure shock.

Walkie Talkie= 400m long range military headset best normal radio for long range diving, doesn't muffle noises.

Radio Backpack = 800m Long range and can't be jammed, heavy acoustic headphones muffle sounds by 20%, fixed Sonar beacon not working, cannot be jammed by traitors or murmaiders.

No one reported the sonar beacon issues wowee enjoy ur updoot!

Opdatering: 14. maj kl. 20:11

Battery workaround reapplied, the spawn with id still causes problems even though it wasn't in testing somehow.

Opdatering: 14. maj kl. 11:01

Deprecated values fix fun for headsets!

reduced number of status effects being used for headsets to improve performance.

Headset battery spawn code work around no longer required, using simple spawn with ID and removed status effect to one shot add batteries to headsets, headsets will spawn with a disposeable battery when crafted but whatever.

Removed noise suppression on all headsets besides Advanced 0.7 and Radio Backpack 0.8

Radio Backpack cannot be jammed by traitors or trecherous murmaiders. Radio backpack however has long range for Observer effect.